Title: Riivolution, can't get codes to work. Post by: Nyminix on September 23, 2013, 02:51:27 AM I've searched around the internet and I have yet to find a solution to this.
I'm using Bionic's Mod Launcher 2.5.1 along with the RiiOcarina ZIP file (Containing Codehandler.bin & Ocarina.xml). The code file is in X:/codes/RSBP01.gct. I'm not sure which handler I'm meant to be using, but I tried all of them. I have tried using Beyondyou's riivolution as well. I edited the xml so that it is all RSBP and not RSBE, and I placed the gct file in the pf folder, but it still did not work. EDIT: Reason I'm using the codes is because 2 characters require it. - Cloud over Olimar (2 codes. One so that Olimar has Ike's voice. Second one is so that Olimar has 3 jabs) - Tifa over Dedede (So Dedede has Ike's IC Constant). When I try to play as these two guys, it freezes, and I'm assuming it's because of the codes not working. Also, Tifa came with a ft_dedede.rel file. I put it in this directory: X:/brawlmods/stage/ft_dedede.rel That's correctly put in right? EDIT2: Concluded that the codes WEREN'T the reason. I switched over to Gecko and used the FPC 3.5.5 PAL, and it still froze on Tifa & Olimar. So I'm wondering... is it because they might be NTSC? Or does such a thing not exist when it comes to things like textures and PSAs? I might just give up on these characters and just settle for other PSAs. :( :kdance: Title: Re: Riivolution, can't get codes to work. Post by: Nyminix on September 26, 2013, 10:08:15 PM Well uh... I found out that it's not working because of the REL files included with it. I'm, guessing the ft_dedede.rel & the ft_pikmin.rel are NTSC.
Is there anyway to convert them to PAL? |