Title: Understanding the file types behind Brawl hacking.. Post by: vince220 on May 25, 2013, 01:49:02 AM I've recently uploaded some hacks onto my Brawl file and everything is going just fine. There's just some parts that I don't understand and was wondering about. First of all, what does a .pac file in the fighter folder do? From my understanding, .pcs files determine the appearance of a character as far as color goes while .pac files can alter the character's shape. Is that correct? Secondly, what part of my Brawl files determine a character's moveset? I've seen some hacks that change a fighter's moves (as seen in the Goku vs Vegeta videos on Youtube) while others just change the texture; I've been unable to pinpoint exactly what differentiates these two types of hacks. Finally, how do "FitXXXXMotionEtx.pac" files fit into the whole equations? Thanks for helping me out guys!
Title: Re: Understanding the mechanics behind Brawl hacking.. Post by: Cyanide65 on May 25, 2013, 06:10:20 AM So regarding what some of these thngs actually do....
Generally; FitCharacter.pac -moveset FitCharacter00.pac/pcs -Original texture FitCharacter01.pac/pcs -Red texture FitCharacter02.pac/pcs -green texture FitCharacter03.pac/pcs -blue texture FitCharacterMotionetc.pac -animations The texture numbers vary depending on the character. http://forums.kc-mm.com/index.php?topic=25566.0 (http://forums.kc-mm.com/index.php?topic=25566.0) Try this for more understanding. :happy: Title: Re: Understanding the mechanics behind Brawl hacking.. Post by: vince220 on May 25, 2013, 04:08:21 PM Thanks! Things are making more sense now... Just one more thing. If FitCharacter.pac files determine moveset, what does FitCharacter##.pac do? Will it override the FitCharacter.pac file for that specific texture? Essentially, I'm just curious if a single character can have multiple movesets with thus use of ##.pac files
Title: Re: Understanding the file types behind Brawl hacking.. Post by: ABloodyCanadian on May 25, 2013, 04:44:29 PM That is not possible. I've seen that question many times. a FitCharacter##.pac is just the character texture and model for 1 color. A FitCharacter.pac is where a character's Hitboxes and the sort are placed. They can't be placed over a specific color.
Title: Re: Understanding the file types behind Brawl hacking.. Post by: Spex130 on May 25, 2013, 04:45:19 PM There are tiny workarounds though:
http://forums.kc-mm.com/index.php?topic=53347.0 (http://forums.kc-mm.com/index.php?topic=53347.0) http://forums.kc-mm.com/index.php?topic=51912.0 (http://forums.kc-mm.com/index.php?topic=51912.0) I don't use them though, so your mileage may vary. |