Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Quicksilver on March 22, 2010, 08:38:44 PM



Title: Gerudo Prince 1.5 (final) - errors fixed
Post by: Quicksilver on March 22, 2010, 08:38:44 PM
1.5 will be the final version until further notice. use the download link below

The Gerudo patriarch has been reborn :ganon:

needs both the FitGanon.pac and the FitGanonMotionEtc.pac

THIS HAS BOTH INCLUDED! YAY!
http://www.megaupload.com/?d=V65Q0365 (http://www.megaupload.com/?d=V65Q0365)
 :kdance: :kdance: :kdance: :kdance: :kdance:


http://s79.photobucket.com/home/steves_02/recentuploads?view=slideshow (http://s79.photobucket.com/home/steves_02/recentuploads?view=slideshow)
pics^
basicly its a new moveset that allows you to draw a choice of 2 diff swords, thus changing to a sword moveset that can be changed back by sheathing the sword.

_________________________________________________ _________________________________________________ _________________________________________________ ________________________

GOOD NEWS EVERYONE!!!!
(http://i79.photobucket.com/albums/j138/steves_02/goodnewseverybody.jpg)

I'm DONE with the final moveset! did you hear me!??? D-O-N-E, DONE!!!! :kdance:

soooo, why no download yet? well thats because I'm doing the following:
- fixing the darknut sword
- adding more swords  *
- making a vid
- getting screenshots
- and playtesting to double check the balence with friends

* if you have suggestions for swords NOW is your chance!!!
heres what you must do:
 tell me the sword's name (correct spelling)
 what its inspired from/ what game its from
 give me a picture or two
 and post it here on this forum!

-if you want me to use a sword from a pre-existing Ganondorf hack/ any other Brawl file, please send me the Download link in addition to the other fields.

-if you make the sword yourself, give me the name and tell me its your own vertex hack.

sword requests will be up for 2 days!! (3 if you guys are lazy and i dont get enough  :P). not all entrys will be included, only those that I agree with. all are welcome to post. follow the template I have given below.

FYI heres the current list of swords done by me!!!!!! :af:
Darknut
(http://i79.photobucket.com/albums/j138/steves_02/sizematters5.jpg)


Twilight Blade
(http://i79.photobucket.com/albums/j138/steves_02/Copyofal_090629_1747binout-1.jpg)


The Gurgurant
Inspired by Arthurian mythology. Gurgurant was a cannibal whose son was slain by a giant who in turn came to be slain by Sir Gawain.  The name fits the blade's role in Fire Emblem: Path of Radiance, as it is weilded by the brutally socio-Darwinistic, fatalisticly hubristic, totalitarian, and viciously sadistic King Ashnard. The blade itself is only weildable by himself or Sir Greil (Ike's father), in that only they posses the skill and strenth to weild it. However, they have not met Ganondorf, whose brute strength and sadistic tendencys mirror those of the blade's master. much like the Darknut sword, Ganondorf has no problem weilding this two handed broad sword as if it were a longsword.
 (http://fc02.deviantart.net/fs12/i/2006/300/7/0/Ashnard__s_Sword__The_Gurgurant_by_Hyric_the_hunter.png)
(http://www.fireemblemwod.net/smash/img/Ashnard_Trophy.jpg)


Amiti

Sword of the House of Crimea. This sword is passed down along the Crimean royal family. In Fire Emblem: Radiance Dawn, the blade is only weildable by Princess Elencia and her uncle, Renning (as well as Mia, Zihark, Stefen, and Lucia). While a beautifully crafted blade, this sword is but a sword, and nothing more. Therefore, sense it brooks no intrusion on divinity or quintessence, there should be nothing stopping the ruthless Ganondorf from seising this slim sword from the cold corpse of a royal Crimean. mwahahahaha
v Elencia weilding Amiti
(http://images1.wikia.nocookie.net/__cb20080726212516/ssb/images/f/fb/Elincia_Trophy.jpg)


Alonite
A sword blessed by the goddess herself. This blade can cut through even devine impenetrable armor. The Black Knight weilds this blade, along with the same inpenetrable armor blessed by the spell of "Mantel" which the blade is designed to cut through. The only other sword that can duplicate this feat is the blessed sword, Ragnell. The Black Knight willingly gives the blade to Sir Greil upon their final battle to even the fight. Fully aware of the implications of his actions, Greil decides to fight without it due both to his penance of lacerating his right arm to prevent future violence, and as a directive for his son, Ike, to avenge his death and give the Black Knight the worthy adversary he deserves. Ike thus reclaims the blade and honors the Black Knight with the honorable death he has been seeking; to duel the ultimate opponent (SPOILER! and to complete his life's directive of finially confronting his master in a final duel (Ike earns the place of the Black Knight's master through both his bloodline and his exploits in Radiant Dawn)
Later, in the climax of Radiant Dawn, Ike and Micaiah's forces confront the goddess Ashera's forces, all of whom are blessed with invincible armor by the spell, Mantle. In order to not put all the pressure on Ike and Zihark, with their blessed blades Ragnell and Ettard (willingly given by the Dark Knight upon his death), Yune, the goddess of chaos and life, blesses the entire party's weapons to the same calibur of Ettard. Thus, this blade is, in every manner, a "God Slayer".
     Ganondorf, being blessed by the goddess of chaos herself (known as Din in his universe), Ganondorf is fully capable of weilding this blade. (BTW, this will help for those who wish to use the vertex hack making Ganondorf the Black Knight  ;) )
v The Black Knight weilding Ettard
(http://images1.wikia.nocookie.net/__cb20080726224138/ssb/images/7/7d/Black_Knight_Trophy.jpg)
(http://i79.photobucket.com/albums/j138/steves_02/Copyofragnelbeamsword.jpg)




Siralamos
a sword of no importance that has no interesting origin. It is featured in SSE.
(http://i79.photobucket.com/albums/j138/steves_02/ALTBEAMSWORD-1.jpg)


Ones done by other people:
(blank as of now)






_________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ __________________________
old stuff:



  





The Gerudo patriarch has been reborn :ganon:

needs both the FitGanon.pac and the FitGanonMotionEtc.pac

THIS HAS BOTH INCLUDED! YAY!
http://www.megaupload.com/?d=7YUBMI3L (http://www.megaupload.com/?d=7YUBMI3L)

(Special thanks to Triple Seven for the sword resizing.)

basicly its a new moveset that allows you to draw a choice of 2 diff swords, thus changing to a sword moveset that can be changed back by sheathing the sword.


_________________________________________________ __





(PST. the title is off on the youtube vids. this is 1.3 :-p) thanx fool's gil!
Gerudo Prince Intro
http://www.youtube.com/watch?v=VnAx3GilOBE

Gerudo Prince Moveset
http://www.youtube.com/watch?v=4TX6emrB4Vc

Gerudo Prince Battleset
http://www.youtube.com/watch?v=kAVNxWPHLmw


http://www.youtube.com/watch?v=HVdxAQZQbVk (http://www.youtube.com/watch?v=HVdxAQZQbVk)
^VIDEO   :o



Sword 1:

(http://i79.photobucket.com/albums/j138/steves_02/al_090613_12001binout-1.jpg)

(http://i79.photobucket.com/albums/j138/steves_02/al_090611_1832binout.jpg)

Sword 2 (old pics. fixed on release)
(http://i79.photobucket.com/albums/j138/steves_02/al_100223_1349binout.jpg)

(http://i79.photobucket.com/albums/j138/steves_02/al_100226_1035binout.jpg)

(http://i79.photobucket.com/albums/j138/steves_02/al_100223_1400binout.jpg)

(http://i79.photobucket.com/albums/j138/steves_02/al_100223_13481binout.jpg)

fixed:
(http://i79.photobucket.com/albums/j138/steves_02/sizematters3.jpg)
(http://i79.photobucket.com/albums/j138/steves_02/sizematters2.jpg)
(http://i79.photobucket.com/albums/j138/steves_02/sizematters5.jpg)


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 22, 2010, 08:39:09 PM
BTW. NO CODES NECISARY!!! :D

Just a reminder that you need both of the above files for it to work, but you have a choice between which Motionect file to put in. they do NOT affect the moveset, and they only affect the appearance.

heres a bonus treat: :af:
TheChamber of Time

(http://i39.tinypic.com/24pywz6.jpg)
(http://i40.tinypic.com/2iid105.jpg)


http://www.megaupload.com/?d=GF65YV7F (http://www.megaupload.com/?d=GF65YV7F)
 :o


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Feanor on March 23, 2010, 04:03:31 AM
Really awesome! It was time somebody made a good Ganon with a sword! :3


Title: Re: Gerudo Prince v.89...HYPE!
Post by: HidanOmega on March 23, 2010, 04:34:28 AM
So, this is why I didn't hear any more news about your old sword psa. This is amazing! Can't wait!


