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Help & Tutorials => Help => Topic started by: subzerorok on October 08, 2013, 06:53:49 PM



Title: what folder do I save gct files under
Post by: subzerorok on October 08, 2013, 06:53:49 PM
Where do I save these on riivolution


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 08, 2013, 07:32:13 PM
I don't think the location would be different for Riivolution, but I'm not sure. Just try making a "Codes" folder in the base of your SD card and see how that works.


Title: Re: what folder do I save gct files under
Post by: Tryst on October 08, 2013, 09:52:57 PM
It depends on your XML file. If you could post it here in
then I could tell you pretty easy. If you need an XML then tell me where you put your brawl hacks and I could lend you a simple one. :3


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 09, 2013, 07:46:30 PM
I don't think the location would be different for Riivolution, but I'm not sure. Just try making a "Codes" folder in the base of your SD card and see how that works.

I put a combo code for shadow and cloud codes under the codes file but they don't show up in game



Post Merge: October 09, 2013, 07:49:16 PM
It depends on your XML file. If you could post it here in
then I could tell you pretty easy. If you need an XML then tell me where you put your brawl hacks and I could lend you a simple one. :3
I don't have an XML files so I could use one c: but what's the file size? My sd only has 500 mgb left is it true we can only use 2gb sds for brawl modding? I heard that in a tutorial


Title: Re: what folder do I save gct files under
Post by: Kabutomaru on October 09, 2013, 09:11:15 PM
Riivolution: 32gb
Gecko: 2gb


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 10, 2013, 12:03:29 AM
I put a combo code for shadow and cloud codes under the codes file but they don't show up in game

I've had this issue myself and I use Gecko. My Sonic over DK didn't have an AAA combo, even when I used the code or an IC-Constant code. Who do you have Shadow and Cloud over? I could try to make a perfect module file for you so you won't need the codes (didn't work over DK for some reason for me).


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 10, 2013, 03:38:30 PM
I've had this issue myself and I use Gecko. My Sonic over DK didn't have an AAA combo, even when I used the code or an IC-Constant code. Who do you have Shadow and Cloud over? I could try to make a perfect module file for you so you won't need the codes (didn't work over DK for some reason for me).
Shadow over Game and Watch and Cloud over Olimar(The second one under top downloads) could you also find a way to make the Pillar CSS screen too? The one with the alloys giga bowser warioman and the individual ice climbers added?


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 10, 2013, 05:28:20 PM
Shadow over Game and Watch and Cloud over Olimar(The second one under top downloads) could you also find a way to make the Pillar CSS screen too? The one with the alloys giga bowser warioman and the individual ice climbers added?


Nice. I have an Ike Module over Olimar already so that'll take no time. With the module file, you can even take Cloud hacks that are meant for Ike (well, all Cloud hacks use Ike as a base) and rename them to FitPikmin files and they will all work. I have an Ike module on Dedede and I moved the Cloud hack I had on Ike to Dedede. Works fine. Here's the Ike module for Olimar.

http://www.mediafire.com/download/dsz2dnx0jpqh5y2/ft_pikmin.rel (http://www.mediafire.com/download/dsz2dnx0jpqh5y2/ft_pikmin.rel)

I actually have 2 Pikmin modules on my mediafire and I can't remember if they're both the same. I'm pretty sure all my Olimar modules are Ike modules, so this SHOULD be the one.

And here's a Sonic over Game & Watch module. Shadow's a Sonic hack so it'll let you use any Sonic hack on him, including all Shadow hacks and whatnot.

http://www.mediafire.com/?eohyy9fnrh6c3cq (http://www.mediafire.com/?eohyy9fnrh6c3cq)

For some reason, the perfect module for Sonic didn't work right over Donkey Kong, but all the other characters I have modules on (Wario, Dedede, Lucas, Diddy Kong, Metaknight, Game & Watch, Peach, Luigi, and Olimar) work perfectly. That should give you no trouble, though Olimar and Game & Watch probably won't have any sound effects or voices for the first match or 2 (possibly more, and sometimes has sfx right away), but they don't need any codes to work at all. And they should have their AAA jab combo.

