Title: Do hit boxes follow the bone?? Post by: Funzy <3 on March 24, 2010, 08:23:33 PM In brawl box when you make an animation say Zss ftilt if i made her leg stretch out lets say like forward would the hit box follow the bone its originally on or stay in its usual spot?
Title: Re: Do hit boxes follow the bone?? Post by: lYIaXeD OuT on March 25, 2010, 11:38:11 AM i think i know what ur saying. If you make a bigger hit box for an attack it does NOT
Title: Re: Do hit boxes follow the bone?? Post by: lYIaXeD OuT on March 25, 2010, 11:41:22 AM i think i know what ur saying. If you make a bigger hit box for an attack it does NOT follow the bone. for example. theres a PSA out called awesome falcon. its for cpt falcon. it makes it so his arial attacks can hit u from hyrule castle length apart. and does 999 dmg. anyways. even though he can hit u from across the stage. his knee (forward arial A) doesnt stretch to where he is. only the hit box does.
Title: Re: Do hit boxes follow the bone?? Post by: dingo on March 25, 2010, 01:13:08 PM I'm not that experienced in PSA but I'm pretty sure that if you want a hitbox to follow a bone, it will be attached to wherever that bone is as long as you put a hit box on a bone and for however many frames you set it to before you terminate collision.
First pic is ZSamus' leg bone with ID in BrawlBox BoneID is 62 (http://i975.photobucket.com/albums/ae232/dingoberriz/zamus.jpg?t=1269544259) Second is converting ID into hex using windows Calculator (http://i975.photobucket.com/albums/ae232/dingoberriz/calc.jpg?t=1269544033) Last is how the hitbox follows the bone for her Dash Attack (http://i975.photobucket.com/albums/ae232/dingoberriz/zamuspsa.jpg?t=1269544311) Bone 3E, 3F and 40 are her leg, knee and foot. The hitbox stays on the bone until you terminate collision. I hope this helps and makes sense. If I said anything wrong feel free to correct me. Title: Re: Do hit boxes follow the bone?? Post by: Funzy <3 on March 25, 2010, 03:01:43 PM Omg thenk you btw the strestch thing was just an example not an actual project XP
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