Title: SFX Help Post by: thesmashdude on May 12, 2014, 02:11:21 PM I have tried SFX hacking with Sawndz and Super Sawndz and both don't work. I am using the Super Smash Bros Silver pack and I am trying to put the announcer voice and SFX for Megaman over Ness, Lloyd Ivring over Wolf, and Megaman X over ROB. I use Gecko OS 1.9.3.1 to load these hacks. What I am doing is putting the voice for the character using Super Sawndz (which is easier for me to use), save it, and put the smashbros_sound.brsar in the sound folder of my SD card. Am I doing anything wrong?
Title: Re: SFX Help Post by: Makarew on May 13, 2014, 04:55:27 PM Do you have the Soundbank Replacement code?
Title: Re: SFX Help Post by: thesmashdude on May 14, 2014, 04:30:35 AM Nope
Title: Re: SFX Help Post by: Makarew on May 14, 2014, 07:21:39 AM Code: Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion] Open your .brsar in Super Sawndz MOD Replace your desired SFX Highlight the sound group you'd like to export Click "Create sawnd" Put your .sawnd file in: private/wii/app/RSBE/pf/sfx Note: Your .sawnd file must be named after the Group ID, eg. Mario's soundbank must be named 8.sawnd Title: Re: SFX Help Post by: thesmashdude on May 14, 2014, 06:24:10 PM What am I supposed to use to put codes in? I used Ocarina and it gave me an error screen with a bunch of random codes when Gecko loaded.
Title: Re: SFX Help Post by: Makarew on May 14, 2014, 06:42:32 PM Use the .gct you were using before. Use Brawlbox v0.70+, click tools and code manager. Open your .gct. Click new code, and click the new code that appears. Copy and paste the code, and save.
Title: Re: SFX Help Post by: thesmashdude on May 16, 2014, 06:37:03 PM All the code does is just freeze the game at the strap menu when Gecko loads and I did use Brawlbox for it.
Title: Re: SFX Help Post by: Makarew on May 16, 2014, 06:51:12 PM Try just adding a .sawnd into your sfx folder. Just export Mario's from the brsar. I believe you need the brsar in the sound folder.
|