Title: Need a little help optimizing a model Post by: Lost Saltshaker on April 28, 2013, 05:12:56 PM I decided today to finally learn how to rig models, and chose a 'frankenstein' project of Ness' Mom (http://i29.photobucket.com/albums/c268/X_marks_the_ed/Nessmom_zpsc7f65a6a.png) over Peach. I went to give the mostly-finished model a look in Brawl to check for bugs before I started rigging. Everything exported fine after a few tweaks, but the resulting .pcs is just too big.
I've tried every method listed in the tutorials for shrinking the file size. But, I feel that these methods only have high-poly models in mind, as most made the model too blocky, while barely reducing the filesize at all. -Combining textures made the file small enough, but the resulting model was just unpleasant. -Segab's tutorial was helpful, but there just wasn't too many vertices I could get rid of without making the result too sharp. -And then I tried ProOptimize, which completely obliterated it. I'm asking for a little advice here on how I could just trim the filesize down to an acceptable level. Here (http://www.mediafire.com/download.php?vezrlm0rob7hy78) is a rar of my current progress, for those who want a better idea of what I'm working with. It would be a shame for (In my opinion) my best work to have to stop before I can even rig it. |