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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Quicksilver on April 05, 2010, 08:10:00 PM



Title: Master Cheif
Post by: Quicksilver on April 05, 2010, 08:10:00 PM
so following the EPIC vertex hack:
http://www.youtube.com/watch?v=Twi_chCwcu8&feature=player_embedded (http://www.youtube.com/watch?v=Twi_chCwcu8&feature=player_embedded)

I'm motivated to work out a PSA for him. (ill also be animation hacking with brawlbox to make sure the animations match Master Cheif's. but that goes without saying.)

now i know that I'm not the only one whose thought of this. However, I couldnt find a thread on it.
so if you are one of those ppl, post what you have in mind.

here is what I will be making for him. This is just what I imagine his moveset as being. There will be plenty of people's interpretations. post them on this thread!

my master cheif:

B Specials:
^B: throws down a Grav lift which springs him upwards. like sonic's up B but doesnt send him into freefall (obviously only usable once during the air)

>B: grenade. takes out, activates, and throws a grenade at medium strength. 1/10 chance of it being a goo bomb (sticky nade!)

vB: sniper rifle. aims for 3 seconds, shoots on 4. infinite range, 20%, straight back knockback, very small hit bubble.

B: weapon swap. IMPORTANT MOVE! changes between 3 guns.
       1) Assult rifle. (start off with dis)
       2) Battle rifle.
       3)need to decide. whatever.
the weapon will be held at all times unless another weapon is swaped for it (in the Bmoves and Smash moves)
These will be vertex edited articals, each working differently. but this move does not fire the guns, only swaps them. the guns determine what his tilts will be.
example:
assult rifle is spurts of shots at semi close range, battle rifle is shorter bursts of shots seperated by like .5seconds at longer range. and whatever I make the 3rd gun.

so those will be the types of shots used in the tilt moves, which are as follows:
Tilts!
^A :is a straight upward shot
>^A: is a diagonal up shot while walking foward
>A : faster walk while shooting horizontal
>vA:walk digonal down shot

                  but down tilt works differently  :P
vA:trip. copy from captain falcon.


A attacks! (keep in mind that this will be using custom animations)

A: bash with butt of the gun
AA: knee
AAA: hard smack with gun. the bash animation from Halo 3

Smash Attacks!
>Smash: Shotgun.
vSmash: Rocket Launcher (copy from snake's)
^Smash: Mortar (literally copy from snake's)

throws: Captain falcon's

Airials:
N Air: ??
F Air: ??
B Air: Ike's only with whatever gun is out instead of Ragnell
d AIr: down kick
u Air: uward throwitem animation followed by a boom like 20 frames later (incindiary grenade.) think Zelda's up Air.

other stuff
Wait 1: der. battle ready classic masterchief multiplayer animation awesomeness!
Wait 2: puts gun on sholder like ike's wait 3.
Wait 3: same as wait 1 only generates and instantly consumes maximum tomato. before you get all "THATS BROKEN NOOB!!", hear me out. Mastercheif regenerates like a mofo. plain and simple. and wait 3s come around every 20-30 seconds of constant waiting around doing nothing. i think its totally fair to heal cheif 30-50% if he can pull that off mid battle. also, the effects of consuming food look alot like the sparks when he recharges. so we got that goin for us.

VERY good jump.
sub par 2nd jump
good arial mobility
sent flying kinda easily. like ivysaur's level of knockback resistence.

like I said, this is MY interpretation of his moveset, and I will be making this regardless of the other ones made.

but please, feel free to post comments.

and more importantly, if you are currently working on him, post ur plan on this thread. I KNOw im not the only one.


Title: Re: Master Cheif
Post by: dingo on April 05, 2010, 08:17:15 PM
You should apply some of the Spartan training used in Halo Legends. The prototype suit Ghost uses would be an awesome final smash.


Title: Re: Master Cheif
Post by: Quicksilver on April 05, 2010, 08:23:47 PM
final smash depends who its replacing. i want it to replace a stupid character so it can fight character id' actually use.

also, what final smash articals are available (they work differntly than normal articals)

needs to be someone who has articals, has up and down versions of side A tilt,  and is stupid so i dont care replacing them.

i would go with luigi (as much as I love him), but that spots devoted to kid goku.

how many articals does lucas have? does he have alternate side tilts? (lucas annoys me)


Title: Re: Master Cheif
Post by: dingo on April 05, 2010, 08:33:33 PM
If you're using the model and texture then who it goes over is pretty limited.
Lucas has 1 article and 6 graphics that can be swapped out. But then it's a matter of Falcon successfully swapping over Lucas and all the problems with and Specials that would result if falcons PSA is swapped over.