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Ayzer on March 23, 2010, 03:51:38 PM
Video Looks nice. Im Looking forward to this PSA


Title: Re: Gerudo Prince v.89...HYPE!
Post by: evil prof odor on March 24, 2010, 04:12:31 PM
Finally a moveset deserving of Ganondorf. Good to see he's no longer fighting the same basic way that Falcon does. The new moves and sword look really good. It's cool you got him to fire energy like in OoT as well.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: ??? on March 24, 2010, 07:14:46 PM
I might use Ganon now o.o


Title: Re: Gerudo Prince v.89...HYPE!
Post by: hughie on March 24, 2010, 07:29:40 PM
I SEE SWORDS
shiny
Anyways, its this like a different moveset hack of a guy with 2 different looking beamswords?


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 25, 2010, 07:37:31 PM
nope. not in the least. ull see. release is tommorrow. i might have to release before its PERFECT. but its still VERY close to what i had in mind.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: ShadowPaladen on March 25, 2010, 07:43:19 PM
Hurray! release tomorrow  :happy:
I have something to look forward to now


Title: Re: Gerudo Prince v.89...HYPE!
Post by: STUFF2o on March 26, 2010, 03:54:04 PM
Darknut sword FTW.  And could you post a download for that Temple of Time?  It's awesome.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 26, 2010, 09:40:55 PM
updated the OP ....   :3


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Ayzer on March 26, 2010, 09:49:11 PM
Ive Been W8ing for this all day


Title: Re: Gerudo Prince v.89...HYPE!
Post by: vectorace on March 26, 2010, 10:44:54 PM
no DL link?


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Lockstin on March 27, 2010, 01:38:51 AM
this may make my lack of skill with gannon become having skill with him, and the darknut sword... YEAH!


Title: Re: Gerudo Prince v.89...HYPE!
Post by: DrPanda on March 27, 2010, 06:50:01 AM
:happy: Ganondorf has become useful! :happy:

As if the moveset itself wasn't enough, the new taunt and losing animation are quality!
I'm not too sure about the walking animation though, looks a bit out of place in comparison to ganondorfs other animations, but then again I don't tend to 'walk' at all on brawl.

And is that the actual Pedestal room model!? I hope you release that aswell!


Title: Re: Gerudo Prince v.89...HYPE!
Post by: secretchaos1 on March 27, 2010, 07:37:47 AM
Wow this looks awesome! Can't wait to use the darknut sword, I've always liked it more than the newer one.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: STUFF2o on March 27, 2010, 03:27:17 PM
this may make my lack of skill with gannon become having skill with him, and the darknut sword... YEAH!

GANNON-BANNED
http://gannon-banned.com/#gannon (http://gannon-banned.com/#gannon)


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Kaye Cruiser on March 27, 2010, 03:30:43 PM
Just to let you know, I am very much looking forward to this.

Whenever this is done, Ganon will stay this way permanently in my Brawl...Well, this'll be his permanent normal moveset while Barbadorf will be his boss one. XD


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 28, 2010, 01:04:44 AM
hey guys. yeah i feel like a [censored] for not getting it released fast enough. but i have bad news. ive been testing it on an emulator.(including what i recorded the vid on). i assumed that if it worked on the emulator, it would work on the wii.....i was mistaken. it turns out that the file size it too big to be replaced via SD card. but heres the pain in the ass part. im 2 KB AWAY!!!!!!![censored]!
so im trying to learn more about subroutines to cut down the file size. if anyone knows anything about them please help because i really want it to work.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Ayzer on March 28, 2010, 01:11:53 AM
Ill Resize it for you. if You give Me the File.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 28, 2010, 01:26:28 AM
zomg that would be amazing because this is frustrating as hell. thank youuuuuu.
ill upload it RIGHT NOW


Title: Re: Gerudo Prince v.89...HYPE!
Post by: secretchaos1 on March 28, 2010, 08:26:56 AM
2kbs off? Damn that sucks XD Hopefully you get it fixed up soon.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Kaye Cruiser on March 28, 2010, 10:04:37 AM
You're not using 1.3 to edit this are you? Cause if so, there's your problem right there. -.o


Title: Re: Gerudo Prince v.89...HYPE!
Post by: STUFF2o on March 28, 2010, 10:37:42 AM
Couldn't you just use Riivolution?  I don't think that has a file size limit.  But then again, a lot of us don't use Riivolution because it still lacks Ocarina support.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Kaye Cruiser on March 28, 2010, 11:20:15 AM
AND doesn't support some of us USB Loaders. >_>


Title: Re: Gerudo Prince v.89...HYPE!
Post by: SonicBurstX on March 28, 2010, 12:30:48 PM
I was wondering if someone could help resize my sonic psa if you can?  I'll set up a download link if anyone could help


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Kaye Cruiser on March 28, 2010, 06:32:41 PM
I was wondering if someone could help resize my sonic psa if you can?  I'll set up a download link if anyone could help

Wrong place to ask. Seriously. T_T;


Title: Re: Gerudo Prince v.89...HYPE!
Post by: ShadowPaladen on March 28, 2010, 06:45:22 PM
So any luck with the resizing yet? I still can't wait to try this...


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 28, 2010, 08:19:42 PM
yeah i used 1.3 for a couple days and it bumped me up 15 kb....  -.- 
unfortunatly, i made so many changes during that time that i really didnt feel like doing it again with the norm smashattack.

it needs to be 253 to work (itll freeze on CSS, but if you take it out before, then insert it once you are already on the CSS, ull be fine). id prefer as small as possible tho in order to get it to not freeze at all.


so besides this whole....mishap, theres still 1 thing to do, and thats increase the size of the Darknut Sword (melee sword). I tried increasing via animations on brawlbox. no such luck. its not bad sized the way it is now by any means, infact many people might prefer it the size it is. However, i would prefer my ganon to be lugging around a big ol blade o kickass. PM me if you have any other ideas. i cant increase model size via PSA becuase thatll effect everything except the sword.




Title: Re: Gerudo Prince v.89...HYPE!
Post by: Kaye Cruiser on March 28, 2010, 08:37:01 PM
Look, this is what you need to do. Just copy and paste all of the stuff from your PAC into the new one while using Smash Attacks 0.2.1, okay? I had to do the same thing with Hyper Sonic when I worked on him. It'll work just fine, though it may take awhile depending on how much you changed.

Plus make sure that if there are any "Goto" commands, make sure you go back and edit them to fit the right offsets after you paste them, okay?


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 28, 2010, 09:30:07 PM
yeah thats a problem. #1, theres no copy and paste between 2 diff files. #2, there is SO MUCH that has been changed sense then.
id rather just resize the inflated one. its really close kb wise to working


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Kaye Cruiser on March 28, 2010, 09:31:43 PM
And of course whenever either are done...Delete SA 1.3. You'll thank and love yourself for it later. XD;

Use 0.2 instead. It's what I stick to also. :3


Title: Re: Gerudo Prince v.89...HYPE!
Post by: SaxMeister13 on March 29, 2010, 06:28:02 PM
Look, this is what you need to do. Just copy and paste all of the stuff from your PAC into the new one while using Smash Attacks 0.2.1, okay? I had to do the same thing with Hyper Sonic when I worked on him. It'll work just fine, though it may take awhile depending on how much you changed.

Plus make sure that if there are any "Goto" commands, make sure you go back and edit them to fit the right offsets after you paste them, okay?

yeah thats a problem. #1, theres no copy and paste between 2 diff files. #2, there is SO MUCH that has been changed sense then.
id rather just resize the inflated one. its really close kb wise to working

You're right, there is no copy/paste between two files.  So you've got to open the old file and copy an action/subaction, then open the new one and paste it in.  It's really tedious, but it beats entering everything again manually.

