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Title: Result Portrais Post by: conman9500 on April 20, 2013, 09:04:39 AM Hey guy i was wondering if there is a way to change the result portraits after a match is finished and if there is then where i can change them. Thanks guys
Title: Re: Result Portrais Post by: Akeno/Archer on April 20, 2013, 11:00:45 AM Make in your pf folder, a folder called "Menu", then make another folder inside it called "common", then inside it, another folder called Char_bust_Tex, then put the files you need in it.
You can find the Menselcharacters.pac in the resource thread Title: Re: Result Portrais Post by: conman9500 on April 20, 2013, 11:16:31 AM So is this the same char_bust_tex as in my common5?
Title: Re: Result Portrais Post by: Akeno/Archer on April 20, 2013, 11:47:28 AM No. But you can take the Images from there...
Do as explain here : Open your Common5 >> select char_bust_tex_lz77 >> Extract ONE BY ONE the MiscData Files, then put them here : SD Card/Private/.../pf/menu/common/char_bust_tex/(your files are here) Then, you have to rename your .brres files like this : For example mario, replace his MiscData[0] by MenselchrFaceB000.brres Do this for ALL the Characters (by replacing the numbers, obviously) Title: Re: Result Portrais Post by: conman9500 on April 20, 2013, 09:04:00 PM so in my char_bust_tex folder i should have for example: MiscData[0].brrs and just simply rename it to MenselchrFaceB000.brrs? this would then work for each of mario's ports
Title: Re: Result Portrais Post by: Akeno/Archer on April 21, 2013, 03:40:55 AM Yup!
Title: Re: Result Portrais Post by: conman9500 on April 21, 2013, 11:33:26 AM how do the numbers go exactly?
Title: Re: Result Portrais Post by: Akeno/Archer on April 21, 2013, 11:49:03 AM Check out the name of the images, then rename the folder by the name of the picture, but replace the last number by a "0"
Title: Re: Result Portrais Post by: conman9500 on April 24, 2013, 06:18:40 PM okay after all of this now my game freezes just as a game ends and before i can even see the results screen
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