I stole this. This is from PM. I removed the Clone Engine codes, sorry to waste your time.
Reserved.
Common5.pac is not needed, but can we use it if we want?
It has no effect on the actually CSS. Only the sc_selcharacter.pac can be edited. it's basically the same thing.
Well I was just asking.
Because on Riivolution I always use Common5.pac, and it's been to long since the last time I used Gecko.
Amazing. so how was the added CSS done? and how can it be done to have those guys have their own CSS besides Roy?
Also, Cbliss will be needed to update with the used Dummy slots just so this one will work. so Cbliss will need its version just to work with this. just to point this out
Quote from: Ultraxwing on September 25, 2013, 12:21:27 AM
Amazing. so how was the added CSS done? and how can it be done to have those guys have their own CSS besides Roy?
Also, Cbliss will be needed to update with the used Dummy slots just so this one will work. so Cbliss will need its version just to work with this. just to point this out
SonicBrawler said once that this will make Cbliss freeze.
i dont get why u guys are saying that roy has his own csp cosmetics
he is clearly using Pokemon trainers'
(http://i.imgur.com/MY4yNMr.png)
I started the game using Gecko, everything is normal until I select the stage.
The match won't start.
Quote from: FitMr.MW01.pcs on September 25, 2013, 12:30:07 AM
i dont get why u guys are saying that roy has his own csp cosmetics
he is clearly using Pokemon trainers'
(http://i.imgur.com/MY4yNMr.png)
Sorry, I'll be more specific next time... All the PKMN Trainers pokemon have their own slot so the PKMN trainers CSP has no use anyways. It is now Roys. It's basically conserving space and reusing resources
The PMBR plans to do an exhaustive post soon with more details on the clone engine. However, doesn't KC-MM have a policy against stealing others work? As you can see by the codes he referenced, several members of the PMBR are referenced directly on the codelist as SonicBrawler obtained a leaked version of our codeset a long time ago and stole our codes (worst part is he even credits himself in the codes!)
Most importantly, I strongly advise each of you to read this thread as this code he is using has a high likelihood of corrupting your save file under specific circumstances as the old code stored data in unsafe locations. While this will not permanently damage your wii, you have a high likelihood of having to replace your save file somewhat frequently.
http://smashboards.com/threads/project-m-social-thread-v2.339825/page-25#post-15837937 (http://smashboards.com/threads/project-m-social-thread-v2.339825/page-25#post-15837937)
It is fairly obvious where SonicBrawler sourced this from, and it was far from a finished product at that point in time.
Quote from: ShadowWolf on September 25, 2013, 12:42:52 AM
Sorry, I'll be more specific next time... All the PKMN Trainers pokemon have their own slot so the PKMN trainers CSP has no use anyways. It is now Roys. It's basically conserving space and reusing resources
u sir are wrong
see
if u keep pokemon trainer, with the four pokemons and asf1inks code
u can use the other 3 pokemon to replace THEM and use THEIR csp cosmetics
so,
if u keep pokemon trainer
u keep the four pokemons under one icon(u will not lose them or their csp's)
and than u can use the other pokemon slots to be replaced with cloned characters
so u get to have 3 clone characters with 3 seperate csp cosmetics
instead of just 1
Quote from: shanus on September 25, 2013, 12:43:22 AM
The PMBR plans to do an exhaustive post soon with more details on the clone engine. However, doesn't KC-MM have a policy against stealing others work? As you can see by the codes he referenced, several members of the PMBR are referenced directly on the codelist as SonicBrawler obtained a leaked version of our codeset a long time ago and stole our codes (worst part is he even credits himself in the codes!)
Most importantly, I strongly advise each of you to read this thread as this code he is using has a high likelihood of corrupting your save file under specific circumstances as the old code stored data in unsafe locations. While this will not permanently damage your wii, you have a high likelihood of having to replace your save file somewhat frequently.
http://smashboards.com/threads/project-m-social-thread-v2.339825/page-25#post-15837937 (http://smashboards.com/threads/project-m-social-thread-v2.339825/page-25#post-15837937)
It is fairly obvious where SonicBrawler sourced this from, and it was far from a finished product at that point in time.
wow. thought this would be posted quicker.
I have been using this for a few months and my saves are fine. I only credited myself as I edited one of teh codes in hxd. I talked with one of the admins who say its okay for me to post these codes here. I have not stolen these codes, as the stolen/leaked codes i found on pastebin (now removed, dont worry) only work on PM. No matter what, i never got them working on vBrawl. The one i have now is fine. >.> Just calm down and leave me alone. Im getting tired of (most) of you annoying people from PMBR. Leave us alone. Just because you guys are smarter at coding doesnt mean you have to be rude. Plus, I, witht eh help of PhantomWings, made the .rels ourselves.
