Title: Help needed getting Mewtwo to fully work Post by: arnypalmy on May 12, 2014, 10:10:06 PM So I've been adding some clones to Brawl- using the BrawlEx engine, and everything is (mostly) working correctly; the CSS is all set up and I have sound for Roy and Mewtwo. My main problem is that I cannot get Mewtwo to fully work for the life of me. Specifically, I'm trying to get the Mewtwo from Project M working. I've tried some different PSAs (one straight from M, one for Vbrawl someone posted, and another one from Project M Unbounded I think?) but I keep running into two issues.
1. His shadow ball causes weird, obnoxious flashes on the screen. 2. His AA glitches into a weird pose after the initial hit, not finishing. These things don't seem to be GFX issues by interference, as they happen in matches Lucario is not in. I'm really basically a beginner at this hacking thing so I have no idea where to start as to fix these two issues. Any pointers/help? Title: Re: Help needed getting Mewtwo to fully work Post by: Makarew on May 13, 2014, 07:46:21 AM In your FitMewtwo.pac, what does it say for the third option. It's ef_something.
Title: Re: Help needed getting Mewtwo to fully work Post by: KingJigglypuff on May 13, 2014, 08:23:15 AM Did you download my Mewtwo edit?
If so then... 1.) I'm already aware of this issue. I have tried numerous things to fix the issue, but I can't seem to do so. The only thing I could do is look into Hex for the where the effect is loaded. 2.) Elaborate on this. Is it T-Posing? If so, then you need to use the FighterXX.dat I made for Mewtwo. Title: Re: Help needed getting Mewtwo to fully work Post by: arnypalmy on May 13, 2014, 09:42:24 AM In your FitMewtwo.pac, what does it say for the third option. It's ef_something. It says ef_mizuo. Did you download my Mewtwo edit? 2.) Elaborate on this. Is it T-Posing? If so, then you need to use the FighterXX.dat I made for Mewtwo. I feel really stupid now, because I WAS using your files for Mewtwo, but I forgot to replace the Ex files because I already had some. But putting in your Fighter.dat totally fixed the T-posing issue, thanks! If you do happen to find a way to fix the GFX problem on the shadowball I would love to know. Everything else on Mewtwo works great! Title: Re: Help needed getting Mewtwo to fully work Post by: SonicBrawler on May 13, 2014, 10:40:31 AM im working on it. i got the aaa ish thingy done. and the shadow ball shows up all fine an dandy. all thats left is to get the shadow ball to shoot
and i didnt even know that kjp made one lol |