Title: MNOalpha's Sanji PSA Post by: MNOalpha on January 18, 2013, 11:24:44 PM Here is a Black Leg Sanji PSA that I've been working on for the past couple days:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30691&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30691&Moderated=All&facebook=true) Get KTH's Model here: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*sanji*&ByUser=*KTH*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=* (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*sanji*&ByUser=*KTH*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) It's my first PSA, and most likely my last, but I might update once or twice before I'm completely done with it. (http://img15.imageshack.us/img15/1664/image1zs.jpg) What do ya think? Title: Re: MNOalpha's Sanji PSA Post by: Kagemaru on January 19, 2013, 01:05:17 AM You did those animations? I'm impressed. If you don't mind us using a couple for our Sanji, I particularly like the Up-B move.
Title: Re: MNOalpha's Sanji PSA Post by: MNOalpha on January 19, 2013, 03:01:07 AM Sure! No prob. Just make sure to credit :laugh:
Title: Re: MNOalpha's Sanji PSA Post by: Lucifer_Gale on January 19, 2013, 04:33:26 PM It's actually quite cool, if wasn't for the chain thing or the FS. But still, really impressive work, good job! I like the Geppo idea, simple but effective :D
Title: Re: MNOalpha's Sanji PSA Post by: MNOalpha on January 20, 2013, 12:35:51 PM It's actually quite cool, if wasn't for the chain thing or the FS. But still, really impressive work, good job! I like the Geppo idea, simple but effective :D Thanks! Yeah that chain thing was hands down the hardest part of all this. I still have no idea why Sheik doesn't collide when you do her side B, so mapping the chain to the hip and using it's collision was the best work around I could think of. Once I figure out what state she's in and reverse it, I can get rid of the chain.Title: Re: MNOalpha's Sanji PSA Post by: KTH on January 20, 2013, 01:03:03 PM For a V1, it's really amazing.
It's sure, it's actually the best PSA of One Piece serie. Title: Re: MNOalpha's Sanji PSA Post by: Kagemaru on January 20, 2013, 01:08:24 PM Once I get the updated sanji my team is working on, I'll show you like I said in the pm.
@KTH: How many other one piece PSAs have been released? Title: Re: MNOalpha's Sanji PSA Post by: KTH on January 20, 2013, 01:12:08 PM Only your i guess over Peach.
But 2/4 is the Peach attack. But actually i've played just the V1 (if there another version). Title: Re: MNOalpha's Sanji PSA Post by: Carnage on January 20, 2013, 03:24:54 PM you can get ride of the chain easily and make him grab like normal chars do but only works if you use brawlbox psa not the psa program
Title: Re: MNOalpha's Sanji PSA Post by: Kagemaru on January 20, 2013, 05:04:51 PM The v1 should have been mostly Sanji's moves... I'm almost certain (I haven't played it in months) that I had done pretty much the full moveset. Maybe the animations didn't make it into that version, but our Peach one is now 100% animated with custom attacks. Excluding anything after the grabs. Those will be done after the PSA is completed enough for release.
Title: Re: MNOalpha's Sanji PSA Post by: MNOalpha on January 20, 2013, 07:31:04 PM @carnage: I didn't mean getting rid of the chain for grabs, the real issue is that I don't know why Sheik won't collide during her Side B events. I kept the chain by choice to make up for the fact that I couldn't collide otherwise, but I didn't know there was a difference between Brawlbox PSA and normal PSA. I'll give it a shot!
@Kagemaru: There really is a serious lack of One Piece PSA. I put a fake Zoro in my roster with an import model over Ike using Khromacu's Samurai Ike PSA lol. I was gonna edit it to give it a move or two of Zoro's for personal use, but since this PSA has been pretty well received, I might make a full fledged Zoro PSA one day... Title: Re: MNOalpha's Sanji PSA Post by: Kagemaru on January 20, 2013, 07:48:37 PM Well, we had planned to do those as well, but if you can get it started, I'd be mroe then willing to collab with you. I think we may have a model ready though thats specifically for the psa.
Luffy is being re-done since the .pac was corrupted. But it'll work. Title: Re: MNOalpha's Sanji PSA Post by: Carnage on January 20, 2013, 09:37:11 PM @carnage: I didn't mean getting rid of the chain for grabs, the real issue is that I don't know why Sheik won't collide during her Side B events. I kept the chain by choice to make up for the fact that I couldn't collide otherwise, but I didn't know there was a difference between Brawlbox PSA and normal PSA. I'll give it a shot! brawlbox just lets you see all the article stuff wich makes thing easier@Kagemaru: There really is a serious lack of One Piece PSA. I put a fake Zoro in my roster with an import model over Ike using Khromacu's Samurai Ike PSA lol. I was gonna edit it to give it a move or two of Zoro's for personal use, but since this PSA has been pretty well received, I might make a full fledged Zoro PSA one day... Title: Re: MNOalpha's Sanji PSA Post by: MNOalpha on January 21, 2013, 01:19:01 AM @carnage: Ok that makes sense. I'll probably use Brawlbox's psa more often anyway just because it has more features than the original.
@Kagemaru: A Zoro collab actually sounds great! It'll be probably a week or two before I start it up, but once I get some things rolling on it I'll let you know. |