My cart is nearly full with only 4 megs left and my game will freeze at random with 4 players, but not 3 or less.Is this because of how many things I have, and if so how can I make it all run smoother. For instance, I have Cbliss, File patch 3.5.3 dual CSS,Extra stages with music.
Is it too much to process? Sometimes going to the item menu will slow down the game or cause a freeze, but that's not consistent.
I've found that 2 foxes in play with a Falco will be fine, even 3 foxes, 3 Falcos, 1 Fox and 2 Falcos, but 3 Foxes and a Falco will freeze consistently.
I also have a replay on my Wii that I can't get rid of because even going over it freezes the game. Ineed to figure out how to delete that...
If I could send someone my cart data for sorting out and fixing I would pay them.
Try backing your stuff up, and defrag your SD card.
How do I go about this? I'm sorry, I'm new to some of the terminology.
I defragged my SD card, but the issues are still there.
There's no such thing as too much files, but you might definitely have a bad file that is getting you freezes.
I have a 2GB card that is less than 2MB away of being full, and everything, from stages, characters, cBliss to menus, runs smoothly.
Try formatting the SD then reinserting said backup in it.
What's the sqid?
Is there a proper way to back up the SD card? If I copy and paste it onto the desktop of my PC, and then format the card, then reinsert it, nothing is fixed... :/ My Wii was one of the original... do I need a newer Wii? Were there any notable differences in like... I don't know, processing power? I'm not too knowledgeable, I just don't understand why I can't run what I've got.
Could be a corrupted character or stage. Does it freeze right before a character with a specific costume comes onto the screen? Does it freezes when a specific stage is chosen?
Sounds like you certainly got a bad file in there. Maybe you got a corrupted common.pac
:) It was that I had an old 3.5.3. The new one doesn't have this issue. We're all good now. Thanks everyone for trying. Thread=Done.