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Title: Freezes at ready to fight Post by: DaGreat on November 27, 2012, 04:25:51 PM I downloaded a hack to go over the stage, Temple. Here is the hack I downloaded: SSE Floating Island http://www.mediafire.com/?9b7h6r3m1ypn1 (http://www.mediafire.com/?9b7h6r3m1ypn1)
I've also replaced the photos of Temple with the hack's photos. When I choose my character(s) and click ready to fight, it freezes before the stage select. Please, tell me what I'm doing wrong. Thanks in advance. Keep in mind, I'm new to the Brawl hacking community. Title: Re: Freezes at ready to fight Post by: RyanAnayaMc on November 27, 2012, 06:33:28 PM I had a very similar problem, try exporting the modified BRRES files from your common5.pac, replace the BRRES files in an UNMODIFIED common5.pac, reimport it, and good to go. Please note that I had the problem in Dolphin, not an actual Wii.
Title: Re: Freezes at ready to fight Post by: DaGreat on November 27, 2012, 06:54:32 PM And how do you do that?
Haha sorry I'm a noob at this sort of thing. ^^; Title: Re: Freezes at ready to fight Post by: WarioManX on November 27, 2012, 09:57:10 PM First off a few suggestions.
As for your issue, it most likely has something to do with the images you put in. First make a backup of your common5.pac (for Gecko OS users). What RyanAnayaMc means is you should get a clean version of common5.pac and Export from it the Resource File (BRRES) that the SSPs (Stage Select Portraits) go into, which is "MiscData[80]". Then go into your modified common5.pac and Export its "MiscData[80]", make sure it's named differently then the first one. Then Replace your modified common5.pac's "MiscData[80]" (in BrawlBox) with the un-modified "MiscData[80]". Test in game, if you're able to get into the stage then we've confirmed the issue. From there put in just the SSPs for that one stage. Test again. If it works then put in more of your SSPs (the individual textures, not the whole BRRES) from your modified "MiscData[80]". Keep testing after just a few each, around 3-5 stages worth. If no problems then the issue is resolved! All clean files can be found in the Resources tab If you're using a special background setup like one of ASF1nk's Dark Flaming Blue or Red & Black CSS/SSS then you'll have to export and replace the Palettes (PLT0) as well, do this AFTER making the backup common5.pac and Exporting the Resource Files but BEFORE replacing any textures! Changing palettes often corrupt the textures within the same Resource File. |