Title: Re: Master Cheif
Post by: Ayzer on April 05, 2010, 08:34:48 PM
I Actually Started Working on this too.  Maybe we can work together. If You Want Ill send You What i have right now.

This is a list of what i have right now.
Neutral B: Gernade Spawn - Done
Side B: Assult Rifle - Done
Up B: Jet Pack - Done
Down Special: ??????

Forward Smash: Energy Sword - Working On


Title: Re: Master Cheif
Post by: Quicksilver on April 05, 2010, 08:44:31 PM
cool man. lets work together on some moves and release our own versions.

btw fitting falcon's model is actually the easiest part. models only get messed up when used on certain characters animations. ill be taking animations from ike, falcon, snake, cyborg assist trophy, and link. and ill be tweaking to make look sexy and legit.

I was gonna do the energy sword as foward smash, but i was thinking that I should only give him human weapons and save covenant weapons for when some1 makes the arbitor (which i have faith that some1 will eventually do)
cool u got 2 moves done.

im done with alot of the animations and i already programed the weapon switch move, and 2/3 of the AAA combo.

btw if you want to give him a weapon switch move, copy the programing from the Soren PSA's spell swap move and change the LA bit numbers around. very well done on his part. :p

so unless you want just basic jab programing (which is simple as balls to do), i guess the only help i can give you at this point is the animations. ive got the wait 1 and the squat working. almost got the walks done.


Title: Re: Master Cheif
Post by: dingo on April 05, 2010, 08:51:49 PM
No jet pack!!! >:( 'nade jump or grav lift can be the only recoveries for him.

And for switching models...I hope you already did that and tested before anything because every character has a different filesize limit for there texture, PSA and motion.pac.

Don't mean to sound like a jerk but you should switch Falcon over someone you're gonna make him on first. Then worry about animating and PSA. Especially since every character has there own individual hard coding that causes events you can't stop without going through a bit of work to avoid coding you can't touch. Plus some things on characters force graphics and effects if you don't know how to get around them.

So yeah if your swapping then you should do that before getting into PSA and animations.


Title: Re: Master Cheif
Post by: Ayzer on April 05, 2010, 08:56:56 PM
Yeah i geuss you can give me the animations and ill ajust my moveset to your animations. I cannot use brawlbox so, sadly i will have to wait for you to do the animations instead of helping you do that. I Actually Want To Keep My one Weapon as only Side B. I Really want to see how you do the sniper rifle. thats seems really complicated. I Myself am kinda going for the Halo Reach Feel, which is why i added the Jetpack. I geuss We can work together a bit and Release 2 Different Versions


Title: Re: Master Cheif
Post by: Quicksilver on April 05, 2010, 09:15:02 PM
yay. lucas has alternate side A attacks.

so u said 6 graphics to replace, and 2 articals (the snake and the twig)

8 things. awesome

1 for sniper,
1 for assult rifle
1 for battle rifle
1 for rocket launcher
2 for mortar upsmash
1 for shotgun
1 for gravity lift upB
1 for whatever the 3rd gun is

...DAMN! im 1 too many.

i guess ill make him hold the superscope like he would a shotgun for his >smash and hope no1 cares. lol


Title: Re: Master Cheif
Post by: dingo on April 05, 2010, 09:20:54 PM
The stick is in his model I believe. Not an article.

Well in Halo Legends the prototype suit has a jet pack. I haven't seen anything on Reach so I wouldn't know about it. Oh another reference vid btw  ;D
http://www.youtube.com/watch?v=cL-mR79GErU


Title: Re: Master Cheif
Post by: Quicksilver on April 05, 2010, 09:23:23 PM
never played halo reach...or halo wars...or odst...lol
in fact, i dont own an xbox. lol. i played 1 and 2 taking turns at a friends, and he moved b4 we finished halo3 campagn. but i still played [censored] loads of multiplayer so i know what im talking about. lol

as for programing to the animations, just make the hitbubbles stem off the LHaveN bone. u can ajust the numbers on the timers to fit with the animations.

