Title: JoeTE's Model Imports (Model updates, 1st post updates, thread revival) Post by: JoeTE on February 15, 2013, 08:53:44 PM Hey there. I'm JoeTE, but you can call me Joe.
Anyways, I've made a few model imports within the last 3 years or so, and this is my highly incative model import thread. I'll start this off with the obligatory list of imports that I've completed and uploaded, using some CSP-styled images. Images with a red color scheme are the first model I imported on a certain character, with blue being the second, yellow being the third, and green being the 4th. The Neo Metal Sonic, Melee Ganondorf, and Great King of Evil CSP's were 3DS Max renders I made, the Virtual Hedgehog CSP was a Brawlbox render I did, and the rest were CSP's that SJS made (I'm hoping that he doesn't mind their usage in this post.) (http://i.imgur.com/0GaRzIv.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27784)(http://i.imgur.com/8nigmg6.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28423)(http://i.imgur.com/A3ZVxom.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30821)(http://i.imgur.com/je8LBMm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31333) (http://i.imgur.com/Stc9XEJ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29326)(http://i.imgur.com/b5siVp8.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35683)(http://i.imgur.com/NHcQdNv.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29503)(http://i.imgur.com/rPKe497.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30176) (http://i.imgur.com/bGlA3c4.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30594)(http://i.imgur.com/bBQmrT0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31227)(http://i.imgur.com/15cjXY5.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31438)(http://i.imgur.com/YbN8WaL.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32173) (http://i.imgur.com/xwXj3LH.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32235) Other than the models posted above, there isn't much else I'm working on. I have at least 1 more idea for a model to make, so I may be more active in the future. Also, here's an old PSA/model idea in a spoiler: So yeah, that's it for this first post. I'm not used to having one of these, so we'll see how well this works out. Title: Re: 3 Dimensions, 2 Games, 1 Mod Maker: JoeTE's Model Imports! Post by: Chaos_Knight on February 15, 2013, 09:03:36 PM Well about time you made a thread. I love your mods. ;D
Well I hope to see this Maskless Meta Knight idea come to reality. There's a lot of things Nintendo should of done before... >.> Title: Re: 3 Dimensions, 2 Games, 1 Mod Maker: JoeTE's Model Imports! Post by: BlackJax96 on February 15, 2013, 09:23:06 PM That breakable mask psa looks interesting, I look forward to seeing it completed.
Title: Re: 3 Dimensions, 2 Games, 1 Mod Maker: JoeTE's Model Imports! Post by: JoeTE on February 25, 2013, 07:04:41 PM 10 days later, and I finally make another post in here...
Well about time you made a thread. I love your mods. ;D Well I hope to see this Maskless Meta Knight idea come to reality. There's a lot of things Nintendo should of done before... >.> That breakable mask psa looks interesting, I look forward to seeing it completed. Thanks. ;D It's nice to see that my idea seems interesting. However, I haven't made any more progress on the Breakable Mask Model/PSA since I made this topic. :( I honestly don't know anything about making custom movesets, let alone modifying an existing moveset. Additionally, I've been doing a lot less work on Brawl mods as of late, especially since I've been working on various mods for Sonic Generations. In fact, the only Brawl mod that I've made within these past 10 days is this: Anyways, unless I can manage to learn how PSA-ing works (or if anyone else offers to make the breakable mask PSA,) I'll just list a few other model import ideas that I want to make in the future. Tell me which one of these you'd want to see me do first: A. Masked Dedede B. Fox in his StarFox Assault outfit C. Falco in his StarFox Adventures outfit D. "TRUE Melee Wolf" (A variant of my "Brawl-styled Melee Intro Wolf" that would use modified parts from Fox's Melee Model.) E. Sword Kirby (with wings from Wing Kirby and the cape from Hi-Jump Kirby) (over Meta Knight) F. A new Helmetless Captain Falcon model (using his F-Zero Anime design) G. Gilius Thunderhead (using his Sonic & All-Stars Racing Transformed model) over Ike Title: Re: 3 Dimensions, 2 Games, 1 Mod Maker: JoeTE's Model Imports! Post by: Chaos_Knight on February 25, 2013, 07:15:02 PM Masked Dedede?
I love you. :srs: Title: Re: 3 Dimensions, 2 Games, 1 Mod Maker: JoeTE's Model Imports! Post by: Gamma Ridley on February 25, 2013, 07:36:06 PM That breakable mask thing should be simple enough to implement. Just make new model changer events (use this (http://forums.kc-mm.com/index.php?topic=47389.0) for reference), make a new subroutine that evaluates Meta Knight's damage and triggers model changers accordingly (pretty sure this would work), then copy-paste that subroutine into each subaction... that should work? I think?
Anyway, good luck with that. :] Title: Re: 3 Dimensions, 2 Games, 1 Mod Maker: JoeTE's Model Imports! Post by: Segtendo on February 25, 2013, 11:44:55 PM YESYESYES.
No clue you had a thread. And I look forward to the rest of your hacks :srs: Title: Re: 3 Dimensions, 2 Games, 1 Mod Maker: JoeTE's Model Imports! Post by: JoeTE on February 26, 2013, 11:41:28 AM I've made a small update to this thread's first post. One of the "model portraits" was altered, I added my list of model import ideas to it, and modified the wording in a few spots.
Masked Dedede? I love you. :srs: Thanks. :laugh: If anyone else thinks that I should do Masked Dedede before any of the other models I listed, then I'll start working on him. :srs: That breakable mask thing should be simple enough to implement. Just make new model changer events (use this ([url]http://forums.kc-mm.com/index.php?topic=47389.0[/url]) for reference), make a new subroutine that evaluates Meta Knight's damage and triggers model changers accordingly (pretty sure this would work), then copy-paste that subroutine into each subaction... that should work? I think? Anyway, good luck with that. :] Thanks. Once I learn how PSA'ing as a whole works, I'll try doing that. :) YESYESYES. No clue you had a thread. And I look forward to the rest of your hacks :srs: Thanks. ;D Title: Re: 3 D's, 2 G's, 1 Modder: JoeTE's Model Imports! (Most recent: Masked Dedede) Post by: Chaos_Knight on March 01, 2013, 05:46:59 PM Shouldn't Masked Dedede have some shine on his mask (and maybe his hammer) , according his sprite and artwork?
Title: Re: 3 D's, 2 G's, 1 Modder: JoeTE's Model Imports! (Most recent: Masked Dedede) Post by: JoeTE on March 01, 2013, 06:23:36 PM Shouldn't Masked Dedede have some shine on his mask (and maybe his hammer) , according his sprite and artwork? (http://i.imgur.com/hWo5EUP.jpg) Meta Knight's mask isn't shiny in Brawl (Most of the "shininess" is baked into the texture.) Since I wanted the mask to look consistent with Meta Knight's mask, I gave Dedede's mask the same shaders as Meta Knight's mask. (http://i.imgur.com/Fm8a0fD.jpg) Also, his Hammer is already shiny. :srs: Title: Re: 3 D's 2 G's 1 Modder: JoeTE's Model Imports! (Most recent: Helmetless C. Falcon) Post by: Wasabi_Skillz on March 19, 2013, 02:23:30 AM helmetless falcon is awesome!
already told you, but he looks like the actor Joshua Jackson. lol. edit: Assault Star Fox would be awesome! |