Quote from: FitMr.MW01.pcs on September 25, 2013, 12:30:07 AM
i dont get why u guys are saying that roy has his own csp cosmetics
he is clearly using Pokemon trainers'
(http://i.imgur.com/MY4yNMr.png)
yeah. ShadowWolf typed up most of the OP. It has the CSPs replacing Pokemon Trainer's Icons. Sorry :P
Quote from: FitMr.MW01.pcs on September 25, 2013, 12:51:45 AM
u sir are wrong
see
if u keep pokemon trainer, with the four pokemons and asf1inks code
u can use the other 3 pokemon to replace THEM and use THEIR csp cosmetics
so,
if u keep pokemon trainer
u keep the four pokemons under one icon(u will not lose them or their csp's)
and than u can use the other pokemon slots to be replaced with cloned characters
so u get to have 3 clone characters with 3 seperate csp cosmetics
instead of just 1
i realize that now. ASF!nk is giving them their own csps and stuff without replacin gpokemon trainer's
well its just based on theory
unless asf1inks pokemon code links to the other csps when choosing one of the four pokemon in pokemon trainers icon, which i doubt
if it doesnt
its a perfect workaround to get 3 extra characters with their csps instead of just 1
all u have to do is link the cloned characters to cloned pokemons which is easlily done by using the "character replacement code" by sputnit
I'm confused. You say the codes aren't stolen, but then you say you only credited yourself because you edited a code? Where did the rest of them come from if you only edited one of them? (Which also sounds like you didn't write that one yourself, either.)
And by the way, when these codes corrupted my save, I didn't notice until I tried to change the My Music settings for battlefield, which froze the game every time due to clone results data being saved in weird places, as Shanus said. So... you might not notice at first or even for a while.
Edit: SIGH. If the regular music fix worked, do you think I'd be warning people?
@ Shanus/HaloedHero: Well, if the PMBR leaders don't communicate all that well with their main coders, here's the long and short of it:
* There is nothing in our rules that prevents people from posting codes made by others, if proper credit is given.
* We've had other users showcasing works from people who had never uploaded their productions to BV, so anyone could enjoy their work.
* Whether those codes were stolen, copied from Dantarion's wiki/pastebin or willingly given really isn't something that concerns us, or even anywhere near our jurisdiction to be perfectly honest.
* You'll have to settle this with him in private.
Besides, I'm sure that if SonicBrawler is nothing but a thief and his code is a wrong one that works as poorly as it's claimed to be, it shouldn't take long for the PMBR to show the community the working version of it and supplant it.
I've already explained these points in a bit more detail to ds22, so asking in this thread will honestly not bring you any more answers than just asking him directly. We don't plan on seeing a repeat of ASF's Extra Character Slot massive derail, so if there are more complaints of this kind, you (and other PMBR members) will have to either take it to PMs with Vyse/Myself, or more simply, to the Moderation Corner so we can all participate.
Now, I won't have this brought up again. If anyone has any sort of complaints with the way we are running our forum, do it in the appropriate place. This thread is not an appropriate place.
Quote from: FitMr.MW01.pcs on September 25, 2013, 01:04:35 AM
well its just based on theory
unless asf1inks pokemon code links to the other csps when choosing one of the four pokemon in pokemon trainers icon, which i doubt
if it doesnt
its a perfect workaround to get 3 extra characters with their csps instead of just 1
all u have to do is link the cloned characters to cloned pokemons which is easlily done by using the "character replacement code" by sputnit
No point, ASF is already getting their own cosmetics. Everyone can keep everything yay!
Quote from: ShadowWolf on September 25, 2013, 01:19:32 AM
No point, ASF is already getting their own cosmetics. Everyone can keep everything yay!
well i hope he gets more than 3 seperate csp cosmetics!
Quote from: FitMr.MW01.pcs on September 25, 2013, 01:29:30 AM
well i hope he gets more than 3 seperate csp cosmetics!
It's ASF man! Don't doubt him! He will get it done
Quote from: Miacis on September 25, 2013, 01:17:47 AM
@ Shanus/HaloedHero: Well, if the PMBR leaders don't communicate all that well with their main coders, here's the long and short of it:
* There is nothing in our rules that prevents people from posting codes made by others, if proper credit is given.
* We've had other users showcasing works from people who had never uploaded their productions to BV, so anyone could enjoy their work.
* Whether those codes were stolen, copied from Dantarion's wiki/pastebin or willingly given really isn't something that concerns us, or even anywhere near our jurisdiction to be perfectly honest.
* You'll have to settle this with him in private.
Besides, I'm sure that if SonicBrawler is nothing but a thief and his code is a wrong one that works as poorly as it's claimed to be, it shouldn't take long for the PMBR to show the community the working version of it and supplant it.
I've already explained these points in a bit more detail to ds22, so asking in this thread will honestly not bring you any more answers than just asking him directly. We don't plan on seeing a repeat of ASF's Extra Character Slot massive derail, so if there are more complaints of this kind, you (and other PMBR members) will have to either take it to PMs with Vyse/Myself, or more simply, to the Moderation Corner so we can all participate.
Now, I won't have this brought up again. If anyone has any sort of complaints with the way we are running our forum, do it in the appropriate place. This thread is not an appropriate place.
Alright, I'll shut up. Just echoing Haloed's points saying if each of you end up with a corrupted save file, we told you so. A significant portion of our team lost our files several times over as we developed these codes, because subtle changes would occur. Just a heads up to watch out for
Quote from: shanus on September 25, 2013, 01:37:14 AM
Alright, I'll shut up. Just echoing Haloed's points saying if each of you end up with a corrupted save file, we told you so. A significant portion of our team lost our files several times over as we developed these codes, because subtle changes would occur. Just a heads up to watch out for
Thank you for the warning. It works perfectly fine for us, but we will keep your those thoughts in mind:)
It's the second time the community has been warned of this threat to save files in a short time. I'm sure that the message has been heard loud and clear, and that we'll be able to deal with this temporary codeset until you guys release the 100%-stable vBrawl Clone Engine.