I hope I don't come off as snobbish...I'm actually really excited for this moveset, so I'm trying to help.  >.>


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Kaye Cruiser on March 29, 2010, 06:32:58 PM
Which is EXACTLY what I said. Sheesh, read before you whine people. I said I did ti myself for Hyper Sonic, so it obviously works. >_>

Thanks for point it out again though Sax. Hopefully he gets it this time. :3


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 30, 2010, 06:29:36 PM
yeah.we are experiencing technical difficulties at the moment. please stand by.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on March 30, 2010, 06:45:49 PM
ok so heres a minirelease. its the .pac and the motionect.pac . THESE WILL NOT WORK WITH THE SD LOADER! THEY WILL GO beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep !
this is for if anyone wants to play with it on an emulator/ any other method.
havent tried Iso hacking. might work! :D

here u go:
http://www.megaupload.com/?d=2WAWVQ5S (http://www.megaupload.com/?d=2WAWVQ5S)

http://www.megaupload.com/?d=3L2J6VH5 (http://www.megaupload.com/?d=3L2J6VH5)

 :ganon:


Title: Re: Gerudo Prince v.89...HYPE!
Post by: ShadowPaladen on April 03, 2010, 10:48:17 AM
I don't want to sound whiny or anything but is the final version ever going to be released?  It's been a while and I haven't heard anything...


Title: Re: Gerudo Prince v.89...HYPE!
Post by: hughie on April 03, 2010, 01:27:35 PM
I don't want to sound whiny or anything but is the final version ever going to be released?  It's been a while and I haven't heard anything...
I agree


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on April 03, 2010, 05:11:10 PM
o sry. yeah the final will be released. basicly i have to recopy a shiiiitload of changes onto a new .pac. easy to do, but VERY time consuming....ug


Title: Re: Gerudo Prince v.89...HYPE!
Post by: ShadowPaladen on April 03, 2010, 07:55:52 PM
You have any idea of when you think it will be done?


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on April 03, 2010, 09:26:54 PM
heres a treat to hold you over boys and girls:

the (beta) Chamber of Time from OoT!!!
(http://i39.tinypic.com/24pywz6.jpg)
(http://i40.tinypic.com/2iid105.jpg)
minor bugs but itll hold you.
 :kdance: :kdance: :kdance:

http://www.megaupload.com/?d=GF65YV7F (http://www.megaupload.com/?d=GF65YV7F)
 :af:


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on April 03, 2010, 09:30:38 PM
just for clarification: YES the stage works on the wii.
taking pictures on my emulator is faster. lol

btw progress report:
still tediously copying and pasting all bazillion lines of ganon goodness
butttt
i learned to vertex hack. which means.....
(http://i44.tinypic.com/atnc7a.jpg)
gDorf gotz a bigger sword


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Allbait on April 04, 2010, 04:50:43 AM
just for clarification: YES the stage works on the wii.
taking pictures on my emulator is faster. lol

btw progress report:
still tediously copying and pasting all bazillion lines of ganon goodness
butttt
i learned to vertex hack. which means.....
([url]http://i44.tinypic.com/atnc7a.jpg[/url])
gDorf gotz a bigger sword


I think you should make the handle longer :o Ganon's hand is pretty big.... And also where did you get that sword model o.o


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on April 04, 2010, 05:00:00 PM
it was painstakingly repositioned from the Darknut trophy.
but thats a good suggestion. in melee, the handle is alot longer. i think i should make the blade the same size and make the handle longer.good idea.

so itll be a while untill i finish recopying over ganondorf. in the meantime post any thoughts/ opinions on the Temple of Time stage or any of the animations from the ganondorf. the walk has caused some controversy. i made it from scratch (which explains why its so out of place). i was going for a Darth Vader-esque walk.

any sugestions to make it more realistic? only specific suggestions will be considered. things like, "fix it" are not helpful. lol.
this is just in the mean time while im finishing up the copy and pasting.


Title: Re: Gerudo Prince v.89...HYPE!
Post by: E1337 on April 05, 2010, 10:52:11 PM
will the twilight sword allow gannon to do moves from LZTP.A new character that can take away or improve my skill with ganon my moneys on improve, I jaust hope I can swich swords mid combo.
link needs to watch his back


Title: Re: Gerudo Prince v.89...HYPE!
Post by: GodOfVengeance on April 07, 2010, 12:47:56 PM
I REALLY don't like the way he walks.
The other things are awesome though.
I'll look forward to it. =)


Title: Re: Gerudo Prince v.89...HYPE!
Post by: ShadowPaladen on April 07, 2010, 10:10:45 PM
How's the copying going?


Title: Re: Gerudo Prince v.89...HYPE!
Post by: Quicksilver on April 08, 2010, 10:15:51 PM
im about half way done.
the file size grew like almost 5 kb. so i guess the final will be around 230ish kb. thats a big improvement to the 257 waterbuffalo I created. btw 253 is the limit for SD loaded

it takes a VERY long time to do this as you can see.

side note: having a hard time getting my vertex hacks to work in game without freezing. any1 want to help me out? could you make polygon17 of the Darknut sword (downloadlink is earlier in this thread), and make it alitle longer, and make the handle like x1.3 wider and the grip x2 as long. 


Title: Re: Gerudo Prince v.89...HYPE!
Post by: ShadowPaladen on April 08, 2010, 10:34:44 PM
lol man it certainly does take a long time.  You're a brave soul for doing it :)
at least you're making progress though. 


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Quicksilver on April 10, 2010, 05:36:40 PM
Beta RELEASE! check the OP!

enjoy everyone! :)
 tell me about any errors (yes i know i need to change the walk :-p)
i want screenshots/ videos!


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Sanitys_Theif on April 10, 2010, 05:47:26 PM
Hey I know it's been a while but I've had way too much schoolwork lately lol but I've got some time tonight to set up my hacks again and try this out


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: ShadowPaladen on April 10, 2010, 07:43:45 PM
HURRAY FINALLY A RELEASE! :af2:

ok now that that is out of my system....I will give my honest opinion of it.  Overall I like it a lot so don't be offended at all.  I just want to help you make it better.

You realize the walking thing so...yeah fix that when you can  :notimp:
whenever you hold down he like bugs out and repeatedly kind of twitches...funny :af: but not Ganon like  :>.>:
his A combo...well not that I don't like it but I think it should be faster and manual instead of automatic because if you tap A he just repeatedly does the first motion and is kind of useless.  Ganon is a beastly swordsman so he needs to be swinging better.  His side smash is kind of limited because the opponent needs to be rather close and it isn't too strong...personally I would make that his side tilt move with the sword and have his side smash be his normal twirl slash because it is pretty epic to begin with.
up tilt is ok too but the up smash seems to be hard to hit with for some reason....I don't know why but it's kinda like the sword is intangible at certain motions...maybe it's just me though oh and he sinks into the ground some.  Also the down tilt is kinda funky because the sword goes into the ground a bit and it is also pretty close ranged for a sword attack.

As for B........um I'm guessing this was supposed to be Ganon's volley attack from OoT?  Not that it is a bad idea but it need to be lower or bigger so it can hit smaller opponents, the noise it makes when it comes out makes it seem more silly than fearsome so it needs to go (if possible) I also think it needs to be stronger because it's pretty weak.  Down B......well truthfully I have no idea what it is supposed to be.......
 :srs:
 Now in general I think Ganon should be faster....I think they made him too slow...I mean come on he has the triforce of power and is so strong that he can die standing up!  So I think he needs to be at least a little quicker and his jumps should be higher.  Also when using the Darknut sword it seems rather puny still....and when using it I see strange white/black things fly around with certain motions :>.>:
That is all for now...I hope I helped  :happy:

Oh I forgot to mention...occasionally he reverts to normal moves as if the PSA didn't exist...and sometimes he starts the match with the sword drawn and other times he doesn't.....and I think somehow he should be able to pick up other items without having to re draw his sword everytime..


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Quicksilver on April 10, 2010, 08:13:10 PM
yeah everything u said was actuially intensional or unadvoidable.

as of now theres no way to give someone an AAA combo that does not already have one (i tried the fix that apears on PSA Q and A, it didnt work.), this was the closest i could get without increasing its size by using the 1B command and "if" commands on loop.

slow, steady, and overpowered is how ganondorf rolls man. rediculous %s, and extreame knockback moves. one fix will be the side smash. its supposed to be stronger.

yeah and the B shot shold be a bit bigger.

the down is just how the animation is. i honestly cant change that
and personally i like the walk animation. id be willing to fix it, but ppl havent named specifics of what they dont like. 

i tried to compensate for his predictability, due to his speed, through variety. 2 movesets, hidden moves, alternate commands, and a pretty fast vB invincisheild makes him very playable. one problem would be the fact that only some of his moves can finish opponenets off. experiment because ive found some very cool things to do with this moveset.

btw playing against a Ganon cpu might be a problem because they dont taunt often and they think that the vB is ganon's wizard foot. not a huge problem, but something to be aware of

and yes ill increase the darknut sword's size as soon as i can get my vertex hacks working. if it really bothers you, the Twilight blade works like a charm.