Id prefer to make it over lucas, but aparently yoshi and mario are also options. lucas has more to replace and is more annoying. but knowing PSA, its good to have options. things often go wrong for no reason.

whats ur take on it? i know alot of ppl play as lucas so idk.

( knowing which character to replace will determine what the bone# for LHaveN is. )

also, if you want the shot to move, and not be instantaneous, put the hitbuble on the bone title Throw. thats super easy to move as i please on brawlbox while animating.


Title: Re: Master Cheif
Post by: Quicksilver on April 05, 2010, 09:27:05 PM
HALOID! I LOVE THAT [censored]! HAHA!  :af:
yeah thats gonna be a reality when we have mastercheif and samus go at it.....only....with 2D movement...lol

o crap. ur right. no stick artical. :(
that means ill have to cut something. i really want to have 3 guns, but I also like snake's up smash on him....i guess ill have to decide.  (mabe sniper as the 3rd gun? but that would leave him without a B move)

*shrug*


Title: Re: Master Cheif
Post by: dingo on April 05, 2010, 09:39:54 PM
If this can be replaced on Snake then that should solve some issues. And you haven't played Reach cuz it ain't out yet. I'll assume you have seen Legends then so I'll post some badass clips of it later.


Title: Re: Master Cheif
Post by: flurryous on April 05, 2010, 09:55:44 PM
I like Capt. Falcon more >.> Snake has enough mess, in my opinion.


Title: Re: Master Cheif
Post by: E1337 on April 05, 2010, 09:57:39 PM
I think its agreat idea finaly a captain falcon that can be used in an actual brawl.I was thinking of making skullomania from street fighter ex3.


Title: Re: Master Cheif
Post by: dingo on April 05, 2010, 10:06:54 PM
Well if Falcon is used then he would only get 2 weapons to use. So actually using Falcon as the character would seriously limit weaponry.


Title: Re: Master Cheif
Post by: Quicksilver on April 05, 2010, 10:35:50 PM
NOT FALCON! :srs:

its falcon's vertex hacked model, but im gona make it go over lucas.

and definitly not on snake. snake is cool. lucas is annoying. nuff said


Title: Re: Master Cheif
Post by: E1337 on April 05, 2010, 10:45:19 PM
would be cool if it was snake he has alot of wepons and for the sniper cant u just speed up the seeking missle or is that not possible


Title: Re: Master Cheif
Post by: Quicksilver on April 05, 2010, 10:50:59 PM
thats possible but id really prefer not to. like i said. snake is cool. and Id like to have snake vs master cheif.

heres a pic for all you skeptics saying that it would be better to put it on falcon or snake (not trying to be rude)

(http://i42.tinypic.com/22e0hx.jpg)
that would look SO much more intimidating if he had a gun in his hands. lol

check out the file names. thats a custom lucas texture and a lucas motionect. like i said. no problemo. PSA might be difficult, but when isnt it?


Title: Re: Master Cheif
Post by: dingo on April 05, 2010, 10:54:46 PM
I only say Snake because he has the coding and animation that lets him aim in every direction with a weapon.


Title: Re: Master Cheif
Post by: Kaye Cruiser on April 06, 2010, 11:26:32 AM
Getting rid of Lucas?? I support this fully. :<

And just to say this, to all of the people still complaining about Master Chief being made from Falcon, the vertex hack I mean...

You ARE all aware that Master Chief isn't the ONLY Spartan, right? >_>

Just consider this being Falcon when he's not racing around in F-Zero. :3


Title: Re: Master Cheif
Post by: ShadowPaladen on April 06, 2010, 07:29:49 PM
I fully support replacing Lucas also :)


Title: Re: Master Cheif
Post by: Quicksilver on April 06, 2010, 10:49:03 PM
why is that such an issue. as i just demonstrated, its not even gonna be falcon or on falcon or anything.

i tested it out for the first time today. works fine. the articals froze the game, but i suck at vertex hacking so i think it was my error. at least i assume so.

need to know what to do for the 3rd gun.


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 08, 2010, 09:22:29 PM
How far along is this PSA so far? I would really like to see this come to fruition.


Title: Re: Master Cheif
Post by: Quicksilver on April 08, 2010, 09:53:20 PM
this is coming along very slowly. i have my version's program planed out but i havent touched smashattacks yet.
on he other hand Ayzer has some progress on his.

still some time before any master cheif beta releases, well at least on my end.