That's what backups are for, after all. And the good old My Music Reset codes. :)
Quote from: shanus on September 25, 2013, 01:37:14 AM
Alright, I'll shut up. Just echoing Haloed's points saying if each of you end up with a corrupted save file, we told you so. A significant portion of our team lost our files several times over as we developed these codes, because subtle changes would occur. Just a heads up to watch out for
thanks. its easy to fix the currupted save data though :)
Unlock all Characters [eric]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
Unlock all Stages [eric]
42000000 90000000
0417B658 FFFFFFFF
Have all Trophies [eric]
42000000 90000000
0817BE80 80638063
21100004 00000000
Have all Stickers [eric]
42000000 90000000
0817C398 80638063
215D0004 00000000
Have all Challenge Data [eric]
42000000 90000000
0817CB68 02020202
201F0004 00000000
Hey, do the Pokemon have Final Smashes or are they Independent?
independent
Quote from: SonicBrawler on September 25, 2013, 01:52:51 AM
independent
So no Final Smash and game freezes at the Result Screen D:
Nah, it is just the beginning.
Maybe later it will improve... maybe never.
Who knows?
XP
Just wondering if I'd need to remove the gimmicky characters from my roster to get this to work? I currently have the Alloys, Giga Bowser, Wario Man, and separate Popo and Nana.
Quote from: HaloFanODST on September 25, 2013, 01:59:44 AM
So no Final Smash and game freezes at the Result Screen D:
Nah, it is just the beginning.
Maybe later it will improve... maybe never.
Who knows?
XP
Told you guys, and it only gets worse from there. Your game will freeze even after your remove the GCT.
For what it is worth, when I was playtesting, this destroyed my save file and my music. Even after completely deleting my save, I was still left with problems. I have to reset my Wii completely to get rid of it because it left traces on my Wii. That means I lost a few VC games I had bought prior to that.
Also, I will only say this: It seems that you guys only apply the rules whenever you feel like it. We have to keep working on Project M, and since this bit of unfinished stolen code was not released officially, we take no responsibility for the inevitable damage. We will also not provide any help with fixing it.
Quote from: HaloFanODST on September 25, 2013, 01:59:44 AM
So no Final Smash and game freezes at the Result Screen D:
Sad Trombone (http://www.youtube.com/watch?v=xqwMseSaNFY#)
Post Merge: September 25, 2013, 02:51:45 AM
But seriously, we've tried warning people, and Vig went into some detail above.
Use this at your own risk.
Quote from: Vigilante on September 25, 2013, 02:45:09 AM
Also, I will only say this: It seems that you guys only apply the rules whenever you feel like it. We have to keep working on Project M, and since this bit of unfinished stolen code was not released officially, we take no responsibility for the inevitable damage. We will also not provide any help with fixing it.
Thanks for all the warnings ;)
I'll be sure to test this code to every possible extent, and try to find possible bugs or glitches.
I'll make a list of workarounds (if I am succesfull) to help others who may have problems with the code.
Until then, I encourage everyone to test the code if you want to help others by doing so.
I don't think HaloFanODST said he got a freeze because of this clone engine, just that because the Pokemon are independent that it might freeze at the results screen.
Unless you posess professional-level assembly coding knowledge and know Brawl's code like the back of your hand, this is not happening.
Even if you had the full source code (you don't), you wouldn't be able to use it properly. Each time you clone a character, you have to go into high-level assembly. You're going to have to wait until we perfect the code and make it bug-free.
Okay.
This is not yours in any way. LOOK AT YOUR CODES YOU POSTED. You are taking credit for this, when all you did was take codes that me and ds22 made.
You hit me up on twitter to ask me for permission to post this, and I said no. Why did I say no? Because you have done no development or any research yourself.
What is the point of putting your name on this? What credit are you looking for? I no longer post things on kcmm because I realize that most of this people on this site only care about getting things working ASAP, so they can play Goku vs Shadow or whatever.
All of the talented people working on things are either PW, or part of the PMBR.
Yes, I did post things on OpenSA. The idea was for people to help figuring out missing parts. PW has done that, and thats why you have the plug n play modules. And the reason I was able to make extremely quick progress on modules was because of PW releasing source to his module viewer.
You have to give back and work hard to get respect. And I don't respect you at all.
-Dantarion, one of 3 or 4 people you can credit almost 100% of the codes in your pack to.
Oh yeah, I am also the former host of kcmm, back before you guys had that DDoS attack taht almost got my hosting account closed :D
It freezes due to the abscence of Red.
However, there are less possibilities if you use the No Result Data Code.
IDK why, but it works.
And Dantarion, look at the first page.
They are not taking credit for this, they credit 3 people.
Don't be rude with them.
Man, you shoulda just posted the codes and locked the thread.
SonicBrawler: You must add a viewable warning on the OP strongly advising people to backup their save file.
While I don't like everything that's surrounding these codes (As it's pretty obvious they were leaked to SB), we can't stop him from making a thread sharing them. And this is not changing.
