I haven't seen any tutorials for this, so I thought I should make one.
The following files are safe to edit:
-info.pac: Main Multiplayer in-game main file. File Size: 390 KB
-info_mg.pac: I believe this is for Tourney and Rotation Modes. File Size: 415 KB
-info_training.pac: Main Training Mode in-game file. File Size: 423 KB
-info_training_mg.pac: I'm not sure what this does. File Size: 448 KB
-info_boss_battle.pac: Main Boss Battles in-game file. File Size: 438 KB
-info_boss_battle_mg.pac: I'm not sure what this does. File Size: 463 KB
The following files are not safe to edit at this time:
-info_corps_mg.pac: Used for Break the Targets. Will crash for Wii users.
-info_homerun.pac: Used for Homerun Contest. Will crash for Dolphin users (but likely Wii users as well).
-info_homerun_mg.pac: Relates to info_homerun.pac. Will crash for Dolphin users (but likely Wii users as well).
The following files have unclear results for Wii users:
-info_corps.pac: Main Classic/All Star Mode in-game file. File Size: 491 KB. Feedback was unclear.
Now that we got the safe and unsafe files out of the way, let's get started.
Things Needed:
-BrawlBox v0.71 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494)
-Stock files from the info2 folder (https://drive.google.com/folderview?id=0B4vhNdf69qaSbk9lYTBqcGllZnM&tid=0B4vhNdf69qaSZ0N0MnBjOXFYMU0)
-One or more Textures to use for your character's in-game name. For the sake of Tutorial, I'll be using a vBrawl Character's name.
Example Texture: (http://i.imgur.com/l5hAgbX.png)
Step 1: Open your info_XX.pac with BrawlBox v0.71, and open MiscData[30]. After that, right-click, hover over Import, then select Texture. Find your Texture afterward.
Note: Your Texture must be named "MenSelchrChrNmS.X1" under the .png format with X being the Cosmetic slot your character uses. For example, if your character uses Cosmetic ID 125, then your texture would be named "MenSelchrChrNmS.1251.png"
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Step 2: Open up the AnmTexPat(NW4R) folder and scroll to InfFace_TopN__0 and select it. Now change the Frame Count to 1 number higher than your Texture. For example: If your texture is "MenSelchrChrNmS.1251.png", then you would change the Frame Count to 1261.
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Step 3: Open up InfFace_TopN__0, open Character_Name_Mat, then right click on Texture0 and click New Entry.
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Step 4: Scroll down until you see "NewTexture". Rename it to the name of the texture you imported, then change the Frame Index to the number that your Texture uses.
Example: MenSelchrChrNmS.1251's Frame Index would be 1251.
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Step 5: Scroll up to the info_X_en and change its Compression to ExtendedLZ77. Save afterward and test in-game.
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Notes:
-Pay attention to File Sizes.
-You must do this every time you add a name. But if your added names are lower than highest number added, then you can skip Step 2. Ex: If your highest Texture is 1251, then you can skip Step 2 for anything lower.
-After saving, you must use BrawlBox v0.71 to continue editing.
-Always make Backups before and after editing.
-If you already saved under the ExtendedLZ77 format, then you can skip Step 5 (aside from saving).
-These files go into your info2 folder.
I hope this thread will help users who were having troubles with getting in-game names working.
If you have any issues, then I will try to help.
So I don't need a .rel or any kind of CSSRoster editing? Didn't see any mention of that.
this never ended up working for me, but i probably messed up. everyone just had a blank name
It dosen't work to me. I did all of the tutorial EXCEPT one thing. When creating the MenSelchrChrNmS.1171 was the last image in the list and moved it next to the other MenSelchrChrNmS
Result: The name of the clone as the same of the original.
I did some bad?
You need to follow every step of the tutorial.
Though would you mind showing a few screencaps? I might be able to see what you did wrong.
Right now I can not, but when can I send you a picture.
P. S. 1: I followed the tutorial step by step, the only thing different I did was move the image.
P. S. 2: It's necessary to have the clone CSPs, BPs, etc... ?
Try re-doing it without moving anything.
CSPs, BPs, etc are completely different things.
Another thing, if the ID of the character is 46, the Cosmetic's ID is 117 (As if I'm wrong), right?