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Title: Ok, I'm so close to getting this to work. I just need someone's insight. Post by: Aura Sphere on September 02, 2013, 12:05:58 PM Ok, so I finally got a CSS with Squirtle, Ivysaur, Charizard, Zero Suit Samus, Sheik, Alloy, Giga Bowser, and Warioman icons, that doesn't freeze occasionally when loading the CSS. Warioman doesn't work, but idc about that. This is a direct copypasta of the text file I open with my Ocarina Code Manager and export to get this to work:
The recovered codes are just the basic codes needed for the hacks to work and the optional codes. Using these above codes, I can play as Giga Bowser, play as the individual Pokemon, play as the Alloys, etc., with no freezing. Here's another set of codes that I used (without the CSS or Giga & Co codes), that work perfectly, copypasta'd directly from another text file I have saved, have opened in Ocarina Code Manager, and exported: The recovered codes are the EXACT same ones as in the first spoiler. All that changed were the codes below. This one doesn't have the CSS or Giga and Co codes. These work fine when I export them directly to my SD card from the code manager. Mewtwo plays over Wario with his sounds. Sonic plays over DK with his sounds. Hyper Sonic plays over Dedede with his sounds. The Sandbag that spawns in my Kingdom Hearts hacked stage turns into a Sticker and doesn't respawn. All goes according to plan. BUT, if I add the CSS + Giga & Co codes to the bottom spoiler codes, or if I add the Wario, DK, Dedede, and Sandbag codes to the top spoiler codes, the Wii freezes on the black screen that appears after running Gecko and it saying "SD codes found. Applying.". Why!? D: Post Merge: September 02, 2013, 01:42:56 PM Do I have to place these codes in a certain order or something? |