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Help & Tutorials => Help => Topic started by: Thomasco2013 on December 31, 2013, 05:07:03 PM



Title: Character rel editing
Post by: Thomasco2013 on December 31, 2013, 05:07:03 PM
So here's my problem, I had two mods  with motionetc files on one character, I know that it be impossible to have them both at the same time with the files, so would it be possible if a rel was used to use a Marth based mod on Bowser? How would I do this for any mods based on any character to another?


Title: Re: Character rel editing
Post by: Blueyoshi005 on December 31, 2013, 06:33:28 PM
Fortunately there are already .rels for Marth over almost every character, here's a link to them:
 https://www.dropbox.com/sh/7sgne29ut1wjlnh/D0o5K05N90 (https://www.dropbox.com/sh/7sgne29ut1wjlnh/D0o5K05N90)
You'll also need to add the codes for the character you're replacing to your RSBE01.gct.
As for the mods based on any character, right now there's .rels to port Marth, Ike and Link over almost every other character, I'm not sure how to make .rels though.


Title: Re: Character rel editing
Post by: Thomasco2013 on December 31, 2013, 07:34:34 PM
So let me be sure, using the code, and using accompling rel, I can put any character originally for Marth on any other character by renaming it Fit(Char)XX?

Also, if there is rels for other characters like Link, can you like the URLs?


Title: Re: Character rel editing
Post by: SonicBrawler on December 31, 2013, 07:41:31 PM
http://forums.kc-mm.com/index.php?topic=53347.0 (http://forums.kc-mm.com/index.php?topic=53347.0)

rels are here


Title: Re: Character rel editing
Post by: Thomasco2013 on December 31, 2013, 07:46:56 PM
Thank you! Thank you both!


Title: Re: Character rel editing
Post by: Blueyoshi005 on December 31, 2013, 07:52:58 PM
No problem ^^


Title: Re: Character rel editing
Post by: SonicBrawler on December 31, 2013, 07:56:13 PM
no prob