Title: [Solved] Checking SFX Files with BrawlBox Post by: GaM3r2Xtreme on August 08, 2014, 06:45:03 PM Hey everyone,
I'm hoping someone might be able to explain to me why I can't use BrawlBox to open the narration melee file to check the wave sample rates and export specific wave files. Both BrawlBox 0.63d and 0.71 stop me right at the melee file and it won't open up after that, but with the old SmashBox 0.57 I can see what is inside of the melee file. Here are a few of the screen shots I have of this problem: (http://s29.postimg.org/j7yd3lw43/image.png) (http://postimg.org/image/j7yd3lw43/) (http://s29.postimg.org/7k4b926z7/image.png) (http://postimg.org/image/7k4b926z7/) (http://s29.postimg.org/5gtw1e76b/image.png) (http://postimg.org/image/5gtw1e76b/) Any ideas why this is happening? Title: Re: Checking SFX Files with BrawlBox Post by: Diddy Kong on August 10, 2014, 04:48:40 PM please look here for sfx related things in brawlbox
(http://i.imgur.com/yE9RLUj.png) the place you are looking in your screenshots are only for SEQ to brstm rerouting hacks, not actual sound injections or playback double click on an item in the long circled list to see th e sounds contained within, and you can playback the sounds given that the one you are checking is either a BNK or SWD please note that this table will disappear if you click on any other items in that folder structure the root "file" (selected by default on opening the file with brawlbox) must be selected at all times for that table to appear it's hard to miss unless you click on other things beforehand Title: Re: Checking SFX Files with BrawlBox Post by: GaM3r2Xtreme on August 10, 2014, 08:23:38 PM Ah awesome! Thanks Diddy! I didn't even think to look at what was already on the window when opening the file to begin with.
|