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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: STUFF2o on March 15, 2010, 03:07:37 PM



Title: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 15, 2010, 03:07:37 PM
Yes, I'm aware that there was already a Galaxy Mario thread, but I don't think that was ever actually made into a moveset.

So far, I've made two animations, his Neutral B on land and in the air.  I haven't started the PSA yet, because I want the animations done first.  (this will use Brawl+ Mario as a base)

My plans:

n-B: Star Spin - Same thing as in SMG.  Moderate move, lasts just as long as old Fireball.  Gives small vertical boost if done in air (sort of like Fox's reflector).

up-B: Sling Star - Mario is shot into the air.  Hits opponents along way, causes blast of energy at launch. (this will use the ItemDragoonGet animation)

side-B: ??? Maybe long jump or star bit (might be switched with n-B)

down-B: Grounded: ???
              Aerial: Ground Pound - Same as Yoshi's down-B

side-Smash: Same as before, but with electrical damage. (may be changed)

Taunts: I don't have any ideas, but I'd like them to be changed.

Every move is open to suggestions.

Animations:

SmashThrow____: aerials?
Rebound: Star bit throw?
AssistTrophy: taunt?


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: DrKoala on March 15, 2010, 03:20:09 PM
Oh, how about changing the aerial down special to that homing stomp? You know, like when in Galaxy you use the star spin in the air, and then immediately use the stomp, and would slightly home on to enemies (or NPC :D )?
As for the neutral special, I really think that you should at last try to get the star bits into that one. I just think that the Star Spin would make a better grounded down special.
So, yeah, this is what I can think of for now...


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 15, 2010, 08:43:49 PM
I do think that star bits should be in the moveset in some way.

General Questions:
Should I make side-B into Star Spin instead of neutral-B?
Should neutral-N be Star Bit Shot, and what should it be like?


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: LookItsLink on March 15, 2010, 08:53:12 PM
Sticking Ice powers or Bee powers in there might be too much eh?
Star bit shot should probably be something between Fox's and Falco's lasers, not no stopping power, but not as much as Falco. Possibly make it chargeable.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: Mr.Weegee on March 15, 2010, 08:58:23 PM
Maybe he should be lighter and more slippery than normal Mario for that space feel.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: songeflemy on March 16, 2010, 12:44:19 PM
Or have his other space powers as different powers and could be divided [like Soren]


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 16, 2010, 03:45:39 PM
I really only want to give him his standard powers.  Not anything from power-ups.   At least not for now.  There's already a lot of things he can do from his normal mode that weren't in Brawl.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: Christian_CAO on March 16, 2010, 07:03:32 PM
Maybe he should be lighter and more slippery than normal Mario for that space feel.
you want him to... turn him into Luigi? XD

Great ideas so far. I don't think this should be/can be done but maybe you could incorporate manipulation of the z axis during some of his moves. You know... like a projectile that weaves between the x and z axis in a serpentine pattern leaving blind spots in the hit boxes during the animation... or some thing like that... bad idea, sorry =(. Maybe give him an odd aerial jump that has a quality to the feel of Ness and Lucas but more exaggerated.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: ItalianStallion on March 16, 2010, 08:43:31 PM
screenshots?


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 16, 2010, 08:56:38 PM
screenshots?
I'm just working in Brawlbox right now for animations.  Screenshots won't give too much of an idea of what it's like until I'm a decent way into it.  So far I have the animations for Star Spin, Up-B (Sling Star), and Side Taunt.  I've decided I'm going to change Star Spin to side-B, and make Star Bits into neutral B.  At that point, I suppose I can take screenshots.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: LookItsLink on March 16, 2010, 09:02:25 PM
He's probably going to jump higher than regular Mario right? Oh and you think you can make his 2nd jump a spin move? or is that too much spinning already? >.>
For his running animation you're going to try to mimic his run in Galaxy right? hmm what else.. what else.. maybe stick to walls for a split second kind of like Lucario, Diddy and Sheik, but not as long.
Oh and another random thought, is there anyway to implement a triple jump (i.e. jump 3 times consecutively while running and the 3rd jump will be higher with a different animation)?


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 16, 2010, 09:08:37 PM
For his running animation you're going to try to mimic his run in Galaxy right? hmm what else.. what else.. maybe stick to walls for a split second kind of like Lucario, Diddy and Sheik, but not as long.
If I can do that, I will, but my priorities are his attacks right now.
Quote
Oh and another random thought, is there anyway to implement a triple jump (i.e. jump 3 times consecutively while running and the 3rd jump will be higher with a different animation)?
I don't think that's possible, but that would be cool.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: LookItsLink on March 16, 2010, 09:23:45 PM
Side-B (ground) could be like a spin dive with multiple hits and little to no knockback.
Side-B (air) a short flying/gliding animation, no damage.
Down-B (ground) spin.. blahh too much spinnning.. uhh.. temporary invincibility? starbit counter? pull out a throwable luma/starbit? Spin charge?

For one of hit taunts he should waddle in a circle in a crouched position lol


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: songeflemy on March 17, 2010, 07:41:05 AM
side b could be that long jump he had in galaxy


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 17, 2010, 11:45:07 AM
Possibility 1:
Neutral B: Star Bit Shot
Side B: Star Spin
Down B: Drill Spin from SMG2 (grounded)/ Ground Pound (aerial)

Possibility 2:
Neutral B: Star Spin
Side B: Glide (aerial)/ Long Jump (grounded)
Down B: Drill Spin/ Ground Pound

Possibility 3:
Neutral B: Star Bit Shot
Side B: Glide (aerial)/ Long Jump (grounded)
Down B: Star Spin

Choose One.

For an idea of how they would work...