Title: Re: Master Cheif
Post by: cuckoos on April 11, 2010, 01:08:40 PM
I was going to start a Master Chief moveset, but then I saw this thread. To my horror, I saw discussion that Master Chief will go over Lucas. I was thinking of collaborating with you people to make a moveset over Falcon. I have ideas, I'm skilled with PSA, I know how to give Captain Falcon extra articles for weapons and such. If any of you you are interested in having my help you, PM me or reply to this. As long as the moveset is over Captain Falcon.


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 11, 2010, 01:11:36 PM
Why would you want to get rid of Captain Falcon? He's been in my top three since the first game. I feel that if we put the Chief over Lucas, not much would be missed, because he is just a Ness clone.


Title: Re: Master Cheif
Post by: cuckoos on April 11, 2010, 01:50:06 PM
Why would you want to get rid of Captain Falcon? He's been in my top three since the first game. I feel that if we put the Chief over Lucas, not much would be missed, because he is just a Ness clone.

Well then, don't use him, or just play regular Brawl. Problem solved.


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 11, 2010, 01:52:45 PM
I think I can solve your problem. We can put Lucas over Ness and then Put Master Chief over the spot where Lucas used to be. Deal?


Title: Re: Master Cheif
Post by: flurryous on April 11, 2010, 01:55:49 PM
@Clockwork:  ...Then why not just put MChief over Ness?


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 11, 2010, 01:57:39 PM
Touche, but Quicksilver is already working on hacking Lucas's files.


Title: Re: Master Cheif
Post by: cuckoos on April 11, 2010, 02:18:40 PM
Touche, but Quicksilver is already working on hacking Lucas's files.
Well, then he won't receive my help. I've already started on the moveset, so if he changes his mind, we can collaborate to put him over Falcon.


Title: Re: Master Cheif
Post by: Kaye Cruiser on April 11, 2010, 02:25:30 PM
Cuckoos, quit whining like a [censored] Seriously. XD

Majority say they want him over Lucas, thus he's staying over Lucas. If you wanna whine so much and try to replace someone that you KNOW people aren't going to replace, just keep making it for yourself, or simply be silent and leave.

It's not like you have to use it either. :3


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 11, 2010, 02:28:37 PM
Thank you Wave. You wouldn't happen to know any less-whiney PSA experts, would you?
I would really like to see this done. (And sticking a plasma grenade to Toon Link's face has nothing to do with that, really. XD)


Title: Re: Master Cheif
Post by: cuckoos on April 11, 2010, 02:29:08 PM
Cuckoos, quit whining like a female dog Seriously. XD

Majority say they want him over Lucas, thus he's staying over Lucas. If you wanna whine so much and try to replace someone that you KNOW people aren't going to replace, just keep making it for yourself, or simply be silent and leave.

It's not like you have to use it either. :3

I'm sorry if I sounded like I was whining... Which I'm obviously not. I'm not whining that it's going over Lucas. First of all, has anyone even tried Falcon's model over Lucas? It might freeze for all we know. It froze when I put him over Snake, even WITH added bones. Hell yeah, I'd use it if it's over Lucas, no questions asked, implying that this gets done, which I have faith in the fact that it will. I'm not one to whine over sound effects, but yeah, those are an important factor to some people, unless you get rid of Lucas's sound effects altogether. I said, "He won't receive my help" because we weren't going to work on the same character. Don't say that I'm whining, because I just gave you logical reasons as to why Captain Falcon won't work over Lucas.

W/E, you guys can do it over Lucas then. I'll continue working over Falcon.


Title: Re: Master Cheif
Post by: DA BEAST on April 11, 2010, 02:42:35 PM
can somone answer or do my requests about lucas since someone is whining like a female dog about him?


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 11, 2010, 02:44:53 PM
can somone answer or do my requests about lucas since someone is whining like a female dog about him?
What do you want answered?


Title: Re: Master Cheif
Post by: cuckoos on April 11, 2010, 02:48:47 PM
can somone answer or do my requests about lucas since someone is whining like a female dog about him?
Like I said above, I'm not whining, I'm giving legitimate reasons as to why Lucas may not work. Um, maybe READ the post I just made? And as to your "request", I'll respond in a sec.