Quote from: Vigilante on September 25, 2013, 02:45:09 AMAlso, I will only say this: It seems that you guys only apply the rules whenever you feel like it. We have to keep working on Project M, and since this bit of unfinished stolen code was not released officially, we take no responsibility for the inevitable damage. We will also not provide any help with fixing it.
Nobody is asking the PMBR members to fix people's problems with this code. But, I'll say this,
people should use these codes at their own risk, knowing the PMBR has advised against it.Quote from: Warchamp7 on September 25, 2013, 02:47:19 AMBut seriously, we've tried warning people, and Vig went into some detail above.
Use this at your own risk.
Ninja'ed.
Quote from: Dantarion on September 25, 2013, 03:17:37 AMWhat is the point of putting your name on this? What credit are you looking for? I no longer post things on kcmm because I realize that most of this people on this site only care about getting things working ASAP, so they can play Goku vs Shadow or whatever.
You don't post things on KCMM nor anywhere else because-*
And while I certainly agree most of what you'd get from this site is this kind of reaction (Considering
most of the active members posting on hype threads concerning these things are either on their teens/new), you can't round the whole community in that statement.
Quote from: Dantarion on September 25, 2013, 03:17:37 AMAll of the talented people working on things are either PW, or part of the PMBR.
Ouch, that's a bold statement. these PMBR members had no talent until being recruited for PM, I assume? You sure did a good job giving these people talent once joining.
Quote from: Dantarion on September 25, 2013, 03:17:37 AMOh yeah, I am also the former host of kcmm, back before you guys had that DDoS attack taht almost got my hosting account closed :D
Oh crap. Guess we should reconsider our decision now that you bring that up...
Now, PLEASE, even if you believe us to be the community's untalented trash can, we have some rules:
Quote from: Miacis on September 25, 2013, 01:17:47 AM
Now, I won't have this brought up again. If anyone has any sort of complaints with the way we are running our forum, do it in the appropriate place. This thread is not an appropriate place.
I hope you can all follow them, just as our regular members do.
Quote from: SJS on September 25, 2013, 03:30:31 AM
Man, you shoulda just posted the codes and locked the thread.
^this.
Quote from: Albafika on September 25, 2013, 03:31:43 AM
SonicBrawler: You must add a viewable warning on the OP strongly advising people to backup their save
This is all I ever wanted. I don't speak for the rest of the pmbr, but I just want innocent bystanders to be fairly warned.
SonicBrawler, if I was working on some codes or something and somebody stole them and wrote their name all over them saying they had part in making it, I'd be pissed. I'd also be pissed if this person asked me for permission to post them, I said no, and they did it anyway. Don't act like you didn't expect this [censored]storm.
However, this is the internet, where pirates and [censored]storms are very common. :)
Quote from: Dantarion on September 25, 2013, 03:17:37 AM
All of the talented people working on things are either PW, or part of the PMBR.
Sorry but you are not allowed to view spoiler contents.
Let's not be hasty now. (http://forums.kc-mm.com/index.php?topic=59868.0)
Quote from: Dantarion on September 25, 2013, 03:17:37 AM
You have to give back and work hard to get respect. And I don't respect you at all.
I'm still gonna bug you about Brawl Masquerade, even though ASFLinky released his version
Quote from: Dantarion on September 25, 2013, 03:17:37 AM
Oh yeah, I am also the former host of kcmm, back before you guys had that DDoS attack taht almost got my hosting account closed :D
Why does this even matter.
Quote from: Dantarion on September 25, 2013, 03:17:37 AM
This is not yours in any way. LOOK AT YOUR CODES YOU POSTED. You are taking credit for this, when all you did was take codes that me and ds22 made.
*ds22 and I
Quote from: Dantarion on September 25, 2013, 03:17:37 AM
Yes, I did post things on OpenSA. The idea was for people to help figuring out missing parts. PW has done that, and thats why you have the plug n play modules. And the reason I was able to make extremely quick progress on modules was because of PW releasing source to his module viewer.
PW this, PW that. Does PW even like being regarded as so high and mighty? Why can't we just mod [censored] for fun?
Also, the module format is documented in the RVL SDK - It's a very simple format to read and rebuild. You wouldn't have been able to make progress on them without PW's sources you say?
all i want to do is play Goku Vs Shadow!
Now finish these codes ASAP
please?
*insertssmileyfacehere*
by the way i have already modified the codes so you can have csp's for mewtwo and knuckles, as the work around i mentioned earlier, ill deliver them tomorrow
Quote from: FitMr.MW01.pcs on September 25, 2013, 05:18:35 AM
all i want to do is play Goku Vs Shadow!
Now finish these codes ASAP
please?
*insertssmileyfacehere*
by the way i have already modified the codes so you can have csp's for mewtwo and knuckles, as the work around i mentioned earlier, ill deliver them tomorrow
alright cool. thanks man
and i will update the op with a "Risk of currupting your save file" even thouh that has yet to happen
Quote from: Dantarion on September 25, 2013, 03:17:37 AM
All of the talented people working on things are either PW, or part of the PMBR.
Hey now Dant. I know you're pissed. (I'm not too happy with the little [censored] either)
But don't go insulting my people like that. I'm still a huge part of KCMM.
