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Help & Tutorials => Help => Topic started by: Rosetta-Hime on February 08, 2014, 09:26:23 PM



Title: 2 things...
Post by: Rosetta-Hime on February 08, 2014, 09:26:23 PM
1. How can you make it to where only Popo is the always the on the player controls?
2. When ever I replace animations, the name of the .chr0 always changes to <null>. If I rename them, they look fine, but I'm just curious why it does tht. Thanks if you can help with either of those 2 problems


Title: Re: 2 things...
Post by: MarioStar+ on February 10, 2014, 11:33:09 AM
Sorry, I did not catch your first question. Do you want to play only as Popo (No Nana) or what?


Title: Re: 2 things...
Post by: Large Leader on February 10, 2014, 01:17:49 PM
1. How can you make it to where only Popo is the always the on the player controls?
2. When ever I replace animations, the name of the .chr0 always changes to <null>. If I rename them, they look fine, but I'm just curious why it does tht. Thanks if you can help with either of those 2 problems

1. I don't really think so. You can have an independent Popo code. But not that, I don't think so.
2. Where does this occur? In the FitPopoMotionEtc or the FitPopo.pac


Title: Re: 2 things...
Post by: Rosetta-Hime on February 10, 2014, 01:37:26 PM
1.  I want polo and Nana both, but I want nana controlled by AI and popo controlled by P1
2. FitPopoMotion.pac


Title: Re: 2 things...
Post by: Large Leader on February 10, 2014, 01:59:33 PM
1. No idea. Afaik that can't be done. That's something that Dantarion or PhantomWings might know about.

2. That's weird. Never happened to me, and I'm using 0.68b


Title: Re: 2 things...
Post by: Rosetta-Hime on February 10, 2014, 02:01:52 PM
1. Wait never mind, I think I found a work around. I'll let you know if it turns out ok.
2. Eh, oh well. It's just a hassle to rename the animations after being replaced. But whatevs.