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: ShadowPaladen on April 10, 2010, 08:24:09 PM
Well I understand the A combo thing them but I still think it is too slow because it is sooo easily interruptable or maybe give him super armor for the attack? I don't know but something needs to be changed there...

Hmm well if I remember right in the TP ganon fight he was quite fast and agile which is how I personally feel ganon should be...

The walk things is just too robotic...the march Idea is good but he needs to lift his feet higher and sway his arms more slowly in a fluid motion...I think he looks too stiff and robot like is all.

If the reverts to old/normal moveset is intential it needs to be more predictable for the user because I have no flipping clue as to when it is going to happen and I really can't use it to my advantage...

So down B is supposed to be an invinsible shield?  Whenever I use it I just freeze until I attack and if someone hits me it still knocks me back.

I like the twilight sword better anyway but I wanted to use both so I could give you as much feedback as possible...
And you really can't help the sinking into the ground thing?  :srs:


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Quicksilver on April 10, 2010, 11:59:33 PM
i should have explained. without the sword, its still a new moveset. he's not reverting to his old moveset. take a look! i spent a lot of time making both movesets into one.
also, i made it so if he picks up an item, he puts away his sword. just taunt again to take it out.

i should have explained. the vB makes you invincible for 1 second (as soon as you press it so its useful), hits, then you can inturupt into any A attack on the ground. seriously just press A and you should be good. lol (im working on a way to get him to reflect projectiles on his smack. still havent found a way)

good idea about the super armor on the AAA.  I also want his charge attacks to have super armor. (wickedly awesome) also, all the smash attacks will be more powerful

so its too robotic looking? ok thats something i can try to do. I was going for a slow, menacing Darth Vader-esque walk like the one he has in Twilight Princess. guess it didnt work like that. Ill play around. its hard cuz I made those animations from scratch.

o crap i forgot something. I made this while testing on brawl+.  that might be the reason for the balence issues.


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Kaye Cruiser on April 11, 2010, 09:36:49 AM
Meh, I'd like to think that most people play Brawl+ anyways. XD

Anyways, I personally think that his standing and walking animations should just be the same as his normal ones.

Also...The new moveset without the sword is nice and all but...Meh, it felt rather unnecessary. I thought that the whole point of this was a proper Ganon moveset with a sword. I don't even want the option to switch back to being swordless.

But that's just my picky nature, so don't mind it too much. It's pretty nice. :3


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: ShadowPaladen on April 11, 2010, 11:48:11 AM
Thanks for explaining down B for me....and what I meant by reverting to his old moveset is that when fighting with the sword he will occasionally act like he is fighting with a beam sword....I already understood that withought his sword the moveset was still changed.

I get what you were trying to do with the walk animation and it is a cool idea....but like I say it's too robotic and he shuffles his feet too fast....just try to make the motion look more fluid :)


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: songeflemy on April 11, 2010, 12:13:25 PM
Walk = ZOMBIE GANON!!!!!!!!!!!!


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Quicksilver on April 11, 2010, 12:32:04 PM
lol.
sexy screenshots any1?


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: renegade109 on April 11, 2010, 01:09:32 PM
update vid plz ;)

this looks pretty good so I might download it l8er


<btw, I got a new sig> (no one probably cares but oh well)


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Sanitys_Theif on April 12, 2010, 09:36:43 PM
Well pretty much everything I was gonna say was just said 0_o

Only exception is that Ganon should be slow and menacingly powerful, that's just how he is

His sidesmash should be his original, it fits better and the one you gave him now should be a hidden move for juggling purposes

His spin attack needs better animation, too many spins and he starts off facing the wrong direction, it's just 2 quick spins, right foot forward and crouching to start, spins forward and swings to the right, steps forward with left foot so it's right in front of his right, spins, steps forward with right foot, throw out 2nd sword swing

His neutral B is a cool idea, but like someone else said, it should be bigger, then you can either make it take a lot of time to come out but make it VERY strong, or you could make it come out quicker and make it average strength, and is there any way to add an explosion effect on an opponent when it hits? And could you change the charge animation for it to have him raise his hand above his head then throw it forward, that's how he does it in OOT

I just tried vertex hacking the sword but it froze, for some reason you can't export the model of the sword, whenever I do I get a warning stating an unhandled exception has occured even though it exports the file anyways so I can't really help there


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Quicksilver on April 12, 2010, 10:41:39 PM
i got the same error. odd.


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Sanitys_Theif on April 18, 2010, 04:14:36 PM
I'd also like to add that animations need some work overall, his neutral A combo is cool but the 2nd hit comes out too slow to be usable and he floats backwards after the attack is finished


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Triple Seven on April 20, 2010, 11:13:17 PM

EDIT

My original post concerned my desire to see the darknut sword lengthened to match it's hitbox/the original blade. Humorously enough, I managed to solve my own problem minutes after posting this. For those that would like to lengthen the sword to match its actual hitbox, here's what I did (excuse me if this is already common knowledge):

Open the FitGanonMotionEtc. in Brawlbox. Export the ModelData Brres. You'll get an error message, but just click continue. It will save. Now, using FortWaffles' model importer (and following the simple directions in the accompanying readme), change the scale of the sword to 1.5 (That was my first guess and it seems to match up perfectly. Lucky me). Save. (The first time I tried to save, it gave me an error and didn't proceed. The second time it gave me an error and saved properly) Now export the model from your new Brres file onto your Fitmotionetc (ignoring any errors) and Viola! After messing around with it, it seems to work fine, and despite the repeated error messages, I've thus far experienced no glitches or freezes of any sort. If anyone has any problems, let me know, and thanks again for making the sword available in the first place.


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Quicksilver on April 27, 2010, 10:25:03 PM
awesomeness 777. feel free to post the updated motionect and ill change the link in the OP to it.

im hoping to get the final psa out there asap. (WITH A WORKING AAA)

 im also juggling this with some stage hacks, sothe, and master cheif. ive only got a month of me having a wii left. so im trying to release all my works in progress


Title: Re: Gerudo Prince v1 beta RELEASE!!
Post by: Sanitys_Theif on April 29, 2010, 07:37:32 PM
Why what's happening in a month? Also after animations and attacks are done, he must be balanced too, although I think there's a place on smashboards where people balance PSAs out for the brawl codeset projects, IDK if it's started yet though


Title: Re: Gerudo Prince v1.1 UpDaTeD ReLeAsE!!!
Post by: Quicksilver on May 01, 2010, 08:10:57 PM
UPDATE!!!!! v1.1!!!!

check the OP!

both motionects have been edited as well as the .pac
its pretty damn close to perfect :)

ull see the changes for urself

enjoy everybody!!

(pst. walk, sword size, and AAA have been changed)


Title: Re: Gerudo Prince v1.1 UpDaTeD ReLeAsE!!!
Post by: Sanitys_Theif on May 02, 2010, 12:49:00 AM
UPDATE!!!!! v1.1!!!!

check the OP!

both motionects have been edited as well as the .pac
its pretty damn close to perfect :)

ull see the changes for urself

enjoy everybody!!