Title: Re: Master Cheif
Post by: flurryous on April 11, 2010, 02:56:31 PM
@Applicable persons: Ease up on Cuckoos... he stated his opinion, he just couldn't make it dainty enough to prevent the butthurt the rest of you seem to be feeling. The more you say "whining like a female dog" is the more I ask myself "who's the one whining?"

That's just my roundabout way of saying, end the bickery on both sides and get back to the constructive thought process the thread was created for.

@Clockwork: Has there been a functional vertex hack created for Lucas to turn him into an operable Master Chief (at a respect-demanding/non-midget size)?


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 11, 2010, 02:58:08 PM
@ cuckoos: You are right, Falcon's model freezes over Snake.

@ Everyone else: As for Lucas, you have to ask Quicksilver. I have no idea if he's tried it yet.


Title: Re: Master Cheif
Post by: Kaye Cruiser on April 11, 2010, 03:12:54 PM
...Getting rid of Lucas' sound effects with PSA is rather easy and simple cuckoos. o_o'


Title: Re: Master Cheif
Post by: DA BEAST on April 11, 2010, 03:20:54 PM
but how would you keep a sound effect while deleting the others? how do you tell the difference? i want to delete the magical sounds of his down air kicking (lucas) but keep his voice during the animation


Title: Re: Master Cheif
Post by: cuckoos on April 11, 2010, 03:28:14 PM
...Getting rid of Lucas' sound effects with PSA is rather easy and simple cuckoos. o_o'
I never said it was hard. >_>


Title: Re: Master Cheif
Post by: Kaye Cruiser on April 11, 2010, 03:49:07 PM
but how would you keep a sound effect while deleting the others? how do you tell the difference? i want to delete the magical sounds of his down air kicking (lucas) but keep his voice during the animation

You only delete the line for the magical effect, duh.

Have none of you ever used PSA before? XD;


Title: Re: Master Cheif
Post by: DA BEAST on April 11, 2010, 04:03:46 PM
its not that, its all in code so i cant tell the difference between the sounds.


Title: Re: Master Cheif
Post by: Kaye Cruiser on April 11, 2010, 04:15:35 PM
That's why you test it ingame. If it did what youw anted, it's the right one. If it didn't, do the other one.

Brawl Hacking is all about Trial and Error. :3


Title: Re: Master Cheif
Post by: DA BEAST on April 11, 2010, 04:17:46 PM
yeah. i put in an animation i wanted, and even without taking away the ound effects the game froze


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 12, 2010, 04:22:05 AM
You could try removing the effect first, then putting in th animation.


Title: Re: Master Cheif
Post by: Quicksilver on April 13, 2010, 04:04:09 PM
I was going to start a Master Chief moveset, but then I saw this thread. To my horror, I saw discussion that Master Chief will go over Lucas. I was thinking of collaborating with you people to make a moveset over Falcon. ...

no no no dude. dont get me wrong. I dont want my working to replace lucas to deter you from master-cheifing the falcon. i dont want ppl to stop their own ideas for it just because i might be doing something different. this forum is so you can say waht ur doing, and collaborate with any1 else doing the same thing. ur taking a different aproach, thats fine by me.

as for my progress....i have none. ive been busy. shut up. lol

after scrolling thru the comments on this thread, let me explain what i ment.
i replaced lucas's FitLucas.pac and FitLucas.pcs files. it worked. BUT, im using an emulator.

can we make sure that its freezing when both the .pac and the .pcs are replaced? if it does, then its my emulator being annoying. i had a similar problem with my ganondorf moveset, but that was due to the limitations of the SD loader, not the functioning of the emulator itself. if no one can get the model onto lucas then i guess well have to use someone else. ill check my notes but i think luigi mario ness and a few others work for what I have planned.

btw regardless of who it goes over, animations will be shared. just pointing out the obvious.


Title: Re: Master Cheif
Post by: Clockwork Hatter on April 13, 2010, 04:19:11 PM
You don't have a Wii? If you want, I could test the files for you on mine.


Title: Re: Master Cheif
Post by: Quicksilver on April 13, 2010, 08:01:01 PM
lol no its cool. friend's borrowing the wii for a bit. its a simple brawlbox replacement anyway


Title: Re: Master Cheif
Post by: E1337 on April 18, 2010, 01:42:32 PM
I just cant wait for this to be finished samus vs M.C aww yeahh


Title: Re: Master Cheif
Post by: Oni Kage on April 18, 2010, 08:38:50 PM
No Energy Sword on his moveset? :( I think one of the fully charged smash attacks should be Spartan Lazah.


