is there a way to keep a model sideview on brawl box meaning like this
(http://i78.servimg.com/u/f78/11/42/95/14/idle10.gif)
i need to know becuase im rendering snake for mugen and i wanna make sure it perfect everytime i render it
i think it's possible to save camera positions in brawlbox 0.68b... not entirely sure though
I just remembered something... You can animate camera in the form of SCN0 Animations. Normally used for The camera in The Results Screen. If you can animate the camera so that the camera is always facing the side of the character...
Oh wait, you can always make the character "not move." So to make things easier, save camera positions.
Hit Reset Camera
Adjust camera to desired position
Don't adjust it ever again
Select desired animation
Rotate TopN bone 90 or -90 degrees around the Y-axis depending on the direction you want him to face
Record
Rinse
Repeat
$$$
yeah but that everyframe im not willing to turn all models 90 degrees everytime i open the program for every 156 frames
TopN isn't typically animated in the Brawl animations, so turning it +/- 90 degrees on the first frame will make it rotated throughout the entire animation.
Or
Rename the TopN bone, rotate it on frame 0, then it will be rotated for every animation and you only need to edit it once.
Problem solving. It's a thing.
okay thank you :) i got it right this time ^^