Oh, and SonicBrawler. You should make the warning bigger and stick out more.
Ok you guys, I know things are getting rough and I may look like a noob but we should probably resolve the problem instead of arguing brutally with each other, I really hate seeing people cuss, or call each other out.
Quote from: SonicBrawler on September 24, 2013, 11:31:23 PMNote: These codes seem to affect your save file and may corrupt it only if you are on PMBR because its fine for me
Don't do that [censored] again, SonicBrawler. That little warning could have been left without the blackened remark. And you better use the function on the codes in the OP. Ex:
Test
00000000 00000000
00000000 00000000
00000000 00000000
Anyways, fixed that Warning, I think it's pretty visible now.
For the third and last time. No more derailing of this thread will be accepted.
I don't care about your feels about a mere Donate button, nor about your views on this community. Open your own thread, or deal with the appropriate people for that, instead of turning this topic into a [censored]-hole.
This thread is about the Clone Engine code, and nothing else.
I'll be cleaning the latest derail without penalties. Any more I see after this very post, and sanctions will start falling, with a very high chance of getting Moderated right off the bat.
Edit: And that's a second round of clean-up. KCMM isn't a fighting arena for the PMBR to settle their disagreement with SonicBrawler. Do I have to promise candies, to make people stay on-topic?
follows*
Woah I went to school just to find all of this... I didn't know Brawl Hacking was so serious and a life commitment -.- I should start making my standards as high as the rest of the non trash people lol.
Anyways
@Mr. MW- you're a genious:) thanks for your help and I can't wait to try it out. ASF is working on his own copy as well, but I don't see the problem in trying both right? Awesome job dude
Quote from: FitNanobuds06.pcs on September 25, 2013, 11:48:50 AM
Hey now Dant. I know you're pissed. (I'm not too happy with the little [censored] either)
But don't go insulting my people like that. I'm still a huge part of KCMM.
Oh, and SonicBrawler. You should make the warning bigger and stick out more.
I know it was edited to be red, But I still made it bigger. That better? or should it be a bit bigger?
just commenting to follow the thread, I dont like any brawl community so just ignore me
Quote from: SonicBrawler on September 25, 2013, 07:32:21 PM
I know it was edited to be red, But I still made it bigger. That better? or should it be a bit bigger?
Thank you Billy.
Would rather just wait for the next version of Project M tbh.
Quote from: SOJ on September 26, 2013, 01:51:20 AM
Would rather just wait for the next version of Project M tbh.
^this
this is for the temporary fix to give knuckles, roy, and mewtoo CSP's
the first 3 codes by asfink are responsible for this whole magic
as he states on his codes thread: "These codes make the regular Pokemon Trainer's Pokemon load their Independent forms instead. These should eliminate the need for 'Ind. Pokemon Engine' and 'CSS Fixes for Giga and Company' codes."
Using this code, we will edit csps for pokemon trainer as in this example to keep their csp's cosmetics:
(http://i.imgur.com/we9zH0dl.png)
Its simple to make one of this CSPs
just make a new image in Photoshop size: 260X320
and drag ur csp's into their corresponding corners
than remember to rescale back to 128X160 for correct CSP size.
Using the other codes I provided, they link a pokemon slot to the new clone characters
The new Custom CSS just gives Pokemon Trainer back his identity...
So now you should be able to use charizard's, squirtle's, and ivasaurs Csp cosmetics for use of the three new cloned characters
havent tested the codes though
so let me know guys what you find
Charizard loads Ind. Charizard [ASF1nk]
04455618 1E1E1B1C
Squirtle loads Ind. Squirtle [ASF1nk]
04455628 20201B1D
Ivysaur loads Ind. Ivysaur [ASF1nk]
04455638 22221B1E
CHARIZARD=MEWTWO [sputnit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF5C00
4A001001 00000000
10000000 00000060
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
SQUIRTLE=KNUCKLES
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF5D00
4A001001 00000000
10000000 00000067
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
IVYSAUR=ROY
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF5E00
4A001001 00000000
10000000 0000005B
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
CUSTOM CSS
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002C
00090D0C 0515011A
0A071325 1002240E
0F140616 1F172903
040B1908 2320605D
5E5C1121 18221226
27671B99 00000000
C20AF810 00000003
546025B6 2C030040
4081000C 7C030378
38030001 34000000
so MrMW is doing something important for the improvement of this system and he isnt even part of the PMBR: is keeping this only for themselves still a good idea? I dont know Dantarion and the others, but I think these guys are closing themselves from other people's experience
by the way
if u guys fuse this with 3.5.3,
you can load the different sfx
only thing is that IE6 updated his sfx codes, and i havent had a chance to check if they are still compatible
and if its anything like the PSA issue in 3.5.3, than when fighting characters that are based on each other, only one sfx will prevail
also
what codes do i only need if just want mewtwo and knuckles?
My gosh! I figured out why riivo was crashing is because you had file replacement in that code, however when you try to select a stage or do anything it does a silent crash.
Quote from: Kyouma on September 26, 2013, 02:24:42 AM
so MrMW is doing something important for the improvement of this system and he isnt even part of the PMBR: is keeping this only for themselves still a good idea? I dont know Dantarion and the others, but I think these guys are closing themselves from other people's experience
Closed?