(pst. walk, sword size, and AAA have been changed)

You didn't have to give me credit you know but... uh if you want to then could you use this username instead? This is the one I want to keep, Akuma is an old one


Also I tried out the new set, it's coming along nice but here's a few things that need fixing:

-AAA combo only puts out 2 hits automatically, and the 2nd hit comes out way too slow for it to ever be useful
-Downtilt needs a longer hitbox on the 1st sweeping hit to match the swords length
-Uptilt needs less endlag so it can actually be used as a combo juggle move
-Upsmash, shouldn't this send people upwards? It sends people to the side, so it's more like just another sidesmash
-Sidesmash(regular swipe) has the beamsword sound effect on it again, and when you charge all the way it changes to the other one, so the max output of damage on the slash in 18%, and then on the full charged alternate it's 21%, so neither are good kill moves or good moves in general really, just let regular sidesmash stay as the swipe including when you charge it all the way and have the max damage be somewhere around 25%

Also you can interrupt this sidesmash way too early, so you can throw out 3 regular sidesmashes in a little over a second, needs fixing on that part too

-Sidesmash(Spin attack) - the first hitbox should make it so the second hit is inevitable, so make the first hit trip the enemy, other than that it's awesome, maybe make just a tad faster on the startup and give the first hit a little more range
-Sidesmash(explosion up-tilt) - Way overpowered, considering how fast it comes out it should have way less knockback and damage but good range

NeutralB special - A larger energy ball appears at the beginning for a split second, then it disappears, then he shoots out a small ball, fix that and maybe change the shooting sound to something different

DownB special - If you jump and do it, then don't touch anything so he stays in that one position, you can make him slide all over the stage slowly, it's funny but should be fixed, other than that LOVING IT, hit A right when you get hit and do an awesome counterattack or wait an extra second and do any other move

Grab Pummel - You can only do one and I can't tell what he's doing, Ganondorf is a beast, he should be bashing people with his knee

Grab Forward throw - AWESOMESS DO NOT CHANGE

Grab Back throw - needs less endlag because at low percentages the enemy will get up and hit you real quick, also, I think he should toss the enemy behind him then side kick them, it seems more his style, this makes him seem like a telepathic user, Ganondorf is a brute and shows it in most of your moveset but these grabs don't match him well

-Grab upthrow - needs less endlag for combo followups but pretty cool

Grab downthrow - he should shove the enemy's face into the ground or something similar I think, just opinion

This is getting real close to feeling legit though, keep it up and let me know what you think of my suggestions


Title: Re: Gerudo Prince v1.1 UpDaTeD ReLeAsE!!!
Post by: Quicksilver on May 02, 2010, 05:03:50 PM
ok sense ur still getting the beamsword sound effect, u didnt get the right .pac. i updated the OP after posting that replay on the thread. im pretty sure u need to redownload the new one.

yeah yeah. balence issues. bleh r)

ill balence if i get time. dont expect a balenced one for a while tho.

btw most of those problems u listed were intentional or unadvoidable (except the juggle moves.)


Title: Re: Gerudo Prince v1.1 UpDaTeD ReLeAsE!!!
Post by: songeflemy on May 02, 2010, 05:30:02 PM
UP smash should be longer. It's to me so far the best move in the moveset, and it needs more knockback also. You can interupt any grab you do, which I think is irritating, since I move right away after a grab only to find that it didn't do anything at all. When you do a charge, Ganon does some animation before going to the right one. Also when you crouch he stands up every once in a while. Sword version needs a new up B. Santiys theif has everything else.


Title: Re: Gerudo Prince v1.1 UpDaTeD ReLeAsE!!!
Post by: Sanitys_Theif on May 02, 2010, 07:54:04 PM
ok sense ur still getting the beamsword sound effect, u didnt get the right .pac. i updated the OP after posting that replay on the thread. im pretty sure u need to redownload the new one.

yeah yeah. balence issues. bleh r)

ill balence if i get time. dont expect a balenced one for a while tho.

btw most of those problems u listed were intentional or unadvoidable (except the juggle moves.)

I'll download the newer pac on tuesday, got a big test tomorrow that I need to study for right now and I don't get home until 10PM

And there's a place on smashboards where your supposed to be able to hand in your PSA and they'll balance it for the various code projects, IDK what's been going on with that lately though but it's something you might want to look into if all you have left to do is balance, I think there's few things you should fix but if you think it's fine then go for it


EDIT: Darknut Sword file link is broken


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UpDaTeD ReLeAsE!!!
Post by: AGFanProduction on May 08, 2010, 07:38:27 PM
The Gerudo patriarch has been reborn :ganon:

needs both the FitGanon.pac and the FitGanonMotionEct.pac   (BOTH THE .pac AND THE DARKNUT SWORD motionect HAVE BEEN UPDATED!)

FitGannon.pac:
[url]http://www.megaupload.com/?d=9RFWVBXI[/url] ([url]http://www.megaupload.com/?d=9RFWVBXI[/url])

and ur choice of swords for the fitmotionect (same moveset, just looks different):
[url]http://www.megaupload.com/?d=R0TTKO19[/url] ([url]http://www.megaupload.com/?d=R0TTKO19[/url])(Sword from Twilight Princess)
[url]http://www.megaupload.com/?d=UOAGNDPP[/url] ([url]http://www.megaupload.com/?d=UOAGNDPP[/url]) (custom made Darknut Sword)
Special thanks to Triple Seven for the sword resizing.

basicly its a new moveset that allows you to draw a choice of 2 diff swords, thus changing to a sword moveset that can be changed back by sheathing the sword.

[url]http://www.youtube.com/watch?v=HVdxAQZQbVk[/url] ([url]http://www.youtube.com/watch?v=HVdxAQZQbVk[/url])
^VIDEO   :o

fixed:
([url]http://i79.photobucket.com/albums/j138/steves_02/sizematters3.jpg[/url])
([url]http://i79.photobucket.com/albums/j138/steves_02/sizematters2.jpg[/url])
([url]http://i79.photobucket.com/albums/j138/steves_02/sizematters5.jpg[/url])

Hey I like this Ganondorf sword  :)
I have a Question:
what can I do if Want to use The Melee Sword only in the D-Taunt?
I don't want the Moveset I just want the Sword in his D-Taunt
What can I do?
Reply Please!


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UpDaTeD ReLeAsE!!!
Post by: Kaye Cruiser on May 08, 2010, 08:41:56 PM
Probably just switch the model and textures in Ganon's FitMotion. o_o


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UpDaTeD ReLeAsE!!!
Post by: Quicksilver on May 09, 2010, 12:37:22 AM
UPDATED OP!!!!

i LOVE how it is now.    :af:

i plan to depower the AAA a smidge tho and add super armor to the Nair.



Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Hackingstar on May 14, 2010, 08:51:11 PM
Awesome! just awesome! Althoough, i think it would be even better if Ganon was able to draw out one sword, put that one back. Then draw out the other. That would be better. Just sayin. :af:


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Innocent Ghost on May 16, 2010, 03:51:58 PM
Out of curiousity, is Ganon's Down B with this PSA supposed to do anything besides making you invincible for a second or so, then leaving you stuck in that move pose until you attack or get attacked? Just wondering. The PSA is awesome, that being the only real flaw I can find. :)


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Lord_of_D: on May 16, 2010, 04:14:10 PM
so...this is a ganondorf sword moveset? and he can swap from his original style to the sword style?


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: lYIaXeD OuT on May 16, 2010, 08:45:56 PM
this is really awesome but can u make it so he doesnt flail his sword around like a homo?


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: lYIaXeD OuT on May 17, 2010, 06:30:59 PM
What does the Down B move do? he just stays frozen?


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Nuke on May 18, 2010, 10:23:09 PM
What does the Down B move do? he just stays frozen?

Its A Combo Move... After Pressing down B u have to press AA... at the end if u dont press anything else ur untouchable.... If done right it can avoid any final smash. :af:

Awesome Ganon PSA. Ive Been Looking For A Good Ganon with a sword for a while.


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: UprightBass on May 20, 2010, 07:40:45 PM
You should have kept Ganon's spike.   :>.>:


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Quicksilver on May 20, 2010, 08:54:23 PM
fyi version 1.3 is coming out soon. ive listened to alot (not all) of your critiques and i think most of you will be happy with it.  will come with a vid and some bonuses :-p


^HYPE!!


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Nuke on May 20, 2010, 10:43:38 PM
The Spike would be nice...


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Lord_of_D: on May 21, 2010, 11:02:33 AM
i played it, and i really dont liked it, but well, is just an opinnion, also good job :angel:


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Quicksilver on May 22, 2010, 10:17:42 PM
no i get u lord_of_hell. the last 1 was rushed release. it was cool, but it wasnt really fun to play as. the next update will fix all that.


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: UprightBass on May 23, 2010, 12:27:11 AM
Can't wait for the next update then.  :af:       If it sucks I'll rape you


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Orphan on May 23, 2010, 07:21:11 AM
is this the sword ganon when you can take out/put away his sword with his taunt?


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: UprightBass on May 23, 2010, 11:36:28 PM
is this the sword ganon when you can take out/put away his sword with his taunt?
Yeah.


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Orphan on May 24, 2010, 03:49:55 PM
his down B is crippled


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Hackingstar on May 24, 2010, 03:52:25 PM
his down B is crippled

It's a combo move. after you press down b, press a quickly.