Title: Re: Master Cheif
Post by: Ayzer on April 18, 2010, 09:13:42 PM
I Have Energy Sword on My Moveset Which will be coming Out Soon. Just Need To Do Something With His Down Air and Maybe Up Smash. Mine Doesnt Use brawl Box so i cant steal moves. But You Dont Need BrawlBox To Make a Good moveset.

So Suggestions.

I know I Should Have Put it on my thread But I just like checking on my buddy's Master Cheif Progress.


Title: Re: Master Cheif
Post by: flurryous on April 19, 2010, 06:02:13 AM
I think his Dair should be taken straight from Capt. Falcon. It looks like a move M.C. would probably do, if he had the choice. Plus, the metal boots... seems about right.

As for up smash, He could do something like a roundabout uppercut, but with his gun in hand. So it would look something like the end of Ganon's upB, but have the arc of Ness's Up smash.
If that's possible.

Couldn't really think of a decent upSmash for him, but I really think the Dair should be the good ol' stomp (and if you could add a small fire effect to the animation to look like rockets...)


Title: Re: Master Cheif
Post by: Oni Kage on April 19, 2010, 09:43:43 PM
Ah, ok. Well, anxiously awaiting release xD I'd do some recolors, but there were already so many released, not to mention Biker Falcon and Excite Biker, that there would be nothing to make! What character will your moveset go over? There was talk of Lucas? Which I fully support, btw.


Title: Re: Master Cheif
Post by: E1337 on April 19, 2010, 10:50:48 PM
yes its lucas


Title: Re: Master Cheif
Post by: blueghost18 on May 08, 2010, 05:56:13 PM
i think the ?smash could be the gravite hammer


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 08, 2010, 05:59:02 PM
Progress report?


Title: Re: Master Cheif
Post by: blueghost18 on May 08, 2010, 06:02:29 PM
and the B? could be a stick grenad


Title: Re: Master Cheif
Post by: Quicksilver on May 09, 2010, 01:43:36 AM
oh, havent updated yet have i?
sucessfully got him working on Lucas, got the effects working as his gun articals, and got his gun articals animating.

has the run-in-place glitch that everyone is running into. how do you solve that again? ? ? ? ? ? ? ? ? ?

all thats left is finishing up the animations and constructing the PSA.


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 09, 2010, 07:55:45 AM
You, sir, are my hero.


Title: Re: Master Cheif
Post by: Quicksilver on May 09, 2010, 12:10:14 PM
btw. i can make those things (PSA + animations) but there are 4 things that I do NOT know how to do, and will not get done unless someone else steps in:

vertex hacking to make a .mdl0 of the assult rifle
vertex hacking to make a .mdl0 of the battle rifle
vertex hacking to make a .mdl0 of the energy sword

and like I said, I need help with the "run in place over and over and over again" glitch.


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 09, 2010, 12:13:45 PM
Look in the help forums for the run in place thing.
I'm not a vertex hacker, wish I could help with the weapons...


Title: Re: Master Cheif
Post by: Quicksilver on May 09, 2010, 06:16:02 PM
in the mean time, they will be different colored superscopes :/


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 09, 2010, 06:18:31 PM
Genius.

BUT!!!
I had an Idea! (OMG!!)
Does the Call of Duty for the Wii use mdl0s?


Title: Re: Master Cheif
Post by: ShadowSnake on May 12, 2010, 02:43:33 PM
I put some of snakes animations on Master Chief and theres no stretchage, just thought u might want to know its possible.


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 12, 2010, 03:37:15 PM
Excellent.
Has anyone less lazy than me looked up the CoD thing?


Title: Re: Master Cheif
Post by: Quicksilver on May 12, 2010, 07:19:24 PM
nope on call of duty. resident evil does


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 12, 2010, 07:20:02 PM
O: That'll work.


Title: Re: Master Cheif
Post by: Shadic on May 16, 2010, 12:17:28 AM
I put some of snakes animations on Master Chief and theres no stretchage, just thought u might want to know its possible.
Stretchage should never be an issue, and if you port animations from one character to another, there IS stretching, perhaps just not completely obvious. To fix the stretching, you have to copy all bone translations from a normal pose to the imported one.

