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Help & Tutorials => Help => Topic started by: MrUnusual on August 28, 2014, 01:17:06 PM

Title: Resizing models
Post by: MrUnusual on August 28, 2014, 01:17:06 PM
So, I'm trying to make Classic Donkey Kong, I was able to remove his tie without having that invisible space and remove his hair style, but I remember the classic Donkey Kong being larger than the modern one, but I don't know how to resize models, is it possible to do in Brawl Box? I mean, I only want to make him larger in 1 slot though and then keep the other slots the original size. Can anyone help me out with this?
Title: Re: Resizing models
Post by: Ricky (Br3) on August 28, 2014, 05:20:16 PM
There is a tutorial on one-slot resizes on the A/A   tutorials, if I recall correctly. I'm sorry I can't grab the link for you since I'm on my phone.
Title: Re: Resizing models
Post by: MrUnusual on August 28, 2014, 06:56:09 PM
Quote from: Anarchy Panty (Br3) on August 28, 2014, 05:20:16 PM
There is a tutorial on one-slot resizes on the A/A   tutorials, if I recall correctly. I'm sorry I can't grab the link for you since I'm on my phone.
It's cool, I found a really good one on YouTube, but it ended up giving me issues. I followed it step by step and everything worked except one thing. When I change the Y Translation to make sure he is level with the floor, it seems to affect the other slot DKs. I was able to change the size of a DK in just one slot, but the Y translation applied to all of the slots making the other DKs about 7ft off the ground lol
Title: Re: Resizing models
Post by: Shinobu Nyan! on August 28, 2014, 10:38:26 PM
Couldn't you just edit the scale values in FitFighter0X.pac? That would only effect one costume slot.
Title: Re: Resizing models
Post by: MrUnusual on August 28, 2014, 11:56:45 PM
Quote from: Shinobu Nyan! on August 28, 2014, 10:38:26 PM
Couldn't you just edit the scale values in FitFighter0X.pac? That would only effect one costume slot.
I did but the FitFigterXX gets it's animations from FitFighterMotionEtcXX which when put in the folder is shared between all of the slots. The strange thing is that the scales/ re-sizing applied to just that one slot, so that part worked, but the Y Translation for the distance from the floor some how ended up applying for all of the slots
Title: Re: Resizing models
Post by: Shinobu Nyan! on August 29, 2014, 02:55:37 AM
Hmmm, I saw a tutorial thread all about one slot mods by Snoopy(name might by wrong). Lem'me dig it up.

Edit: Found the tutorial but it isn't what you need.(here (http://forums.kc-mm.com/index.php?topic=9248.0))
Title: Re: Resizing models
Post by: MrUnusual on August 29, 2014, 04:58:52 PM
Thanks :)