Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Character Vertexes and Textures => Topic started by: Velen on May 20, 2013, 02:06:40 PM



Title: (Update!) Velen's random ass stuff.
Post by: Velen on May 20, 2013, 02:06:40 PM
Cause that's seriously what this is.

(http://i.imgur.com/5YuZJ3o.png)

What's changed here? I defined Bowser's skin a bit. That's pretty much it.

This though?:

(http://i.imgur.com/hvtCOVs.png)

Take a wild guess. My goal is for this to be useable for all Bowser hacks, including the back-lit ones by Mewtwo2000.

I was hoping someone would be willing to test these for me once I finish them?


Title: Re: Velen's random ass stuff.
Post by: Shun_One on May 20, 2013, 02:10:06 PM
You have a tester.

Just lemme know what you need me to do.


Title: Re: Velen's random ass stuff.
Post by: Velen on May 20, 2013, 02:22:17 PM
You have a tester.

Just lemme know what you need me to do.

What I need is someone to apply both of these to Bowser and take screens of how it looks in-game. The B/W one is a specular map. Lemme go and makes a copy of it as a PNG.


Title: Re: Velen's random ass stuff.
Post by: Shun_One on May 20, 2013, 02:33:03 PM
Well, I'll give it a shot but I've never done a spec map before.


Title: Re: Velen's random ass stuff.
Post by: Velen on May 31, 2013, 03:01:08 PM
Update:

Redid most of it and have made massive progress.

(http://i.imgur.com/uBEajgn.jpg)


Title: Re: Velen's random ass stuff.
Post by: KTH on May 31, 2013, 05:50:47 PM
Wow, so detailled, I love it.


Title: Re: Velen's random ass stuff.
Post by: Tabuu Forte Akugun on May 31, 2013, 06:43:42 PM
Sick stuff, dude. :3 I'd love to play as this over one of my Bowser slots once it's done.


Title: Re: Velen's random ass stuff.
Post by: Velen on June 02, 2013, 02:07:46 PM
Yet another update, with a little more progress on the scales than last time.

(http://i.imgur.com/Mub1OJl.png)


Title: Re: Velen's random ass stuff.
Post by: fake_jokekid on June 02, 2013, 02:17:33 PM
i think the highlights are a bit too bright.
unless they will be using some specific overlaying option or whatevaz...


Title: Re: Velen's random ass stuff.
Post by: Velen on June 02, 2013, 02:41:59 PM
i think the highlights are a bit too bright.
unless they will be using some specific overlaying option or whatevaz...

It's going to be a Spec Map. Like C.Falcon's.


Title: Re: Velen's random ass stuff.
Post by: SiLeNtDo0m on June 02, 2013, 04:25:10 PM
It looks so pwetty!  I want to see it ingame D:


Title: Re: Velen's random ass stuff.
Post by: Velen on June 02, 2013, 08:41:53 PM
It looks so pwetty!  I want to see it ingame D:

You might as soon as I get it done, man. I plan to give Spec Maps to as many characters as I can.


Title: Re: Velen's random ass stuff.
Post by: fake_jokekid on June 03, 2013, 05:55:01 AM
oh that makes sense... xD
but you should add details the diffuse map doesnt have, instead of only accentuating the already existing scales on his skin...


Title: Re: Velen's random ass stuff.
Post by: GentlemanPotato on June 03, 2013, 07:59:57 AM
Nintendo should've done this in the first place, they're so lazy.


Title: (Need a tester!) Velen's random ass stuff.
Post by: Velen on June 03, 2013, 11:36:16 AM
Nintendo should've done this in the first place, they're so lazy.

They might have at one point during development, but may have cut it due to a data quota. We'll never know. :P

Post Merge: June 03, 2013, 02:07:01 PM
Okay. I have a new version of Bowser's texture, and the scales are nearly finished. I need someone to test how it's coming along, so...Who'd be willing to apply the speculars and new texture?


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: KTH on June 03, 2013, 02:21:23 PM
I can help you as you want.


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: LegacyWolf on June 03, 2013, 02:46:18 PM
Okay. I have a new version of Bowser's texture, and the scales are nearly finished. I need someone to test how it's coming along, so...Who'd be willing to apply the speculars and new texture?

I still volunteer.


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: Velen on June 03, 2013, 02:51:08 PM
I need someone who can apply speculars to characters ala C.Falcon.


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: JoeTE on June 03, 2013, 03:40:48 PM
I need someone who can apply speculars to characters ala C.Falcon.
I could test it for you. I know how to add specular maps to characters.
P.S. - Bowser is my favorite character, so it'd be neat to see him with Specular mapping. :)


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: Tabuu Forte Akugun on June 03, 2013, 04:47:45 PM
Would be nice to have one for Giga, too. Just throwing it out there. ;)


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: Velen on June 03, 2013, 10:39:25 PM
I could test it for you. I know how to add specular maps to characters.
P.S. - Bowser is my favorite character, so it'd be neat to see him with Specular mapping. :)

I'll send you the stuff via PM then. Be sure to send me screenies.

Would be nice to have one for Giga, too. Just throwing it out there. ;)

I probably won't do him for a while. He's pretty damn big..


