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Help & Tutorials => Help => Topic started by: ??? on March 24, 2010, 05:52:10 PM



Title: Replacing a Character with another?
Post by: ??? on March 24, 2010, 05:52:10 PM
Simple question.

How would I go about replacing R.O.B with Marth?

So he has the same moveset and everything?


Title: Re: Replacing a Character with another?
Post by: Mr.Weegee on March 24, 2010, 06:09:48 PM
You would model swap Marth's costumes over ROB's, then export MiscData[0] from FitMarth.pac (the first one you see), replace ROB's MiscData[0] with it, and then export AnimationData[0] from FitMarthMotionEtc.pac and replace ROB's with it.

There's still a moderate chance of freezing.


Title: Re: Replacing a Character with another?
Post by: ??? on March 24, 2010, 06:21:12 PM
Thanks o.o


Title: Re: Replacing a Character with another?
Post by: ??? on March 24, 2010, 06:43:35 PM
Didnt work... e.e Oh well.


Title: Re: Replacing a Character with another?
Post by: Mr.Weegee on March 24, 2010, 06:46:16 PM
You might also need to either add bones to the model and remove all traces of calling up perosnal GFX.


Title: Re: Replacing a Character with another?
Post by: ??? on March 24, 2010, 07:00:32 PM
Eh thats a bit beyond my know how. x.x


Title: Re: Replacing a Character with another?
Post by: DAO_Ibuki on March 28, 2010, 07:19:34 AM
the model you want replace ..mmmm...have more bones of the original model? it is the rule number one, if the new model no have more bones of the model original, the game frezze an sound a greath an popular , BEEEEEEPP,xD i replace olimar for pokmntrainer ....it not frece it works perfect i very happy for that