As for the Pillar CSS, is this the hack you mean?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28771 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28771)


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 11, 2013, 04:51:01 PM
Yes thats the CSS and my firewall won't let me download the sonic one :c

Post Merge: October 11, 2013, 05:45:01 PM
also is there anyway you could get me a lucario over Ness module? because I have a mewtwo over ness right now but its horrible


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 11, 2013, 06:44:54 PM
You may have to turn off your anti-virus software or temporarily tel it not to block stuff while you download them. My computer gives me the option to ignore when it tries to block me from downloading anything. That's weird that it won't let you download the module though. Works for me :/

I hope I edited this right. This module should let you use all of Lucario's hacks over Ness without needing any codes. Lemme know if it works.

http://www.mediafire.com/?1vj16tbntst0i82 (http://www.mediafire.com/?1vj16tbntst0i82)

Oh, I see. This one is for solo Ice Climbers? Well if you want, there's one that gives that to you, and more.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388)

The CSS is dark flaming blue. The random icon is made to look like Ditto, and it adds Giga Bowser, Warioman, Nana, Popo, Sheik, Zero Suit Samus, Charizard, Squirtle, Ivysaur, Red Alloy, Blue Alloy, Green Alloy, and Yellow Alloy to your CSS icons. The codes in it make all the new icons/characters work (Warioman never works for me though) and the custom random code makes sure that the random icon will not pick Giga Bowser, Warioman, the Alloys, Nana alone, or Popo alone (which works for me because Warioman would freeze if chosen randomly).

All the new extra icons are all in the rightmost column. The extra Captain Falcon is Red Alloy. The extra Mario is Yellow Alloy. The extra Zelda is Blue Alloy. The extra Kirby is Green Alloy. The extra Bowser is Giga Bowser. The extra Wario is Warioman. The extra Ice Climbers is Popo. And the extra R.O.B. is Nana.

You just download that, add the codes in with your code manager, and then put the sc_selcharacter_en.pac in your pf/menu2 folder. That should be all you need to get it to work.

I prefer this hack because I KNOW it doesn't randomly freeze when I load my character select screen. All the other codes I tried for Giga and Company would sometimes freeze on me. Unstable or outdated codes I'm guessing.

But anyway, for the Pillar CSS, that should be all you have to do too, if that's the one you want (I just prefer the dark flaming blue CSS). You add the codes given to you in the download with your code manager, and put the file in your menu2 folder. If you tried and it's not working, I think I know the problem. In the download, the file is called "sc_selcharacter.pac", but like I said above, I heard it has to be called "sc_selcharacter_en.pac" for Riivolution. So if you want that hack and you tried it and it doesn't work, try renaming the pac file to that and see if it works.

Still not sure what to do about the Sonic download. You'll just have to find a way to stop your firewall from stopping it briefly :/


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 11, 2013, 08:40:48 PM
For some reason codes won't work for me


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 12, 2013, 02:18:38 AM
None of the codes are working at all? That's a different kind of problem then. I'm not sure what it is. If I knew you used the same type of gct file as I do, I could try making one for you to download.

Do you use a .gct type file for your codes? RSBE01?


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 12, 2013, 01:15:47 PM
Yes that's the one if you do make the gct file could you remove tripping also there is a popular mod which adds 20 new stages over custom but It requires a code  and make it so the alloys have the stats of a normal fighter because I've come to understand they have less health then a normal fighter even when they are playable but I wanted  to thank you and you're being a great help and a great friend also about the lucario over ness module I will have to get back to you on it because I haven't been to a computer since I got the Ike module which worked perfect by the way


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 12, 2013, 08:16:29 PM
Ok. I can do this, or at least most of it. Do you have the codes for the stuff you want in a text document? As long as I have the codes, I should be able to make a gct file out of them for you. I'm also not sure how many lines, but I know there's a limit to how many lines of code can be read before stuff starts not working, but it might not be the case with Riivolution.

I would need to ask a few questions though, regarding the codes.

First off, what codes do you have that you're trying to use?
Which CSS hack to you want, the Pillar one or the Dark Flaming Blue one (both have separate Nana and Popo)?

... actually I can't think of any other questions at the moment lol. You're welcome for whatever help I was able to help you with. I'm far from an expert. I've only been doing this for little over a month, and before that I knew nothing. Like you I asked questions here, but often got no answers. I would type my questions in Bing and Google searches and kind of leap-frog from one article to the next and gain little bits of information that not only told me what to do, but also broadened my understanding on HOW the hacks worked, so I could experiment on my own without having to follow what others did exactly. It's also good to save your entire SD card in a few locations on your computer as backups for when you make changes or run tests to either find a problem or test how a hack works. Anyway, Riivolution is still new to me, but in my searching I did read a fair amount about it. I hope the gct file then works for you, because I'm pretty sure Riivolution uses gct just like Gecko. It just doesn't need the file patch code.


