Title: [Solved] Is BrawlEx Compatible With Riivolution
Post by: DozensofUniqueGeese on May 28, 2014, 10:28:06 AM
Hey guys whenever I attempt to install BrawlEx or a BrawlEx pack the Css icons are not there. Is BrawlEx compatible with riivolution or am I doing something wrong?
Title: Re: Is BrawlEx Compatible With Riivolution
Post by: DozensofUniqueGeese on May 28, 2014, 11:17:32 AM
Thanks!
Title: Re: [Solved] Is BrawlEx Compatible With Riivolution
Post by: Makarew on May 28, 2014, 06:34:30 PM
Your supposed to be able to use Riivolution with BrawlEx using the Brawl Minus xml.
Title: Re: [Solved] Is BrawlEx Compatible With Riivolution
Post by: DozensofUniqueGeese on May 28, 2014, 08:15:11 PM
I am semi-new to this where can I get the Brawl Minus xml?
Title: Re: [Solved] Is BrawlEx Compatible With Riivolution
Post by: Makarew on May 28, 2014, 08:41:40 PM
<wiidisc version="1"> <id game="RSB" /> <options> <section name="Brawl Launcher"> <option name="Code Set" default="1"> <choice name="Minus3.3 Test"> <patch id="minus33test" /> <patch id="ocarina" /> </choice> </option> <option name="Hook" default="1"> <choice name="VI"><patch id="ocarinabase_vi" /></choice> <choice name="KPAD"><patch id="ocarinabase_kpad" /></choice> <choice name="Joypad"><patch id="ocarinabase_joypad" /></choice> <choice name="GXDraw"><patch id="ocarinabase_gxdraw" /></choice> <choice name="GXFlush"><patch id="ocarinabase_gxflush" /></choice> <choice name="OSSleep"><patch id="ocarinabase_ossleep" /></choice> <choice name="AxNextFrame"><patch id="ocarinabase_axnextframe" /></choice> </option> </section> </options> <patch id="minus33test"> <memory valuefile="/codes/RSBE01.gct" offset="0x00570000" /> </patch> <patch id="ocarinabase_vi"> <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" /> </patch> <patch id="ocarinabase_kpad"> <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" /> <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" /> </patch> <patch id="ocarinabase_joypad"> <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" /> </patch> <patch id="ocarinabase_gxdraw"> <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" /> </patch> <patch id="ocarinabase_gxflush"> <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" /> </patch> <patch id="ocarinabase_ossleep"> <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" /> </patch> <patch id="ocarinabase_axnextframe"> <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" /> </patch> <patch id="ocarina"> <memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" /> <memory offset="0x00001CDE" value="8057" /> <memory offset="0x00001CE2" value="0000" /> <memory offset="0x00001F5A" value="8057" /> <memory offset="0x00001F5E" value="0000" /> <memory offset="0x000042B8" value="60000000" /> <memory offset="0x003E9930" value="60000000" /> </patch> </wiidisc>
Make that a xml and put everything where it should be for Gecko. So gct with File Patch Code in codes and everything else wherever it goes in pf. It should work but I'm not certain.
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