Title: Importing Models as a Stage Post by: keanine on May 20, 2014, 07:49:01 AM Hey there! I have been using hacks on Smash Bros for a while now, but I have never created anything myself.
I've done some searches of the forums and google, and can't find a good tutorial on how to import stages. I assume it would use BrawlBox. I have a model that I would like to use in 3ds format, but I can change that if necassary. So Yeah, the question is, can anyone explain or at least point me toward how I would go about importing such a model into Brawl as a stage? Title: Re: Importing Models as a Stage Post by: Ricky (Br3) on May 20, 2014, 07:54:11 AM Hey there! I have been using hacks on Smash Bros for a while now, but I have never created anything myself. I've done some searches of the forums and google, and can't find a good tutorial on how to import stages. I assume it would use BrawlBox. I have a model that I would like to use in 3ds format, but I can change that if necassary. So Yeah, the question is, can anyone explain or at least point me toward how I would go about importing such a model into Brawl as a stage? Which format is the model originally? Importing models for stages is quite easier in comparison to importing for characters. Title: Re: Importing Models as a Stage Post by: keanine on May 20, 2014, 07:57:07 AM Which format is the model originally? Importing models for stages is quite easier in comparison to importing for characters. It's a .bmd from Twilight Princess, I used bmdviewer to convert it to .3ds. Also thats good to hear that it's easier! Title: Re: Importing Models as a Stage Post by: Gamma Ridley on May 20, 2014, 07:59:04 AM Importing stages is no different from importing characters. Get it into 3ds Max, rig it to some skeleton, export it as a DAE, then import it into Brawl Box. From there, just follow the several tutorials there are in material and shader editing, and stage making.
Title: Re: Importing Models as a Stage Post by: Ricky (Br3) on May 20, 2014, 08:03:17 AM It's easier because all you need is one single bone for the whole model, so you can rig it in no time...
Title: Re: Importing Models as a Stage Post by: keanine on May 20, 2014, 08:04:21 AM Well now I feel silly. Just saw the Stage Tutorials section.
Thanks for the quick responses! Post Merge: May 20, 2014, 01:29:16 PM Welp. I definitely imported it... http://imgur.com/WfZ6ANl (http://imgur.com/WfZ6ANl) I get the feeling there were too many vertices... Would appreciate any help Title: Re: Importing Models as a Stage Post by: Shinobu Nyan! on May 22, 2014, 10:48:06 AM Welp. I definitely imported it... 0.o That's a texture problem, that or an export setting was wrong. Try reassigning the textures in max then import to BB again.[url]http://imgur.com/WfZ6ANl[/url] ([url]http://imgur.com/WfZ6ANl[/url]) I get the feeling there were too many vertices... Would appreciate any help Title: Re: Importing Models as a Stage Post by: Gamma Ridley on May 22, 2014, 10:58:55 AM If you used a more recent version of Brawl Box, check Shader0 and make sure TextureRef0 is set to true.
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