I haven't released a clone engine, but almost all of my info and notes have been public for a long time at OpenSA. I prefer posting information in a wiki format that allows anyone to edit and have the most updated info in once place, instead of using forum threads which someitmes grow stale when things get old.
Also, Riivo and the file replacement code can cooexist fine, I used to run P:M that way for the longest time!
Quote from: daniel741852 on September 26, 2013, 04:16:18 AM
My gosh! I figured out why riivo was crashing is because you had file replacement in that code, however when you try to select a stage or do anything it does a silent crash.
So, if people remove the file replacement part of the code, then it will actually work for Riivolution?
It already works for Riivo. Riivo and the FPC have always worked together.
Hrmm. So these codes are actually using PT's CSS stuff. Guess on the latest build, this isn't needed anymore, considering they obviously managed to add the rest of the CSS things for the other upcoming characters + Voices. Although, does this means the size limitation for the brsar+common5+others is no longer a problem? If not, are they managing space in the brsar by using unused sound offsets for these characters and muting/reducing the quality of other barely used sounds?
Eh, well I got excited when I saw this topic popping up again but it looks like it's another of those "collection of buggy codes that sorta gets the job done" setups.
Which is better than nothing, but I'd probably gonna wait until this doesn't interfere with my CBliss setup before bothering using it.
Would also be nice if the save corrupting issue gets fixed, it does indeed exist as I experienced it with the one extra slot codes. It's not a big issue considering you can just replace your save with a clean backup, but it's a pain having to do that every now and then when the results screen crashes become more frequent.
Also it sounds like this messes with how Pokemon Trainer works or something too? Since it borrows csps and switches him to his individual pokes or something? I'd be more interested in leaving him in his normal form as well, I never liked having the individual pokes in normal gameplay since they lack one move and a final smash.
But ye, those are just my 2 cents. I might mess with this if/when it becomes a bit more stable but until then I'll probably just wait for the codes to be refined/completed. I mean we've waited this long as it is, so any longer doesn't really bother me anymore.
Quote from: Albafika on September 27, 2013, 03:08:42 PM
Hrmm. So these codes are actually using PT's CSS stuff. Guess on the latest build, this isn't needed anymore, considering they obviously managed to add the rest of the CSS things for the other upcoming characters + Voices. Although, does this means the size limitation for the brsar+common5+others is no longer a problem? If not, are they managing space in the brsar by using unused sound offsets for these characters and muting/reducing the quality of other barely used sounds?
i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
Quote from: Ft_SonicBrawler.rel on September 30, 2013, 03:23:15 PM
i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
That hurt to read.
Quote from: Ft_SonicBrawler.rel on September 30, 2013, 03:23:15 PM
i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
You're sixteen years old. Please learn how to spell.
Quote from: Ft_SonicBrawler.rel on September 30, 2013, 03:23:15 PM
i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
No offence, bro, but I can't understand a word of what you said in this sentence. :/ Slow down when you type. :P
But let me know when you get this working 100% in Riivo.
Quote from: Ft_SonicBrawler.rel on September 30, 2013, 03:23:15 PM
i would imagine they edited marth's sfx that have unsuesed tdata to ahve roys, and maybe removed something that vbrawl has teh p:m doesnt so it increases filessize for everything.
i read all of that just fine its not hard but yeah sonic brawler slow down when you type lol
Quote from: Chaos_Knight on September 30, 2013, 07:57:53 PM
I assume he posted through his phone.
Yup. I cant type well on here
Quote from: Albafika on September 27, 2013, 03:08:42 PM
Hrmm. So these codes are actually using PT's CSS stuff. Guess on the latest build, this isn't needed anymore, considering they obviously managed to add the rest of the CSS things for the other upcoming characters + Voices. Although, does this means the size limitation for the brsar+common5+others is no longer a problem? If not, are they managing space in the brsar by using unused sound offsets for these characters and muting/reducing the quality of other barely used sounds?
they may be using pokemon trainers sfx, as they are obvioulsy using his csp's cosmetics for the moment...
also sonicbrawler:
can u make a poll on how many people have experienced issues with this code.
it would bring light to all this nonbelievers
imo
I guess at the moment u will have 3 to 0 as u shadowdude, and asfink have not had any issues
Quote from: FitNanobuds06.pcs on September 30, 2013, 07:15:18 PM
You're sixteen years old. Please learn how to spell.
Pointing that out was entirely unnecessary, man.
Quote from: Velen on October 01, 2013, 12:29:12 AM
Pointing that out was entirely unnecessary, man.
^this.
Quote from: Velen on October 01, 2013, 12:29:12 AM
Pointing that out was entirely unnecessary, man.
its fine. I just kind of ignore him now so what ever.
and asf1nk said he could get cbliss to work with the CE
Quote from: Ft_SonicBrawler.rel on October 01, 2013, 12:44:29 AM
its fine. I just kind of ignore him now so what ever.
and asf1nk said he could get cbliss to work with the CE
any word on asf1ink and extra csp's?
asf1ink es chingon...
Quote from: FitMr.MW01.pcs on October 01, 2013, 01:31:48 AM
any word on asf1ink and extra csp's?
asf1ink es chingon...