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Orphan on May 24, 2010, 09:05:10 PM
oh....
i hope its a good move   :D


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Hackingstar on May 25, 2010, 04:18:43 AM
oh....
i hope its a good move   :D

Believe me, it is.


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: kazoka122 on June 01, 2010, 10:29:15 PM
I have a question...im just wondering but does anyone notice ganon's face glicthing when u use a different model on him or is it just me =/?


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Nuke on June 01, 2010, 11:58:20 PM
I have a question...im just wondering but does anyone notice ganon's face glicthing when u use a different model on him or is it just me =/?

i havnt really noticed...


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: kazoka122 on June 02, 2010, 08:52:58 PM
well it happens to me =/


Title: Re: Gerudo Prince v1.2!!!!!!!! NEWWW UPDATE!!!
Post by: Nuke on June 03, 2010, 12:06:55 AM
well it happens to me =/

Do u mean texture? :srs:


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: STANirvanaIND on June 06, 2010, 07:13:17 PM
Just thought I'd mention Quicksilver, you have FitGanonMotionEtc.pac misspelled as FitGanonMotionEct.pac on the first post.  You may want to fix this as it casuses a LOT of glitches if its on your card like this...I was trying to figure it out for a while.  Otherwise great hack!


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: Quicksilver on June 06, 2010, 08:48:35 PM
gracias.

enjoy!


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: Hackingstar on June 07, 2010, 10:35:50 AM
Umm..Quicksilver. It still would be nice if Ganon was able to draw out Both swords one at a time. Like, you pull out the Twilight blade, put it back. then draw out the darknut sword. That technique would be much more interesting. Just saying.  :af:


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: UprightBass on June 08, 2010, 04:04:55 PM
    Still no spike.  :srs:

And your older versions grab when you do a forward throw the opponent gets stuck under you and that's a great combo because you can use your up smash and own them.   :>.>:


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: ADJSonic on June 08, 2010, 04:49:07 PM
Auto Protect detected that the dl u sent out had a virus on it.
New DL please.

P.S. This is AWESOME!!!


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: Quicksilver on June 08, 2010, 09:45:20 PM
a virus?
*shrug*
try again and see if it detects again. its megaupload so its probably just one of the advertisements being [censored]-ish. try again, there will be new advertisements, and hopefully, no viruswhateveryousaid.

dude i gave him a 300 degree non-sword F air with x2 hitlag.  thats pretty damn close to a spike.

and just cuz u said something, I put spike hitboxes at the start of the vAir. :)

more feedback plz!!!


(and btw, its impossible to draw two swords. he only has 1 spare artical to replace. until someone figures out how to replace external graphic effects, theres a limit of how many models we can inject and sucessfully spawn via PSA)

 


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: Hackingstar on June 09, 2010, 07:31:51 AM
Oh. w-well for the very lot of information..buddy.  ;D


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: SiLeNtDo0m on June 09, 2010, 10:48:10 AM
Best Ganon hack?  I think so.  Is it possible to use the Darknut sword with the new 1.3 Gerudo Prince?


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: Nuke on June 10, 2010, 01:58:45 PM
I like the new spike... Has been very useful lol...


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: Quicksilver on June 25, 2010, 01:28:17 AM
hey boys and girls.

after an obsessive amount of complaints, im gonna release a version of this with a SIMPLE and BORING and NORMAL walk animation. lol

ill get to it early next week.

peace out

-S


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: Nuke on June 25, 2010, 02:45:28 PM
Y not use it as an entry?


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: flammable on June 25, 2010, 02:46:10 PM
YESZ


Title: Re: Gerudo Prince v1.3!! ITS FINALLY HERE OMGEEZY!!
Post by: JuanMKnight on July 01, 2010, 09:42:52 AM
The walk animation is from Samus intro? (Just curiosity).
I dont know why but he is totally WAR!!!


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Quicksilver on July 15, 2010, 03:08:03 AM
UPDATE! COME AND GET IT!


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Hackingstar on July 15, 2010, 07:54:39 AM
freezing errors? that can't be good  :(. i think i'll just wait till the final version is released and just deal with v1.3 for now


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Quicksilver on July 16, 2010, 03:20:40 AM
@ hackingstar: dont blame you

I just remembered that Im going away this weekend. ull have to wait till next week for the 1.5 .
 (btw, already fixed the freezing error. no need to panic just yet :-p )

all i have left to do is tidy up some stuff, adjust some hitboxes, and SOMEHOW find out how to make him reflect projectiles.


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Hackingstar on July 16, 2010, 06:47:38 AM
@ hackingstar: dont blame you

I just remembered that Im going away this weekend. ull have to wait till next week for the 1.5 .
 (btw, already fixed the freezing error. no need to panic just yet :-p )

all i have left to do is tidy up some stuff, adjust some hitboxes, and SOMEHOW find out how to make him reflect projectiles.


Uh yeah dude im not rushing you fyi. so just take all the time you need and...enjoy your awesomeness  ;D.


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Nuke on July 16, 2010, 08:19:57 AM
If you did search you would see that I said this in another similar topic:
Quote
You need to put in a Defensive Collision. Set the value of Parameter 0 to 3, Parameter 1 to 0, and Parameter 2 to 2.

It should look like this: Defensive Collision: 0-3, 0-0, 0-2.

If that doesn't work, try looking at this: [url]http://kittycorp.freecp.net/index.php?topic=3067.0[/url] ([url]http://kittycorp.freecp.net/index.php?topic=3067.0[/url])



Hope Tht Helps...


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: irishladdie727 on July 21, 2010, 03:53:30 AM
Just gonna let you know, I KO'd Jigglypuff in one hit with the sword's forward smash... in Brawl +.  That shouldn't happen.  Just tone the damage percentages down on some of the new moves, the neutral b energy ball's a little cheap too.  Speaking of the Energy Ball, in Ocarina of Time, when they hit you I remember they had this awful electricity effect.  Instead of giving the energy ball such ridiculous knockback, how about giving it a stun effect like Zero Suit Samus' paralyzer (neutral b), along with some particle effects showing electricity?  It would differentiate it from the super scope more, and make Ganondorf less of an untouchable ubermensch.  He'd still have a useful projectile to stop approaches, but it wouldn't be able to KO, so he'd still have to rely on Melee to finish opponents.  Other than the balance stuff, this is a GREAT job you've done, easily my favorite PSA.  Keep up the good work.

P.S.  I'm not a tournament player AT ALL.  So when I say the moveset needs more balancing, it's because he's still very noticably overpowered even to an untrained eye.


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Quicksilver on July 24, 2010, 02:21:27 AM
I honestly really appreciate the feedback. :)

ok well im really really behind schedual with this but it is SO close to done. after 1.4 being [censored]...(well lets face it, no one downloaded it. lol) ive chosen to perfect the next version instead of uploading crappy versions with minor changes.

I've changed ALOT, and added many new things. I dont want to give too many spoilers yet because theres still work to be done, so it might be alittle longer till the release. I PROMISE I'll get it done!

I'm on my penultimate step of making the vB w/o sword reflect (i figured it out! it just takes a really really long time to do), and finishing up some moves.

Ive altered almost all of the moves in some way or another. Many of them Ive just reworked or tweaked to either balence them or make them more fluid to play as/ with. Others, I've flatout redone. Ive also added many new moves as well. I'll explain more when I reveal, dont worry.

I'm on my 2nd to last step, then its just a matter of final balencing ajustments and a day of testing/ tweaking.

just wanted to post this to let eveyone know im still alive and i havent forgotten about this moveset.

P.S. the final will come with a choice of 3-4 different swords to chose from. XD

Keep on Brawl'n
-S


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Nuke on July 24, 2010, 11:02:47 AM
Sounds Promising... Keep Up The Good Work...


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: flammable on July 24, 2010, 11:10:52 AM
P.S. the final will come with a choice of 3-4 different swords to chose from. XD
dunt forget beyond's soul edge and red lightsaber and my crappy garland sword


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Quicksilver on July 24, 2010, 11:44:10 AM
@ flammable

ooh! good idea! I forgot that people have been modding my Ganon. I guess I'll have even more to include now!


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Hackingstar on July 26, 2010, 11:29:02 AM
Hey QuickSilver when you said v1.5 will be released next week...idk i think next week is over with and its another week so...whats going on dude?