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 12, 2013, 10:02:33 PM
I couldn't find an alloy code but I did find these and also could you get me the one with Ditto (: also the Lucario over Ness works though Sonic over Game and watch freezes the game for me at the results screen so heres the extra codes

No Tripping
__________________
0481CB34 C0220020
045A9340 00000000


No Stale moves(1 line)
_________________________
02FC0988 00130000

Shadow Game and Watch Combo
__________________________
04B0B634 00000003
can't find the stage mod anymore though just do the GCT without it c:


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 13, 2013, 03:37:06 PM
Hmm, that happened to me when trying Sonic over DK too. Sonic over Lucas and Diddy work fine though. I think my plug & play module file might be corrupt. Let me download it again and try, but I'll also include a port that's not exactly perfect perfect, but it's the next best .rel that should work, but would still need codes.

Also, aside from the character select screen codes that you also want, are those codes you gave me all the codes you had/want/need also? If so, the gct should be very easy to make.

I can also include codes for infinite length replays, unrestricted pause camera, and start match with 1 player if you want. I might try out that no tripping code myself. Been looking for that lol.

Ok, I redownlaoded the ft_sonic Plug&Play v1.2+ .rel and edited it how it's supposed to, so hopefully this one works without any freezing.

http://www.mediafire.com/?a2ulp90efn8w24n (http://www.mediafire.com/?a2ulp90efn8w24n)

If it still freezes on the results screen, I could try the Game & Watch no Result Data code, or you could download this other module like I mentioned before:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28378 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28378)

Just take the ft_gamewatch.rel from there and use if, but it'll need the codes

It'll need the IC-constant and soundbank codes, but that's not hard to do.

Finally, you you still wanna try using the perfect perfect port, you could try porting Sonic over someone else (if there's someone else you don't mind hacking over).


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 13, 2013, 03:42:50 PM
Hmm, that happened to me when trying Sonic over DK too. Sonic over Lucas and Diddy work fine though. I think my plug & play module file might be corrupt. Let me download it again and try, but I'll also include a port that's not exactly perfect perfect, but it's the next best .rel that should work, but would still need codes.

Also, aside from the character select screen codes that you also want, are those codes you gave me all the codes you had/want/need also? If so, the gct should be very easy to make.

I can also include codes for infinite length replays, unrestricted pause camera, and start match with 1 player if you want. I might try out that no tripping code myself. Been looking for that lol.

Ok, I redownlaoded the ft_sonic Plug&Play v1.2+ .rel and edited it how it's supposed to, so hopefully this one works without any freezing.

[url]http://www.mediafire.com/?a2ulp90efn8w24n[/url] ([url]http://www.mediafire.com/?a2ulp90efn8w24n[/url])

If it still freezes on the results screen, I could try the Game & Watch no Result Data code, or you could download this other module like I mentioned before:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28378[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28378[/url])

Just take the ft_gamewatch.rel from there and use if, but it'll need the codes

It'll need the IC-constant and soundbank codes, but that's not hard to do.

Finally, you you still wanna try using the perfect perfect port, you could try porting Sonic over someone else (if there's someone else you don't mind hacking over).


All of those codes sound great yes I would like them :D except for the no result game and watch I'm using the shadow over game and watchall he needs are the aaa combo codes

Post Merge: October 13, 2013, 06:50:18 PM
Also aura sphere do you have a capt falcon over diddy module and  sonic over jigglypuff one?


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 14, 2013, 12:05:07 AM
Ok I'll include them too. A curious question I have here - when you played Shadow over Game & Watch, did he have an AAA combo? I know it froze at the results screen, but when you were playing as him, did his AAA combo work? If so, I could try using a "Game & Watch No Result Data" code, since those seem to work better than "AAA combo" or "IC-Constant" codes, but if not I'll see if I can find the codes, though I can't guarantee they'll work (I have no idea why they wouldn't though).

I don't have those modules, but I know I could make a Sonic over Jigglypuff one, I think. To my knowledge, Captain Falcon can't be ported over any characters yet, but that information could be outdated. Sonic over Jigglypuff can be done though. It might work better than over Game & Watch. Try it and see if it works.

http://www.mediafire.com/?jyo4xbgrbdmc24v (http://www.mediafire.com/?jyo4xbgrbdmc24v)

This still should need a code for Jigglypuff to have a normal jump, but the fight should still load up without any problems. If it doesn't work, maybe it needs the code, but still in case it doesn't work, try the ft_purin.rel in here:

http://www.mediafire.com/?4h30dt05bhksvs5 (http://www.mediafire.com/?4h30dt05bhksvs5)

Though I think that one needs IC-constant and soundbank codes. It should work.