*ASF1nk
Okay, my name (I think) is being thrown around in this thread way over my liking.
Let's get some things straight.
First of all (I can see this is fixed in the OP) I had nothing do with the release of these codes.
Second, I never said I was working to give the characters on this particular codeset their own CSS cosmetics. I am working on my life long dream of giving the Special characters like GigaBowser, Warioman, Alloys, etc. Their own CSS cosmetics. Yes, it can give them to extra slots too. No, I can't stop you guys from using it when I release it; If ever.*
Lastly, about making it work with cBliss; I said "Yes" in the more general terms of getting cBliss working with everything, NOT getting this specific codeset to work with cBliss.
tl;dr ASF1nk******************************************************
(http://imgs.steps.dragoart.com/how-to-draw-rage-face-rage-face-step-7_1_000000064727_2.jpg)
THANK YOU SJS!!!
:vyse:
*Procastination
this should work with dolphin correct?
as part of this codes that were used for Asf1nk's previous release of extra slot code were compatible with dolphin
also, do mewtwo and knuckles clones need roy codes to work?
or what codes do I need if I just want to play with both of these?
EVERYTHING works in dolphin.
Quote from: Dantarion on October 07, 2013, 02:27:20 PM
EVERYTHING works in dolphin.
not everything
if using Dolphin´s txt files and putting Gecko OS codes there instead of load Gecko OS on dolphin
I assure you, everything works in dolphin. I use it exclusively for developing Project M. Every single code works, including FPC, RSBE, and everything in ProjectM (public and dev versions)
why doesnt the newest classic expansion work in dolphin?
Quote from: Don Jon Bravo on October 02, 2013, 10:04:00 PM
this should work with dolphin correct?
as part of this codes that were used for Asf1nk's previous release of extra slot code were compatible with dolphin
also, do mewtwo and knuckles clones need roy codes to work?
or what codes do I need if I just want to play with both of these?
Thought you meant Riivo. I can't see why these wouldn't work on Dolphin, at all...
Quote from: Kyouma on October 07, 2013, 08:30:15 PM
why doesnt the newest classic expansion work in dolphin?
Why are you even asking this here?
well i know for sure file patch works, rsbe, and even fp 3.5.3
but ill have some spare time today and check some of this codes out
Quote from: Kyouma on October 07, 2013, 08:30:15 PM
why doesnt the newest classic expansion work in dolphin?
It does.
Quote from: Kyouma on October 07, 2013, 08:30:15 PM
why doesnt the newest classic expansion work in dolphin?
It works.
If it didn't work, then how could the creator get the screenshots of te CSS?
USBGecko takes screenshots on console :D
O really? I didn't know tht
Clone Engine corrupting? ik how to fix it....use the unlock everything code problem solved :3
^ Let's not be a smartass. The unlock everything code does unlock the characters, stages, trophies and stickers but not the hard-earned extras like Boss Battles, your own records, and Subspace data.
Exactly how many characters could be added once this thing gets refined before the file size limit gets hit? I'm thinking the Fallen Five, Forbidden Four, Geno, Megaman, Tabuu, Daisy, Scott Pilgrim, Paper Mario, Zoroark...the list goes on. But this thing is so horribly glitchy and considering it only gives Roy his own cosmetics right now...I don't really want to mess with it '~'
How would I go about taking the extra Sonic and Lucario slots off, leaving the Marth slot?
Quote from: Don Jon Bravo on September 26, 2013, 02:10:24 AM
this is for the temporary fix to give knuckles, roy, and mewtoo CSP's
the first 3 codes by asfink are responsible for this whole magic
as he states on his codes thread: "These codes make the regular Pokemon Trainer's Pokemon load their Independent forms instead. These should eliminate the need for 'Ind. Pokemon Engine' and 'CSS Fixes for Giga and Company' codes."
Using this code, we will edit csps for pokemon trainer as in this example to keep their csp's cosmetics:
(http://i.imgur.com/we9zH0dl.png)
Its simple to make one of this CSPs
just make a new image in Photoshop size: 260X320
and drag ur csp's into their corresponding corners
than remember to rescale back to 128X160 for correct CSP size.
Using the other codes I provided, they link a pokemon slot to the new clone characters
The new Custom CSS just gives Pokemon Trainer back his identity...
So now you should be able to use charizard's, squirtle's, and ivasaurs Csp cosmetics for use of the three new cloned characters
havent tested the codes though
so let me know guys what you find
Charizard loads Ind. Charizard [ASF1nk]
04455618 1E1E1B1C
Squirtle loads Ind. Squirtle [ASF1nk]
04455628 20201B1D
Ivysaur loads Ind. Ivysaur [ASF1nk]
04455638 22221B1E
CHARIZARD=MEWTWO [sputnit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF5C00
4A001001 00000000
10000000 00000060
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
SQUIRTLE=KNUCKLES
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF5D00
4A001001 00000000
10000000 00000067
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
IVYSAUR=ROY
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF5E00
4A001001 00000000
10000000 0000005B
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
CUSTOM CSS
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002C
00090D0C 0515011A
0A071325 1002240E
0F140616 1F172903
040B1908 2320605D
5E5C1121 18221226
27671B99 00000000
C20AF810 00000003
546025B6 2C030040
4081000C 7C030378
38030001 34000000
I'm sorry, but I tried and tried to get this to work. I even tried turning off some codes that came with the regular extra fighter system, but I just couldn't get this to work. The best thing I got was where the CSS showed up and had like 6 extra Random slots. Then it froze when I selected a character. But at that point I had forgotten to add in the Extra Fighter System codes previous to your codes. But adding those in just made the game freeze. So I'm not sure why it doesn't work.