Title: Re: Gerudo Prince v1.4!! UPDATE!! Almost there; read 4 more info!
Post by: Quicksilver on July 27, 2010, 03:46:58 PM
@ hackingstar
read the post on the last page. i explained that I was making it perfect before the final release. i understand the frustration, I just can't help it. its hard to gague time on projects like this because what seems like easy stuff can sometimes take a long time.


on that note:

GOOD NEWS EVERYONE!!!!
(http://i79.photobucket.com/albums/j138/steves_02/goodnewseverybody.jpg)

I'm DONE with the moveset! did you hear me!??? D-O-N-E, DONE!!!! :kdance:

soooo, why no download yet? well thats because I'm doing the following:
fixing the darknut sword
adding more swords  *
making a vid
getting screenshots
and playtesting to double check the balence with friends

* if you have suggestions for swords NOW is your chance!!!
heres what you must do:
 tell me the sword's name (correct spelling)
 what its inspired from/ what game its from
 give me a picture or two
 and post it here on this forum!

-if you want me to use a sword from a pre-existing Ganondorf hack/ any other Brawl file, please send me the Download link in addition to the other fields.

-if you make the sword yourself, give me the name and tell me its your own vertex hack.

sword requests will be up for 2 days!! (3 if you guys are lazy and i dont get enough  :P). not all entrys will be included, only those that I agree with. all are welcome to post. follow the template I have given below.

FYI heres the current list of swords done by me!!!!!! :af:
Darknut
(http://i79.photobucket.com/albums/j138/steves_02/sizematters5.jpg)


Twilight Blade
(http://i79.photobucket.com/albums/j138/steves_02/Copyofal_090629_1747binout-1.jpg)


The Gurgurant
Inspired by Arthurian mythology. Gurgurant was a cannibal whose son was slain by a giant who in turn came to be slain by Sir Gawain.  The name fits the blade's role in Fire Emblem: Path of Radiance, as it is weilded by the brutally socio-Darwinistic, fatalisticly hubristic, totalitarian, and viciously sadistic King Ashnard. The blade itself is only weildable by himself or Sir Greil (Ike's father), in that only they posses the skill and strenth to weild it. However, they have not met Ganondorf, whose brute strength and sadistic tendencys mirror those of the blade's master. much like the Darknut sword, Ganondorf has no problem weilding this two handed broad sword as if it were a longsword.
 (http://fc02.deviantart.net/fs12/i/2006/300/7/0/Ashnard__s_Sword__The_Gurgurant_by_Hyric_the_hunter.png)
(http://www.fireemblemwod.net/smash/img/Ashnard_Trophy.jpg)


Amiti

Sword of the House of Crimea. This sword is passed down along the Crimean royal family. In Fire Emblem: Radiance Dawn, the blade is only weildable by Princess Elencia and her uncle, Renning (as well as Mia, Zihark, Stefen, and Lucia). While a beautifully crafted blade, this sword is but a sword, and nothing more. Therefore, sense it brooks no intrusion on divinity or quintessence, there should be nothing stopping the ruthless Ganondorf from seising this slim sword from the cold corpse of a royal Crimean. mwahahahaha
v Elencia weilding Amiti
(http://images1.wikia.nocookie.net/__cb20080726212516/ssb/images/f/fb/Elincia_Trophy.jpg)


Ettard
A sword blessed by the goddess herself. This blade can cut through even devine impenetrable armor. The Black Knight weilds this blade, along with the same inpenetrable armor blessed by the spell of "Mantel" which the blade is designed to cut through. The only other sword that can duplicate this feat is the blessed sword, Ragnell. The Black Knight willingly gives the blade to Sir Greil upon their final battle to even the fight. Fully aware of the implications of his actions, Greil decides to fight without it due both to his penance of lacerating his right arm to prevent future violence, and as a directive for his son, Ike, to avenge his death and give the Black Knight the worthy adversary he deserves. Ike thus reclaims the blade and honors the Black Knight with the honorable death he has been seeking; to duel the ultimate opponent (SPOILER! and to complete his life's directive of finially confronting his master in a final duel (Ike earns the place of the Black Knight's master through both his bloodline and his exploits in Radiant Dawn)
Later, in the climax of Radiant Dawn, Ike and Micaiah's forces confront the goddess Ashera's forces, all of whom are blessed with invincible armor by the spell, Mantle. In order to not put all the pressure on Ike and Zihark, with their blessed blades Ragnell and Ettard (willingly given by the Dark Knight upon his death), Yune, the goddess of chaos and life, blesses the entire party's weapons to the same calibur of Ettard. Thus, this blade is, in every manner, a "God Slayer".
     Ganondorf, being blessed by the goddess of chaos herself (known as Din in his universe), Ganondorf is fully capable of weilding this blade. (BTW, this will help for those who wish to use the vertex hack making Ganondorf the Black Knight  ;) )
v The Black Knight weilding Ettard
(http://images1.wikia.nocookie.net/__cb20080726224138/ssb/images/7/7d/Black_Knight_Trophy.jpg)
(http://i79.photobucket.com/albums/j138/steves_02/Copyofragnelbeamsword.jpg)




Siralamos
a sword of no importance that has no interesting origin. It is featured in SSE.
(http://i79.photobucket.com/albums/j138/steves_02/ALTBEAMSWORD-1.jpg)


Ones done by other people:
(blank as of now)



  


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: Nuke on July 27, 2010, 05:24:38 PM
Wow Epic.... Awesome Stuff Quicksilver...


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: ADJSonic on July 27, 2010, 07:28:27 PM
I have one sonic's sword from sonic and the black knight.


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: Hackingstar on July 27, 2010, 07:52:23 PM
So...im seeing that the final version (at least 1.5 is what you said would be the final version) will be released thursday? (exactly 2 days later)


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: Quicksilver on July 27, 2010, 08:15:08 PM
@ hackingstar, no. In a perfect world, it would be friday. but I can't guarentee that. monday at the latest (might not have all the swords by then but whatever)


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: Hackingstar on July 27, 2010, 08:24:03 PM
Alright then. hey. anyone know how to put up that devil fire eye burning emoticon?


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: Quicksilver on July 28, 2010, 01:26:12 AM
 :rage:
(press preview then click [more] under the smiles


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: ZenBridger on July 28, 2010, 02:05:07 AM
I'm a long time lurker, and big fan of this entire PSA. Great job, Quiksilver!
That being said, just a note, but the Black Knight's sword is actually named Alondite. SSBB just got the info mixed on the trophy. The Ettard is one of Ike's weaker Prf weapons.

That being said, I would like to make a rather unusual sword request:

Oxi Clean
Meant to be used with the awesome Billy Mays Ganon here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=326&DiplayName=Billy%20Mays

(http://i253.photobucket.com/albums/hh58/ZenBridger/Random%20fun%20stuff/productimage.jpg) or (http://i253.photobucket.com/albums/hh58/ZenBridger/Random%20fun%20stuff/productimage-1.jpg)

I know this is definitely not a proper sword, but it would be supremely awesome to have him wield either a gigantic tube or spray bottle of Oxi Clean. It would definitely make my Brawling experience  :af:


Title: Re: Gerudo Prince; choosing swords for final. 2 DAYS LEFT TO ENTER!!! read for info!
Post by: ADJSonic on July 28, 2010, 07:05:38 AM
i meant sonic's sword.


Title: Re: Gerudo Prince 1.5 (final)
Post by: Quicksilver on July 28, 2010, 09:39:22 PM
I realized how stupid it was to wait on releasing when it was already done. the swords are still going to be done, but in the mean time, enjoy the final version of this moveset.

HOLY CRAP THIS TOOK FOREVER TO MAKE! :patrick:


tell EVERYONE you know!

-S


Title: Re: Gerudo Prince 1.5 (final)
Post by: Quicksilver on July 30, 2010, 02:58:27 AM
WOW!

so i uploaded an old model of the Darknut Sword in the final version for the last 2 days. crap! lol.

i fixed it all.

that means that 171 ppl think that the beta [censored]y version of the Darknut sword is the final.

smeh, whatever.

Feedback would be helpful.

ADVERTISING WOULD BE EVEN MORE HELPFUL!!!!

im out,
-S


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: milliondollar mistake on July 30, 2010, 06:59:05 PM
I have a great idea! how about links feirce deity sword. Or maybe gray foxs sword.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: irishladdie727 on July 30, 2010, 07:24:19 PM
WOW!

so i uploaded an old model of the Darknut Sword in the final version for the last 2 days. crap! lol.

i fixed it all.

that means that 171 ppl think that the beta [censored]y version of the Darknut sword is the final.

smeh, whatever.

