Title: Texture and model problem Post by: Mudkip97 on August 24, 2013, 07:16:40 AM So I created 3 models of a cylinder, sphere and cone on 3DS Max and exported them to a DAE format. After that I exported them to a mdl0 format.
This is where the problem starts. Unlike other model like a block or stair these three model have no folders called "Textures". How am I suppose to add textures now? Title: Re: Texture and model problem Post by: BabyLuigiOnFire on August 24, 2013, 01:12:46 PM You add textures in 3DS Max
Title: Re: Texture and model problem Post by: Mudkip97 on August 24, 2013, 01:16:31 PM Title: Re: Texture and model problem Post by: BabyLuigiOnFire on August 24, 2013, 01:17:57 PM Clicking and dragging them. However, if you're creating a new model, you have to UV map them and that's something I'm still learning on (aka I don't know how to UV map yet since official models already did them for me)
Title: Re: Texture and model problem Post by: Mudkip97 on August 24, 2013, 01:20:03 PM Clicking and dragging them. However, if you're creating a new model, you have to UV map them and that's something I'm still learning on (aka I don't know how to UV map yet since official models already did them for me) Clicking and dragging them where? Plus I made the cylinder and sphere out of the already made one out for me. Title: Re: Texture and model problem Post by: BabyLuigiOnFire on August 24, 2013, 01:28:30 PM You click and drag a texture from your pictures and you release over your model....
Title: Re: Texture and model problem Post by: Mudkip97 on August 24, 2013, 01:46:09 PM You click and drag a texture from your pictures and you release over your model.... How where do I click that? Could you please explain me step by step? Title: Re: Texture and model problem Post by: BabyLuigiOnFire on August 24, 2013, 02:15:20 PM Open up the directory where your desired pictures are stored, click on the image file of the texture and drag it to the 3d model in 3DS Max.
Title: Re: Texture and model problem Post by: Mudkip97 on August 24, 2013, 02:17:50 PM You click and drag a texture from your pictures and you release over your model.... I found a tutorial I think I'm covered. Post Merge: August 24, 2013, 04:51:03 PM Open up the directory where your desired pictures are stored, click on the image file of the texture and drag it to the 3d model in 3DS Max. I give up the tutorial is out dated and i can't seem to find the wright buttons. Could you do it for me I think it's easy probably for you. |