I'll make the gct then once I figure out what Jigglypuff and Game & Watch codes I need, if I can find them online. Shouldn't be too hard :D


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 14, 2013, 12:55:46 PM
There's a knuckles over jigglypuff mod that has the normal jump cpde the shadow over game and watch I have is fine he just needs the aaa combo on the first page


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 14, 2013, 01:59:20 PM
Hmmm, oh wait. I think I have that same hack. I think. I use the older version because it's muted. I don't think it needs a .rel file or jump code though. Are you using this one?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30997 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30997)

The one I use is this one.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29232 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29232)

In case you wanna try it out. Anyway I'll get to making the gct now.

Post Merge: October 14, 2013, 02:37:40 PM
Ok, hopefully Riivolution uses the same gct format as Gecko. I heard the only difference is it doesn't use the file patch code, so I have two GCT files to use with different modules. With the module you were using before, here's the one with the G&W AAA combo:

http://www.mediafire.com/?ha47ls051219sa5 (http://www.mediafire.com/?ha47ls051219sa5)

The codes it uses are:
Unrestricted pause camera
Allow replays longer than 3 minutes
Start match with 1 player
No Tripping
No Stale moves
Custom CSS V3 [spunit262]
Custom Random V1 [spunit262] (10 Lines)
CSS Fix [Phantom Wings]:
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
Regular Zelda Icon (CSS) [spunit262]
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
Giga and Company Engine V2 [spunit262]
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
Alloy Victory/(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) Poses
Char ID fix 2.1 [spunit262, The Paprika Killer]
Warioman Fix:
G&W has AAA Combo
G&W has Sonic's Soundbank

And here's another GCT that should work with the perfect Sonic module over Game & Watch that I gave you, that for some reason freezes when loading the results screen:

http://www.mediafire.com/?2yxfo2wf1tpb50y (http://www.mediafire.com/?2yxfo2wf1tpb50y)

The codes are the same, except instead of Game & Watch's AAA combo and soundbank codes, it has the Game & Watch No Result Data code, which SHOULD stop it from freezing with the module I made. Should, but might not.

Those custom CSS codes and whatnot are also PERFECTLY compatible with this hack, and were actually made for it (but works without it):

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34388)

You just have to put the .pac file in it in your menu2 folder and that's all.

These codes are also set for RSBE01 Brawl (US), cause that's what I use. I only think the file name matters. If RSBE01 isn't what your file should be called, you can just rename it to whatever Riivolution reads. I hope they work!

(I think you already know, and I think it's the same for Riivolution, but the RSBE01.gct file goes in your "codes" folder in the very root of your SD card where the "private" folder is, or it won't read them.)


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 14, 2013, 03:14:02 PM
Thanks aurasphere your the greatest ill this out once i get to my dads house and the reason I have the unmuted knuckles is because the old one caused freezes for me

Post Merge: October 14, 2013, 04:53:09 PM
They work! :D

Post Merge: October 14, 2013, 05:30:40 PM
also do you have a Sonic over Diddy?

Post Merge: October 14, 2013, 05:41:16 PM
also the custom css doesn't show up I tried both file names but it wont the extra slots are here but the character select screen is still the old ugly brawl one :c could you make me a gct for the pillar one?

Post Merge: October 14, 2013, 06:04:13 PM
Nevermind I added it to common5 and it works! :D


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 15, 2013, 02:48:41 AM
Oh so Riivo users need to put it in the common5 pac? That's good to know. I'd have never guessed lol.

And yeah, I have a Sonic over Diddy .rel. I linked it in another thread apparently. The rel's in this post:

Here you go ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28378[/url])

This lets you port Sonic over almost every character in the game, so you can have multiple Sonic hacks. You could keep Sonic as Sonic, and port Sonic over Lucas or someone and use the Shadow Final Version hack on that.

I could also make a more perfect Sonic module (thanks to Phantom Wings' editor), but with some characters (like Game & Watch and Donkey Kong apparently), it freezes at the result screen, but I know it works on Diddy Kong and Lucas.