Feedback would be helpful.

ADVERTISING WOULD BE EVEN MORE HELPFUL!!!!

im out,
-S

It's not nearly as messed up as it was before, before the darknut sword was this odd mishmash of all of the swords that looked hilarious.  It's the right shape now but there's no texture, it's just block red color.  Really like the updates though.  He feels really well balanced now, the happy medium between [censored]ty vBrawl Ganondorf and the unbeatable Ganondorf from previous versions of this PSA.  GREAT job on the new neutral b animation.  Looks awesome. :af:


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: dfox20 on July 31, 2010, 01:26:06 AM
if you are still taking requests, try using the starfang from dragon age origins. http://dragonage.wikia.com/wiki/Starfang_(Greatsword)

http://media.photobucket.com/image/starfang%20dragon%20age/nemesiswontdie2/250px-StarfangGreatSword2.png

if u need any more pictures just message me and ill send them as soon as i can, if you dont got time for adding this sword i understand, great job on the psa!


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: giygue on July 31, 2010, 01:38:33 PM
Ganondorf's melee sword...that is all.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: Quicksilver on August 01, 2010, 01:30:41 AM
wait.... red block? no textures? what??
lol. im not having any problems with the darknut sword as of now. would u mind sending me a screenshot? are ur sure ur using the one from after the update.

i like these suggestions. i havent started working on them (well i have Ashnard's Garguarant done). I'll get to them once i give some of my other projects some attention for once.

post any cool screenshots/ videos here if u feel like it.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: TwilightPhoenix0402 on August 01, 2010, 03:15:25 AM
Well I am not sure if anyone else noticed this or if it is just me but at times during the match my Twilight Blade changes colors. The color changes isn't instant though. It seems as though it slowly progresses to the color. It changes back to normal when I put on the shield though.

We have this glorious golden color
(http://i142.photobucket.com/albums/r90/BIGDAWGV9/al_100801_0548binout.jpg)

This beautiful purplish pink color
(http://i142.photobucket.com/albums/r90/BIGDAWGV9/al_100801_05491binout.jpg)

and my personal fav that I got only once :( It makes it seem as though the Twilight Blade is corrupted by his evil
(http://i142.photobucket.com/albums/r90/BIGDAWGV9/al_100801_0549binout.jpg)

I also got a very ugly dark brown color but I only got it once and was in training when I got it so I couldn't take a snapshot.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: Quicksilver on August 01, 2010, 06:01:30 AM
yay someone noticed ^_^

its actually always been a feature of the Twilight Blade. it changes color depending on the lighting effect that it experiences. when you hit an enemy, or when you get hit, it will change color. i took this into account when I made his AAA so that his sword would turn red on the last one. its not that noticeable.
btw, try breaking ur sheild with the sword out. :-p


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: BlazingBarrager on August 01, 2010, 03:51:36 PM
Yeah I noticed it to. Also I noticed that his throws don't do anything and some of his attacks won't connect. Is there an explanation for that?


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: TwilightPhoenix0402 on August 01, 2010, 04:04:44 PM
Really? His throws do something for me. The only problem that I encountered with the grab is that I cannot pummel my opponents multiple times. Usually only once. I know what you mean when some of the attacks do not connect. The only attack that I truly have trouble connecting is his up smash. BTW I found the other colors Quicksilver

Full purple
(http://i142.photobucket.com/albums/r90/BIGDAWGV9/al_100801_0550binout.jpg)

Full white
(http://i142.photobucket.com/albums/r90/BIGDAWGV9/al_100801_18481binout.jpg)

the epic Blood Red
(http://i142.photobucket.com/albums/r90/BIGDAWGV9/al_100801_1847binout.jpg)

and the less bloody blade
(http://i142.photobucket.com/albums/r90/BIGDAWGV9/al_100801_1848binout.jpg)[/spoiler


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: zeno503 on August 06, 2010, 08:06:09 AM
I still like using the Nightmare ganon by Beyond You so could you make one with the Nightmare sword please? I kind of tried doing it myself but when I plug it in the textures won't show so I'll just leave that up to you.
(http://img31.imageshack.us/img31/4853/al1007021052binout.jpg)
Here's a link to the download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8776&DiplayName=Nightmare%20Ganon (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8776&DiplayName=Nightmare%20Ganon)


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: amount18 on August 16, 2010, 02:00:44 PM
I still like using the Nightmare ganon by Beyond You so could you make one with the Nightmare sword please? I kind of tried doing it myself but when I plug it in the textures won't show so I'll just leave that up to you.
([url]http://img31.imageshack.us/img31/4853/al1007021052binout.jpg[/url])
Here's a link to the download: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8776&DiplayName=Nightmare%20Ganon[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8776&DiplayName=Nightmare%20Ganon[/url])


I would also like this.  Also, Sigma's lightsaber/moves would be awesome.  Great job!


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: Hollow on August 16, 2010, 02:07:23 PM
Have you ever given Ganon a different Final Smash? Or know anyone who has?


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: kiro on August 30, 2010, 02:55:43 PM
In his idle animations he doesn't seem to sit still. He seems to float around above the floor when his feet should remain static.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: Quicksilver on August 30, 2010, 07:09:15 PM
Actually, I just started my 1st simester of college life. thus, i dont have access to any of the files i have at home. i wont be able to update/ fix/ whatever untill late november.

ill still produce updates about other projects that can be done without any of my files/ tools.

doesnt it say something about super smash brothers that like everyone loves it no matter where u are? ^_^


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: (gabriel/joao)wojwicz on October 06, 2010, 01:51:52 PM
Hey man, one thing, the sword is getting pallets from the CPU/Other character and much other things on the round, I tried to put Dark Nut and the same and worst, it keeping appearing black big pixels at the screen, according with ganondorf idle movement/attack.
Well, this is what happening (on Dolphin and Riivolution):
Here is a LOT of examples of this pallet glitch (13 Examples):
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-2.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-3.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-4.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-5.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-6.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-7.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-8.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-9.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-10.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-11.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-12.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-13.jpg)
(http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-14.jpg)

Most of times, this happens when you got an hit, any type, or only the character and EVEN the pause on the training mode!
Most of the characters contain a white sword, but with pink border/shade.
Any help?


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: ZenBridger on October 06, 2010, 09:39:51 PM
The posts above actually explain this exact phenomenon that you speak of.

I'm fairly certain that's not a glitch, but rather intentional.
If I'm wrong, and your pictures are indeed a glitch, oh well, it's only a palette problem.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: irishladdie727 on October 07, 2010, 06:10:15 PM
Hey man, one thing, the sword is getting pallets from the CPU/Other character and much other things on the round, I tried to put Dark Nut and the same and worst, it keeping appearing black big pixels at the screen, according with ganondorf idle movement/attack.
Well, this is what happening (on Dolphin and Riivolution):
Here is a LOT of examples of this pallet glitch (13 Examples):
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-2.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-3.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-4.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-5.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-6.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-7.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-8.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-9.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-10.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-11.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-12.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-13.jpg[/url])
([url]http://i867.photobucket.com/albums/ab234/gabrielwoj/RSBP01-14.jpg[/url])

Most of times, this happens when you got an hit, any type, or only the character and EVEN the pause on the training mode!
Most of the characters contain a white sword, but with pink border/shade.
Any help?


This is the glitch I was talking about earlier.  The darknut sword textures itself with the body texture of whoever you're fighting.  It looks really weird.  I've tried deleting the Darknut sword and redownloading numerous times but it keeps happening.  I have no idea what would cause this sort of thing.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: Anti-Sora on December 05, 2010, 07:48:19 PM
sweet


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: milliondollar mistake on December 08, 2010, 10:10:36 PM
Why would you bump a thread that has been dead for over 2 months?

Stop trollin' on peoples threads.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: Anti-Sora on December 13, 2010, 10:57:28 PM
Why would you bump a thread that has been dead for over 2 months?

Stop trollin' on peoples threads.

first of all i didn't know how old this thread was. Second of all instead of a giving a 1 essay worth of good constructive criticism i applied it all to one word for a boost. Third of all you are trolling for even being on this topic and last it isn't any of your concern so i would very nicely appreciate it u get over it.


Title: Re: Gerudo Prince 1.5 (final) - errors fixed
Post by: Iris on January 05, 2011, 08:03:15 PM
This is my favorite PSA for Ganondorf. Nice work quicksilver!