The PM ai coding is interfering with the level 16 cpu code, does anyone know enough to help me and teach me what to do for future reference?
After some testing I can almost safely conclude that "level sixteen" vs "PM level 9" are virtually the same so im gonna venture and say that the coding is being interfered with.
I believe this is due to the projectM AI coding being done within the characters moveset file. Because of this using the level 16 code interferes with the AI coding in projectM movesets making it go haywire.
So there would be no way to fix this for project m?