Title: is there a way to? Post by: Unkown Kokiri on May 16, 2013, 09:06:30 PM is there a way to keep a model sideview on brawl box meaning like this
(http://i78.servimg.com/u/f78/11/42/95/14/idle10.gif) i need to know becuase im rendering snake for mugen and i wanna make sure it perfect everytime i render it Title: Re: is there a way to? Post by: BlueBrain on May 18, 2013, 05:28:07 AM i think it's possible to save camera positions in brawlbox 0.68b... not entirely sure though
Title: Re: is there a way to? Post by: ABloodyCanadian on May 18, 2013, 06:59:11 AM I just remembered something... You can animate camera in the form of SCN0 Animations. Normally used for The camera in The Results Screen. If you can animate the camera so that the camera is always facing the side of the character...
Oh wait, you can always make the character "not move." So to make things easier, save camera positions. Title: Re: is there a way to? Post by: Gamma Ridley on May 18, 2013, 03:37:08 PM Hit Reset Camera
Adjust camera to desired position Don't adjust it ever again Select desired animation Rotate TopN bone 90 or -90 degrees around the Y-axis depending on the direction you want him to face Record Rinse Repeat $$$ Title: Re: is there a way to? Post by: Unkown Kokiri on May 18, 2013, 07:10:30 PM yeah but that everyframe im not willing to turn all models 90 degrees everytime i open the program for every 156 frames
Title: Re: is there a way to? Post by: Gamma Ridley on May 18, 2013, 09:05:18 PM TopN isn't typically animated in the Brawl animations, so turning it +/- 90 degrees on the first frame will make it rotated throughout the entire animation.
Or Rename the TopN bone, rotate it on frame 0, then it will be rotated for every animation and you only need to edit it once. Problem solving. It's a thing. Title: Re: is there a way to? Post by: Unkown Kokiri on May 18, 2013, 11:25:23 PM okay thank you :) i got it right this time ^^
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