Help & Tutorials => Help => Topic started by: silveruchiha on May 02, 2013, 06:28:40 PM
Title: SOLVED: BrawlBox Music problems
Post by: silveruchiha on May 02, 2013, 06:28:40 PM
So I'm trying to make a few new BRSTMs in BrawlBox because I want to be able to loop it the way I want. The problem is that I can't get any of my music files to open in a way that will allow me to edit them. All the files I've tried are WAV format. I've tried using BrawlBoxes 5.9, 6.0, 6.3, and 6.5 and they all give me the same error message:
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG))."
And under the details button it gives me this information:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) at System.Win32.DirectSound.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter) at System.Audio.wAudioBuffer..ctor(wAudioProvider parent, DSBufferDesc& desc) at System.Audio.wAudioProvider.CreateBuffer(WaveFormatTag format, Int32 channels, Int32 bps, Int32 frequency, Int32 size) at System.Audio.AudioProvider.CreateBuffer(IAudioStream target) at System.Windows.Forms.BrstmConverterDialog.LoadAudio(String path) at System.Windows.Forms.BrstmConverterDialog.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I've searched on Google and have not found a solution at all to this. I've even tried opening old WAVs I converted a long time ago, and now those won't even open. Any help would be greatly appreciated.
Title: Re: BrawlBox Music problems
Post by: Gamma Ridley on May 02, 2013, 06:33:27 PM
Are you using 0.68
Because if you are
Don't
Title: Re: BrawlBox Music problems
Post by: silveruchiha on May 02, 2013, 06:44:40 PM
No. As stated above, I've tried using a variety of older versions and none of them work either.
Title: Re: BrawlBox Music problems
Post by: ABloodyCanadian on May 02, 2013, 07:09:11 PM
Does BrawlBox still have problems with a song's Metadata? If not, then you'll probably want to clear that.
Title: Re: BrawlBox Music problems
Post by: Akeno/Archer on May 02, 2013, 07:12:56 PM
So I'm trying to make a few new BRSTMs in BrawlBox because I want to be able to loop it the way I want. The problem is that I can't get any of my music files to open in a way that will allow me to edit them. All the files I've tried are WAV format. I've tried using BrawlBoxes 5.9, 6.0, 6.3, and 6.5 and they all give me the same error message:
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG))."
And under the details button it gives me this information:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: The parameter is incorrect. (Exception from HRESULT: 0x80070057 (E_INVALIDARG)) at System.Win32.DirectSound.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter) at System.Audio.wAudioBuffer..ctor(wAudioProvider parent, DSBufferDesc& desc) at System.Audio.wAudioProvider.CreateBuffer(WaveFormatTag format, Int32 channels, Int32 bps, Int32 frequency, Int32 size) at System.Audio.AudioProvider.CreateBuffer(IAudioStream target) at System.Windows.Forms.BrstmConverterDialog.LoadAudio(String path) at System.Windows.Forms.BrstmConverterDialog.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I've searched on Google and have not found a solution at all to this. I've even tried opening old WAVs I converted a long time ago, and now those won't even open. Any help would be greatly appreciated.
Are you using Audacity? If yes, put them inside it, Export them again as .wav then re-do the .brstms (this problem once happened to me... and another time when the .wav didn't converted really well...)
Title: Re: BrawlBox Music problems
Post by: BlackJax96 on May 02, 2013, 07:15:59 PM
Have you run the wave files through Audacity? (just import them and export them as wav again)
Have you run the wave files through Audacity? (just import them and export them as wav again)
Otherwise, sounds like a driver issue.
v0.68 doesn't have a problem with that anymore, no.
I want to say it's a driver issue. I tried importing the WAV and exporting it again as another WAV and still nothing. Any idea what drivers I need to fix?
Title: Re: BrawlBox Music problems
Post by: BlackJax96 on May 02, 2013, 07:38:00 PM
I want to say it's a driver issue. I tried importing the WAV and exporting it again as another WAV and still nothing. Any idea what drivers I need to fix?
Probably DirectSound.
Title: Re: BrawlBox Music problems
Post by: silveruchiha on May 03, 2013, 09:18:45 AM
I updated all my audio drivers and still no change. :/ Post Merge: May 03, 2013, 06:50:21 PMProblem Solved:
Turns out I need to run BrawlBox as administrator in order to get it to open WAVs properly. So if anyone has this problem as well, here's another viable solution.