yea
it does not work because the previous codes went haywire trying to use pokemon trainers cosmetics for roy
so if i get it to work, ill probably start off with mewtwo and knuckles
i also have no idea if i can do this without using roy :notimp:
i havent had a chance to work on it but as soon as i can ill post some new codes.
there is another method i was thinking about
this other method does not mess with pokemon codes
and it gives the clones their new sfx, new cosmetics
but is still kinda like a workaround
Quote from: Don Jon Bravo on October 14, 2013, 08:36:14 PM
yea
it does not work because the previous codes went haywire trying to use pokemon trainers cosmetics for roy
so if i get it to work, ill probably start off with mewtwo and knuckles
i also have no idea if i can do this without using roy :notimp:
i havent had a chance to work on it but as soon as i can ill post some new codes.
there is another method i was thinking about
this other method does not mess with pokemon codes
and it gives the clones their new sfx, new cosmetics
but is still kinda like a workaround
Okay well then, you need to tell me EXACTLY which codes to use with your codes because I've tried different combinations and I just can't get it to work on my Wii with Gecko OS without freezing. Please make a guide or just a list of ALL the codes you need. Is it made to ONLY work on Dolphin?
The limit is 7 characters. Also, adding 1 character is much harder than adding two. These first bit of codes using the "MarioD" slot, which was used during the games development to test a debug version of Mario, that used the filename FitMarioD.pac, and has references in ft_mario.rel.
That slot is different because it is closer to being fully functional than the rest of the instance slots are. And, in terms of cosmetics, you will have to move the CSS array in memory and extend it to allow you to add on to the end of it and add new costmetics for other characters.
Should be pretty simple to do for people that you know, write codes and such.
Quote from: Dantarion on October 15, 2013, 05:02:33 PM
That slot is different because it is closer to being fully functional than the rest of the instance slots are. And, in terms of cosmetics, you will have to move the CSS array in memory and extend it to allow you to add on to the end of it and add new costmetics for other characters.
adding brres data shoulnd be much of a hassle
linking the new brres data to clone characters is...
Indeed simple.
(http://i105.photobucket.com/albums/m202/antjor_s38/00000000-2-1.png)
Quote from: ASF1nk on October 16, 2013, 01:20:11 AM
Indeed simple.
(http://i105.photobucket.com/albums/m202/antjor_s38/00000000-2-1.png)
Holy mother of God!
haha
congragulations ASF1nk
Quote from: Don Jon Bravo on October 16, 2013, 01:41:46 AM
haha
congragulations ASFink
ASF1nk***
Anyways, great job on getting the cosmetics to work properly
Quote from: ShadowWolf on October 16, 2013, 01:44:39 AM
ASF1nk***
Anyways, great job on getting the cosmetics to work properly
fixed lol
Quote from: ShadowWolf on October 16, 2013, 01:44:39 AM
Anyways, great job on getting the cosmetics to work properly
^^this indeed is brawl history
Quote from: ASF1nk on October 16, 2013, 01:20:11 AM
Indeed simple.
(http://i105.photobucket.com/albums/m202/antjor_s38/00000000-2-1.png)
God dammit ASF.
You impress us again.
Quote from: ASF1nk on October 16, 2013, 01:20:11 AM
Indeed simple.
(http://i105.photobucket.com/albums/m202/antjor_s38/00000000-2-1.png)
nice zelda slot you have their
I like ASF1nk!
You have proven you at least have some understanding of what you are doing! Nice work!
I'm curious, are you getting close to hitting filesize limits?
Quote from: ASF1nk on October 16, 2013, 01:20:11 AM
Indeed simple.
(http://i105.photobucket.com/albums/m202/antjor_s38/00000000-2-1.png)
Absolutely sick, dude. That's a badass select screen right there. ;D Now if only it would work with the cloned characters. (Besides Roy XD)
Quote from: Dantarion on October 17, 2013, 09:23:34 PM
I like ASF1nk!
You have proven you at least have some understanding of what you are doing! Nice work!
I'm curious, are you getting close to hitting filesize limits?
smallest sc_selcharacter out there is 2.7mb
original is 3.6mb
file size shouldnt be a problem
Quote from: Tabuu Forte Akugun on October 17, 2013, 09:43:55 PM
Absolutely sick, dude. That's a badass select screen right there. ;D Now if only it would work with the cloned characters. (Besides Roy XD)
it should be possible, using sputnit's code that replace what characters are called upon when choosing a character
its used in ASF1nk's initial Extra clone release.
So does this only allow csps for alloys,giga bowser, and warioman or can it do much more compared to normal css codes? Anyway amazing work ASF1nk.
What would be nice is to be able to use this for Giga & Company AND the 7 characters that can be added. ;)
I stole this. This is from PM. I removed the Clone Engine codes, and I am locking this thread.
All jimmies have been infinitely rustled just now.