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: Albafika on June 04, 2013, 06:43:20 AM
Glad to see you brought some activity to this dead section, Velen. :)


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: KTH on June 04, 2013, 11:07:43 AM
Ok, thank you for having ignored me.


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: Velen on June 04, 2013, 12:16:52 PM
Wow. Didn't expect Alba to pay a visit. You're welcome. =)


Ok, thank you for having ignored me.

I'm sorry about that, man. I didn't mean to come off that way...

JoeTE already tested it. It's coming along nicely but there needs to be a way to increase the surface area of how much of the specular is shown at a time, otherwise we'll be stuck with it being merely C.Falcon-styled shine, and considering Bowser's skin is not made of rubber. I can't have that.

Speaking of: Here's the screenshot he took to get an idea what it looks like. Somewhat.

(http://i.imgur.com/xM5U0tv.jpg)


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: JoeTE on June 04, 2013, 12:35:48 PM
Wow. Didn't expect Alba to pay a visit. You're welcome. =)

I'm sorry about that, man. I didn't mean to come off that way...

JoeTE already tested it. It's coming along nicely but there needs to be a way to increase the surface area of how much of the specular is shown at a time, otherwise we'll be stuck with it being merely C.Falcon-styled shine, and considering Bowser's skin is not made of rubber. I can't have that.

Yeah, the spec map isn't too noticeable in that screenshot I showed earlier.

But that is definitely be fixable, using the information I just sent you via PM.

I'll leave a copy of the information here (just in case anyone else wants to see it and/or the new screenshots I provided.)
You know the whole "white=fully visible / black=not visible" aspect of specular maps?
In Brawl's case, that ALSO applies to the highlight texture.

In this example, I'm using this highlight texture:
(http://i.imgur.com/mU5WiTB.png)
The darkest part is not fully black, and various parts a bit brighter.

Now, here's some in-game screenshots of the altered highlight in tandem with the previously shown diffuse/spec maps:
(http://i.imgur.com/5hIqHnP.jpg)
(http://i.imgur.com/IHCPvYX.png)
(http://i.imgur.com/Scx9Gr1.jpg)

Notice how the specular map's details are at least slightly visible throughout the entire model, with some parts being brighter (as usual)?

Using that same logic, making the highlight a solid color makes the spec map use the same level of brightness on every part of the model (no matter what angle the camera is at.)
Likewise, making it full-on black makes it look like there isn't a spec map at all, and making it full-on white makes the entire thing fully visible, like this:
(http://i.imgur.com/gKR2VAQ.jpg)

Now, the idea is to adjust the highlight texture's brightness and pattern until you find a white/black balance that works well for the effect you're trying to pull off.


Title: Re: (Need a Tester!) Velen's random ass stuff.
Post by: Velen on June 04, 2013, 01:05:22 PM
Yeah, the spec map isn't too noticeable in that screenshot I showed earlier.

But that is definitely be fixable, using the information I just sent you via PM.

I'll leave a copy of the information here (just in case anyone else wants to see it and/or the new screenshots I provided.)
You know the whole "white=fully visible / black=not visible" aspect of specular maps?
In Brawl's case, that ALSO applies to the highlight texture.

In this example, I'm using this highlight texture:
([url]http://i.imgur.com/mU5WiTB.png[/url])
The darkest part is not fully black, and various parts a bit brighter.

Now, here's some in-game screenshots of the altered highlight in tandem with the previously shown diffuse/spec maps:
([url]http://i.imgur.com/5hIqHnP.jpg[/url])
([url]http://i.imgur.com/IHCPvYX.png[/url])
([url]http://i.imgur.com/Scx9Gr1.jpg[/url])

Notice how the specular map's details are at least slightly visible throughout the entire model, with some parts being brighter (as usual)?

Using that same logic, making the highlight a solid color makes the spec map use the same level of brightness on every part of the model (no matter what angle the camera is at.)
Likewise, making it full-on black makes it look like there isn't a spec map at all, and making it full-on white makes the entire thing fully visible, like this:
([url]http://i.imgur.com/gKR2VAQ.jpg[/url])

Now, the idea is to adjust the highlight texture's brightness and pattern until you find a white/black balance that works well for the effect you're trying to pull off.


Well, I've always thought of Bowser's scales and being armor-like, so I want them to have a semi-metallic shine.

Also, if you look at his scales in Super Mario Galaxy, they shine too, somewhat.


Title: Re: (Update!) Velen's random ass stuff.
Post by: Velen on June 15, 2013, 12:44:46 PM
Update!

Specular map is complete!

I would've added to the shell, but it's way too hard to do with nothing but a track pad. X_X

(http://i.imgur.com/eOavwas.png)

Also, the slightly updated original to go along with the new scales

(http://i.imgur.com/nVX78aq.png)


Title: Re: (Update!) Velen's random ass stuff.
Post by: nanobuds on June 16, 2013, 05:52:51 PM
I gotchu

Post Merge: June 16, 2013, 06:15:26 PM
(http://i.imgur.com/I8QjioF.jpg)(http://i.imgur.com/VVSBg8g.jpg)(http://i.imgur.com/iwDqFMy.jpg)(http://i.imgur.com/Ordv3Oh.jpg)


Title: Re: (Update!) Velen's random ass stuff.
Post by: Albafika on June 24, 2013, 09:23:21 AM
Looking sly.