Star Spin: Same feel as the Cape in the air (slowing effect/uplift?), but with more knockback and no reversing effect.  May or may not reflect projectiles (undecided).

Star Bit Shot: I'm think of shooting three Star Bits in rapid succession in a straight line.  About the range of Falcon's Side B (or Cloud's uncharged neutral B).

Ground Pound: Same basic idea as Yoshi's down B.

Drill Spin: Mario drills into the ground (area around dig site does continuous damage) and pops up shortly after (more range and knockback when he pops back up).  Total time should be about the same as a Falcon Punch.  If Mario hits somebody at the start of the attack, they will be stuck in ground (pitfall).

Glide/Long Jump:  Same thing with different animations.  Same speed as Raptor Boost, a bit less distance than Falco Phantasm.  Not spammy like Fox and Falco's side-B.  Stronger, but not a kill move.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: songeflemy on March 17, 2010, 12:27:23 PM
numbah 2


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: RjBigBarti on March 17, 2010, 01:26:25 PM
Up Taunt: Mario levitates
Side Taunt: Mario does a spin and Starman goes around him


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: LookItsLink on March 17, 2010, 01:55:43 PM
Number 2, but could you make it the homing spinning ground pound he has in Galaxy?


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 17, 2010, 02:33:52 PM
Number 2, but could you make it the homing spinning ground pound he has in Galaxy?
Don't know how to make stuff home in.  I'll see if I can match the animation.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: songeflemy on March 17, 2010, 03:50:34 PM
i dont think its possible for noone xept sonic


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: Thundaga_T2 on March 21, 2010, 03:48:37 PM
how about his spinning copter move, when he spins inside a tornado in the Desert Galaxy? you could use that as a possible recovery move (down+B maybe)


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: Lockstin on March 27, 2010, 02:05:41 AM
i dont think its possible for noone xept sonic
well if its possible with sonic, then with enough hacking shouldnt it be possible for anyone?


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: LookItsLink on March 28, 2010, 10:49:26 AM
Any other suggestions needed? How's this progressing?


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: TheShyGuy on March 30, 2010, 09:05:37 AM
i think anyone can do homing attacks because fighter kirby's down b(aerial) at least seems or is homing


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: songeflemy on March 30, 2010, 03:03:07 PM
No, it goes straight down.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on March 30, 2010, 03:40:03 PM
Alright, I've just been waiting to see people's opinions on where to go with this.  I've decided I'm going to go with option 2.  So, now I'll get back to work.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: E1337 on April 05, 2010, 11:03:06 PM
I belive this would be very difficult, but try to make it so that his taunt gives him different powers likke ice or fire mabey fly


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: songeflemy on April 06, 2010, 05:46:21 AM
He already said he wouldn't.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: Fen on April 06, 2010, 08:54:46 PM
I really only want to give him his standard powers.  Not anything from power-ups.   At least not for now.  There's already a lot of things he can do from his normal mode that weren't in Brawl.

Even considering this comment, I can't help but think it would be better to change the side-smash to maybe ice damage instead of electrical, particularly since he never has any electrical powers...

The Ice Flower was introduced in Galaxy, so it'd at least be more appropriate.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: FinalSoraRiku on April 06, 2010, 09:02:49 PM
I remember starting on this...

What about the FS though?  When I was making this I was planning on making it Star Bit Storm, where he summoned a ton of star bits.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: STUFF2o on April 07, 2010, 03:38:53 PM
I remember starting on this...

What about the FS though?  When I was making this I was planning on making it Star Bit Storm, where he summoned a ton of star bits.
Possibly.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: Humble on April 07, 2010, 08:00:48 PM
I suggest giving him the ability to glide like Meta Pit and 'Zard.  He should feel a bit floatier, and his aerial movement should be faster.  Still only two jumps, and his standard attacks should be good, maybe buff his useless dtilt and dash attack though.  more hitstun, less endlag. 

For his specials,
B-  Star shot:  It should shoot downward angled instead of straight, like with his fireball except more forward movement (a shallower angle) slightly faster, a little bit of knockback, and when they bounce they should feel floaty.  Swap fireball graphic with a textured staffy (the one used in the Rosalina moveset) for the star bit.  Decrease its size a bit though.

>B- Glide:  Glide should be shorter range, more like Ikes uncharged quickdraw, should have low/moderate knockback and hitstun, and should be interruptable by jumping, however if the end of the move is reached it sends him into fallspecial.  I think it'd be awesome to see Galaxy mario use bair>Glide>Jump canceled starspin>Star shot.  It can be used twice in the air at maximum, but would be a good tool for movement and comboing, something mario's play lends itself to.  In my opinion, the grounded use should still be glide. 

^B- Sling-shot:  Sling shot should send him flying high while spinning with a high knockback at the start (Think of wario's fully charged waft with less knockback and power) and put him into special fall on his way down.  Remember to make it so he can grab the ledge while using this move, something PSAers often forget.

VB- Star Spin:  Star spin should be fast to come out, low knockback with high hitstun, low percent and should raise him a little bit when used in the air.  It should start and end fast like melee fox's reflector, which is what it should feel like.  It should have the ability to reflect projectiles, but not cape or anything else.  Star spin would just be better and more useful as an attack then ground pound or drill.  For graphic use whatever sparkles Zelda uses for her Usmash and Fsmash, Ftilt and Utilt.


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: Puraidou on July 01, 2010, 07:16:15 AM
Any progress on this Stuff2o? Cause i was wondering :)


Title: Re: Galaxy Mario! (already started, needs suggestions)
Post by: songeflemy on July 01, 2010, 12:47:08 PM
:srs: You know better, Pride. Besides, there's already a Galaxy Mario.