With the modules, you can use any Sonic hack, whether it's for Sonic or Donkey Kong or whoever, by renaming the files to fit on the character you ported Sonic over. If you use the ft_ganon.rel, you just change all the files in the Shadow Final Version hack to FitGanin instead of FitSonic.

The thing is, with the modules in that Sonic pack I linked, you still need IC Constant and Soundbank codes (at least iirc), while with the module editor I have, you won't need them (but you still need normal jump and no crawl codes, I think), but it MIGHT not work and crash when the match ends. It just comes down to testing which works best.

Let me know who you want Shadow over and I'll make the module that SHOULD work. If that has any freezing, just use the module in the Sonic pack.

Post Merge: October 14, 2013, 12:18:59 PM
Also, to replace character .rels, this is what you want.

[url]http://forums.kc-mm.com/index.php?topic=53347.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=53347.0[/url])

You download the module editor in the link, and then download one of the listed character plug & play modules, then follow the instructions in the quote on what values to edit in the editor and what values you have to change them to to go over the character you want, and then you save it with the correct .rel name.

Most of them work. Sonic over Donkey Kong, like I said, freezes at the end of the fight, and I heard Sonic over Game & Watch also freezes. Sonic over Lucas and Diddy Kong works fine (but Diddy needs no crawl codes). Here's the Sonic over Diddy and Lucas .rels for you, since I already have them made (in case you wanna use Shadow over them).

Sonic over Diddy ([url]http://www.mediafire.com/?7hnzm7c0hncbf0z[/url])
Diddy has no crawl = 04B0B844 00000000

Sonic over Lucas ([url]http://www.mediafire.com/?3o4fbmaldy3j2e7[/url])

These should have no problem since I uploaded these directly from my SD card, which uses them flawlessly (unless you're a PAL user, which they won't work on). And that Diddy code is the ONLY code you'd need.


Uh, which gct are you using? Is it the one where Game & Watch has the AAA combo and soundbank, or the one with Game & Watch no result data? I'll have to add the code for Diddy to have no crawl to that one and reupload it for you to use.

And you're very welcome! I'm pretty much done hacking my Brawl, and I don't play it as often as I was at first, so this is all I do now lol.

Post Merge: October 15, 2013, 03:04:28 AM
Or, you could try this.

First, copy your entire SD card and paste it somewhere else on your computer as a backup in case you mess up or something doesn't work right.

Then, download the Ocarina Code Manager (http://www.mediafire.com/download/b0cujbu9ece87vd/OcarinaCodeManager.rar). This will let you make your own gtc.

Before you run the code manager, download this text file (http://www.mediafire.com/?12jf1bbea8nny63). It contains all the separate codes combined.

Next, you run the Ocarina Code Manager. Click "File". Click "Open TXT file". Find the text file you downloaded above named "Brawl codes" and open it in the code manager. In the box below "File" there should show a list of all the codes in the text file by name with a box next to each one. Make sure all the codes you want/need are selected by clicking the empty boxes so they're checked off. But, you have to make sure you have the right Game & Watch codes selected. Either the AAA combo and soundbank code, or the no entry code, depending on which one you're using right now. Make sure only the ones you're using now are selected.

Next, once all the codes you want have checks next to them, click the "Export to GCT" button on the bottom of the window. An error might pop up (possibly in German, as it did for me), but ignore it and click "OK" or the X on it. It'll then ask you to tell it where to export your new GCT to. If "SD" isn't already selected in the "Drive letter" box with the arrow on it, click the arrow and navigate your computer files until your find your SD card and click it so it's in the box, and then click "Store", and that's all there is to it.

The backup is just in case something messes up and the gct gets corrupted or something (which it shouldn't if you follow the directions). If it does get messed up, just copy the GCT in the backup of your SD card that you pasted in your computer and paste it in your codes folder again (after deleting the messed up GCT from your SD card of course).


Title: Re: what folder do I save gct files under
Post by: subzerorok on October 19, 2013, 10:20:05 AM
Aura do you have lucario over Jigglypuff?

Post Merge: October 19, 2013, 10:20:45 AM
and Samus(Armored) over ROB?


Title: Re: what folder do I save gct files under
Post by: Aura Sphere on October 19, 2013, 03:20:39 PM
I don't know if Samus is portable, but I'll find out. I'm on my phone now and don't get off work for 2 hours, so I can't access my mediafire yet, but I think I posted the link to Lucario over Jiggs in the other thread where you asked. I forget where lol. I would have to add the normal jump code to your gct, unless you downloaded that Ocarina Code Manager and can use it.