Also, the fact that the title is spelled improperly (It's Master CHIEF) doesn't make me very optimistic.


Title: Re: Master Cheif
Post by: xxpikalexxx on May 17, 2010, 06:03:08 PM
I have a suggestion. I don't know much about psa and what not, but what I DO know about is .rel files. Incase anyone doesn't know about them, .rel files make it so certain part of brawl have the same replacing properties as another.  There is one that goes complimentary with every stage/ character etc. What if you used a .rel file to give Lucas the same replacing properties as Captain Falcon? Provided that you have the moveset already made for Cpt. Falcon.


Title: Re: Master Cheif
Post by: dingo on May 17, 2010, 06:06:31 PM
Doesn't work that way with characters.


Title: Re: Master Cheif
Post by: xxpikalexxx on May 17, 2010, 06:34:15 PM
Why doesn't it?


Title: Re: Master Cheif
Post by: dingo on May 17, 2010, 06:53:33 PM
Because the game loads characters differently. Each character has unique properties and programming. All stages are similar so it works for them with some room for fixes. Characters can't reprogrammed that easily. They can be ported before doing a PSA and then someone can try to make the character like the original. That's all. Characters are very tricky.


Title: Re: Master Cheif
Post by: Quicksilver on May 20, 2010, 11:09:18 PM
LOL totally didnt notice i spelled Master Chief wrong. what ever.

sense no1s stepped up to vertex hack any weapons, i tried something. its... well its alright, but id prefer a vertex hacked version:

(http://i46.tinypic.com/eulvno.jpg)

(http://i49.tinypic.com/15yxa36.jpg)


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 21, 2010, 06:50:06 AM
I'f someone rips the weapons from RE4, I could give it a whirl. (just got 3D Studio Max)


Title: Re: Master Cheif
Post by: Quicksilver on May 22, 2010, 10:16:42 PM
#1, i told you already. i have the RE4 iso and the model importer ready to go. what i dont have is the file names/ location of the weapons. theyre not clearly labeled and without knowing where to look, it'd be a wild goose chase.

#2, what weapons from RE4 look like cheif's? the shotgun and sniper rifle, but thats it. what would be used for the battle/ assult rifle?


Title: Re: Master Cheif
Post by: UprightBass on May 22, 2010, 11:51:43 PM
Master Chief is epic.   :>.>:    But also sucks at Halo


Title: Re: Master Cheif
Post by: Clockwork Hatter on May 23, 2010, 07:48:28 AM
Dunno, But If I had something to start with, I could try to vertex them and re-texture them.


Title: Re: Master Cheif
Post by: Clockwork Hatter on June 01, 2010, 07:45:01 AM
Update? ^ w ^


Title: Re: Master Cheif
Post by: Dotz on June 01, 2010, 06:58:58 PM
make alternate skins that make him look like many of the "master cheif like" characters that came before him. Like Doom from Quake III arena, Samus, a spaceman(lol) I'm sure there are others.


Title: Re: Master Cheif
Post by: flurryous on June 04, 2010, 04:14:13 AM
LOL Leonidas with a permanant screaming face


Title: Re: Master Cheif
Post by: Clockwork Hatter on June 04, 2010, 07:04:13 AM
Will this ever be released?


Title: Re: Master Cheif
Post by: Tasty Pumpkin Clock on June 04, 2010, 10:13:11 PM
How far along is this?


Title: Re: Master Cheif
Post by: Quicksilver on June 25, 2010, 01:20:52 AM
hey....everyone.lol

im back from my little hiatus and ill be getting back into hacking.
let me be clear: i havent worked on/ thought about this in months.

so what now?

back to work i guess.

i want to get this out there asap so i can devote more time to my big project ive been working on.

only "update" would be that the PSA is looking good; although, I'm having trouble orienting the external graffic effects (in case u didnt hear, im trying, for the first time ever, to replace external graffix effects's models in order to give characters more weapondry.)
its annoying because, while i get it to spawn, I cant figure out how to move it or whatever.

i might just cut my (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)es and make something for another character with more than one article. shmeh. ill let ya know.

im not gonna work on this till monday. btw

ummmm anything else?

oh yeah, I've been addicted to Pokemon Soul Silver recently. lol.

ok im rambling now.......

....bye