Title: Extremely farfeched (and vauge) theory... Post by: puls-z0r on February 21, 2010, 12:13:59 PM model hex swaping with models from 3d modeling programs.
1. orginize: first find out what almost all lines of hex are for 2. analize: look at whats different 3. synthasize: make all logical changes 4. execute: test 5. hypothosize: if it dosnt work make more logical changes anyone willing to try? ;D Title: Re: Extremely farfeched (and vauge) theory... Post by: puls-z0r on February 21, 2010, 12:20:42 PM take on my chalenge!
Title: Re: Extremely farfeched (and vauge) theory... Post by: nuclear432 on February 21, 2010, 03:10:16 PM RandomTBush wins.
Title: Re: Extremely farfeched (and vauge) theory... Post by: puls-z0r on February 21, 2010, 03:55:50 PM ?
Title: Re: Extremely farfeched (and vauge) theory... Post by: RandomTBush on February 21, 2010, 04:23:45 PM ? (http://img.photobucket.com/albums/v336/RandomTalkingBush/SSBB-VeteranJiggly1.jpg)That hat is directly from Team Fortress 2, converted to be compatible with Brawl. Title: Re: Extremely farfeched (and vauge) theory... Post by: puls-z0r on February 22, 2010, 05:03:14 PM how did you do that?
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