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Help & Tutorials => Help => Topic started by: obliterator on December 03, 2012, 06:03:12 PM



Title: 2D model animation problems
Post by: obliterator on December 03, 2012, 06:03:12 PM
im doing an animation using 2D models, so i put a model in a certain area of the stage, after 7 frames i make the model's X scale become 0 so it won't be visible, then in that 7th frame i place the next model in the same position as the other one, and so on... so the animation looks fluid, but after someone uses a final smash it gets a bit messed up. so i wonder if there's a better way to do this animation, maybe some way to make one single model change textures after a certain amount of frames but i'm not sure if that can be done?  :srs:


Title: Re: 2D model animation problems
Post by: ABloodyCanadian on December 03, 2012, 06:48:11 PM
Such a perfect question for me to answer!

http://forums.kc-mm.com/index.php?topic=45632.0 (http://forums.kc-mm.com/index.php?topic=45632.0)

You may find this more easier to deal with...


Title: Re: 2D model animation problems
Post by: obliterator on December 03, 2012, 10:44:52 PM
exactly what i was looking for, it worked perfectly, thanks man!