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Help & Tutorials => Help => Topic started by: keanine on May 20, 2014, 01:49:01 PM

Title: Importing Models as a Stage
Post by: keanine on May 20, 2014, 01:49:01 PM
Hey there! I have been using hacks on Smash Bros for a while now, but I have never created anything myself.
I've done some searches of the forums and google, and can't find a good tutorial on how to import stages. I assume it would use BrawlBox.

I have a model that I would like to use in 3ds format, but I can change that if necassary. So Yeah, the question is, can anyone explain or at least point me toward how I would go about importing such a model into Brawl as a stage?
Title: Re: Importing Models as a Stage
Post by: Ricky (Br3) on May 20, 2014, 01:54:11 PM
Quote from: keanine on May 20, 2014, 01:49:01 PM
Hey there! I have been using hacks on Smash Bros for a while now, but I have never created anything myself.
I've done some searches of the forums and google, and can't find a good tutorial on how to import stages. I assume it would use BrawlBox.

I have a model that I would like to use in 3ds format, but I can change that if necassary. So Yeah, the question is, can anyone explain or at least point me toward how I would go about importing such a model into Brawl as a stage?

Which format is the model originally?

Importing models for stages is quite easier in comparison to importing for characters.
Title: Re: Importing Models as a Stage
Post by: keanine on May 20, 2014, 01:57:07 PM
Quote from: br3compactor on May 20, 2014, 01:54:11 PM
Which format is the model originally?

Importing models for stages is quite easier in comparison to importing for characters.

It's a .bmd from Twilight Princess, I used bmdviewer to convert it to .3ds.

Also thats good to hear that it's easier!
Title: Re: Importing Models as a Stage
Post by: Gamma Ridley on May 20, 2014, 01:59:04 PM
Importing stages is no different from importing characters. Get it into 3ds Max, rig it to some skeleton, export it as a DAE, then import it into Brawl Box. From there, just follow the several tutorials there are in material and shader editing, and stage making.
Title: Re: Importing Models as a Stage
Post by: Ricky (Br3) on May 20, 2014, 02:03:17 PM
It's easier because all you need is one single bone for the whole model, so you can rig it in no time...
Title: Re: Importing Models as a Stage
Post by: keanine on May 20, 2014, 02:04:21 PM
Well now I feel silly. Just saw the Stage Tutorials section.

Thanks for the quick responses!

Post Merge: May 20, 2014, 07:29:16 PM

Welp. I definitely imported it...
http://imgur.com/WfZ6ANl (http://imgur.com/WfZ6ANl)

I get the feeling there were too many vertices...
Would appreciate any help
Title: Re: Importing Models as a Stage
Post by: Shinobu Nyan! on May 22, 2014, 04:48:06 PM
Quote from: keanine on May 20, 2014, 02:04:21 PM
Welp. I definitely imported it...
http://imgur.com/WfZ6ANl (http://imgur.com/WfZ6ANl)

I get the feeling there were too many vertices...
Would appreciate any help
0.o That's a texture problem, that or an export setting was wrong. Try reassigning the textures in max then import to BB again.
Title: Re: Importing Models as a Stage
Post by: Gamma Ridley on May 22, 2014, 04:58:55 PM
If you used a more recent version of Brawl Box, check Shader0 and make sure TextureRef0 is set to true.