|
Title: Project M compatibility Post by: Ayreonautic on February 28, 2013, 06:02:04 PM Hello! I'm new here and have started using Project M but I want to get some add-ons. So basically I'm wondering what aspects of Project M are compatible with brawl hacks.
I know that the vanilla SSBB is able to be edited with all of the files and hacks from the brawl vault, but can I use the textures/maps/character models with Project M the same way I'd be able to use them with the vanilla version? Thanks for the help!! Title: Re: Project M compatibility Post by: Dark Aura on February 28, 2013, 07:51:44 PM Yep, just about everything works with Project M. Models, Stages, Music hacks, even PSAs. I have alternate models for just about every character for it. For the Gecko version, at least.
Title: Re: Project M compatibility Post by: Sollux Captor on February 28, 2013, 07:54:51 PM last time i checked psa had to be made specially for P:M
Title: Re: Project M compatibility Post by: Dark Aura on February 28, 2013, 07:58:15 PM last time i checked psa had to be made specially for P:M Nope, I've tinkered around with a few PSAs and they work. Granted, they're floatier than the vanilla P:M characters, but they're fine besides that. They even keep the Melee dodging.Title: Re: Project M compatibility Post by: Ayreonautic on March 02, 2013, 11:33:48 AM Awesome, thanks! I have it up and running now. Everything is fine until I get to the countdown and right before go the game freezes.. I reformatted my sd and installed a clean project m with no edits but still having issues.... My sd card is brand new too. So now I have to figure that out :/
Title: Re: Project M compatibility Post by: Sollux Captor on March 02, 2013, 01:24:57 PM hmm... strange try running the no homebrew version
|