Poll
Question:
i need help on 2 things 1 bb(brawl box ) 2 how to make a psa ( im trying to make 1 for inuyasa 2 handed)
Option 1: help me
votes: 0
Option 2: tell me
votes: 0
:srs: help plz oh btw i have p:m 2.6b :kdance:
What? (http://forums.kc-mm.com/index.php?topic=59985.0)
If you wanna make PSAs, here are some A/A Tutorials (http://forums.kc-mm.com/index.php?board=54.0) for you.
This is all I can tell you. You need to be more descriptive...
Is PM not working?
srry this is my first time uh what im trying to make is an psa 4 p:m(P;m works with psa btw) and when i use brawl box for inuyasa his sword go in his body and its annoying me and how do u add an extra sword :kdance:
That's fine, information is really important remember that.
By "In his body" you mean it's not visible unless you zoom into the body, or it's going through? Either way if it's not like that when animated don't bother changing it, if it really annoys you just hide that polygon.
As for adding a sword, it IS possible, BUT the sword won't be animated. For it to be animated you would need to give it bones and you can't add bones to an already made skeleton without freezing the game.
I wouldn't add a sword until you really know your way around BB and have done some model editing. But if you really want I can explain.
If the Sword is a separate Model, you can turn it into an External GFX (http://forums.kc-mm.com/index.php?topic=42995.0). When that's done, you can call it in PSA, and attach it to a Have Bone.
But it would still be a static model right? And that's a lot of PSA work for it to be out constantly.
It's a GFX. Meaning it can have 1 Animation. If you want multiple animations, you'll need to have Separate External GFXs.
Also, there's an External GFX Event that allows the GFX to be actually ATTACHED to a bone.
Well ya learn something new everyday!!
Sorry for the off topic deloadren :-[
:af2: hai um the sword go in to his body when i change his move for all the frames :kdance:
Was this a Brawl Vault Download?
And if possible a pic so I know exactly what you mean.