Title: ACK! HOW DO I EDIT PROJECTILES!? Post by: MrDarthGogeta1 on August 03, 2014, 01:33:20 PM Hey, guys. It's me again.
This has been on my mind for a while, editing the damage, KB trajectory, etc. of the projectiles that people use. I know that they are classified as articles, and usually do a set amount of damage and KB each time. I downloaded Floating Point Editor 2, or FPE2 (hope somebody knows what this is) in hopes that I could change the damage and stuff. But it mostly covers how the projectiles move and such, and it's pretty much useless in some areas. If only I could figure out how to make Mario's fireball do more damage and stuff. :C Title: Re: ACK! HOW DO I EDIT PROJECTILES!? Post by: KingJigglypuff on August 03, 2014, 01:51:02 PM Mario's Fireball uses a Sub Routine for its damage.
If you're using PSA, open up your FitMario.pac, go the the Sub Routines tab, and enter this Offset into the text box: 17108. Press Go afterward. You should see the following coding: Code: Special Offensive Collision: Id=0, Bone=0, Damage=5, ShieldDamage=0, Direction=361, BaseKnockback=30, WeightKnockback=0, KnockbackGrowth=25, Size=2.4, Z Offset=0, Y Offset=0, X Offset=0, TripRate=0%, HitlagMultiplier=x0.3, SDIMultiplier=x1, Flags=402853893 Title: Re: ACK! HOW DO I EDIT PROJECTILES!? Post by: MrDarthGogeta1 on August 03, 2014, 01:55:40 PM KingofChaos, this is awesome! Is this like this for other projectiles? If so, is there a list of SubRoutines for the fighters? I'd really appreciate it.
Post Merge: August 03, 2014, 01:56:07 PM KingofChaos, this is awesome! Is this like this for other projectiles? If so, is there a list of SubRoutines for the fighters? I'd really appreciate it. Oh, um... forgot to say thanks. ... Thanks! Title: Re: ACK! HOW DO I EDIT PROJECTILES!? Post by: KingJigglypuff on August 03, 2014, 01:59:06 PM Every single character projectile uses a Sub Routine for their hitboxes, GFX, SFX, etc. You just have to know which characters have which Sub Routines.
Though some characters (Ex: Pit, Link, and Toon Link) use Article Floating points for damage, so changing the damage does nothing to them without editing. Though you can edit knockback, trajectory, flags, etc just fine. Title: Re: ACK! HOW DO I EDIT PROJECTILES!? Post by: MrDarthGogeta1 on August 03, 2014, 02:08:48 PM Every single character projectile uses a Sub Routine for their hitboxes, GFX, SFX, etc. You just have to know which characters have which Sub Routines. Though some characters (Ex: Pit, Link, and Toon Link) use Article Floating points for damage, so changing the damage does nothing to them without editing. Though you can edit knockback, trajectory, flags, etc just fine. That's good to know. Now I just need to find out where they are :/ Thanks for helping me freeze Luigi with Mario's fireballz Title: Re: ACK! HOW DO I EDIT PROJECTILES!? Post by: KingJigglypuff on August 03, 2014, 02:16:17 PM http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/ (http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/)
This should help you. But unfortunately, you'll need a SmashBoards account to view the linked thread. Title: Re: ACK! HOW DO I EDIT PROJECTILES!? Post by: MrDarthGogeta1 on August 03, 2014, 02:41:00 PM [url]http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/[/url] ([url]http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/[/url]) This should help you. But unfortunately, you'll need a SmashBoards account to view the linked thread. Despite that I was still able to view the link. Cooooool! Thanks again, buddy Title: Re: ACK! HOW DO I EDIT PROJECTILES!? Post by: Danger Mario on October 19, 2016, 06:48:07 PM [url]http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/[/url] ([url]http://smashboards.com/threads/floating-point-collab-thread-now-all-floats-not-just-articles-homing-attack.257755/[/url]) This should help you. But unfortunately, you'll need a SmashBoards account to view the linked thread. OKay so I have been editing ''The Super Ice Mario Psa'' Link to the Creator: Carls493 http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=9099&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=9099&Moderated=All) Okay so I read this and made mario's Fireballs Freeze and all. But, The Fireballs were still orange of course. So... I used brawlbox and Opened up FitMarioMotionEtc>FitMarioEtc>TextureData[0]>Textures[NW4R]>e. Here I added My Light blue Fire Texture and Saved. Put my SDHC in and Load up Brawl Minus. Then I shoot Fireballs and They are orange. I don't know why it wont work. Do I edit the Palettes? I am Very Lost Here If I could have help I would Really appreciate it. Thanks! Post Merge: October 19, 2016, 08:36:07 PM Okay I renamed the texture files and I see the Iceball. However, The Fire is still burning around the ice ball. lol How do I make the Fire around it ice? :kdance: |