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Help & Tutorials => Tutorials => Model Tutorials => Topic started by: Kyouma on September 20, 2014, 05:07:54 AM

Title: MMD .pmd/.pmx importing full guide
Post by: Kyouma on September 20, 2014, 05:07:54 AM
This tutorial was made to help those who keeps wondering how do I import all the anime characters
And maybe that way my anime brawl hacks monopoly will be over D:

What you need:
-3DS MAX (Personally, I use 2011 version)
-This pmd editor (https://dl.dropboxusercontent.com/u/102142953/desd/PMX%20Editor.rarl)
-The .pmd importer script for 3ds max (https://dl.dropboxusercontent.com/u/102142953/pmd_import_export_v04-mk64n.ms)
-The detach ID script (https://dl.dropboxusercontent.com/u/102142953/detachbyID.ms)
-A character's boneset (http://forums.kc-mm.com/index.php?topic=35219.0) or A character's .max scene (http://forums.kc-mm.com/index.php?topic=51862.0)
-A default character's .pcs or .pac (http://opensa.dantarion.com/disc/fighter/)
-An MMD model good source 1 (http://citrusmoothie.tumblr.com) good source 2 (http://seiga.nicovideo.jp/tag/MMD%E3%83%A2%E3%83%87%E3%83%AB%E9%85%8D%E5%B8%83%E3%81%82%E3%82%8A?page=1)( but be careful in source 2, it's a japanese site and most of the models has passwords you have to research by yourself, theire mostly in the nico douga video of the model's release)
-Time
-Patience
-The previously said thing

Here we go!

Part 1: Getting the model ready to be rigged
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Part 1.2: Getting expresions (optional)
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Part 1.3: Converting the .pmx into .pmd
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Part 1.4: Getting the .pmd in 3ds max
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Part 1.5: Merging with an existing scene to use the skin wrap (Optional but you still have to see this to know how to merge your mesh with the character you want to import it over)
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Part 1.6: Setting the materials (textures) in the model
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Part 1.7: Reducing vertices count

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Part 1.8: Fitting the character in the boneset
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Part 1.9: Manually T posing (Optional)
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[/spoiler]
Part 2: Rigging
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Part 2.2: Skinning the model
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Part 2.3: Generic bonethree structure
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Part 2.4: My rigging method introduction: "Bones A and B"
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Part 2.5: Finishing the rig
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Part 2.6: Exporting the .dae from 3ds max
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Part 3: Brawlbox work
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Part 3.2:Testing the rig
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Part 3.3:Fixing the rig
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Part 3.4:Material work
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[/spoiler]

Part 4: Finished! Testing in the game!
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(http://i.imgur.com/Ni9hFfL.png) (https://www.facebook.com/pages/Gamidame_K/259408547584779?ref=hl)
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Ashley and Red on September 20, 2014, 12:03:29 PM
Ohh, good work I must say. It is the 1st tutorial of pmd importing, and it is well written :) I have a quedtion: Does this applies to Maya too? Because I can only rig in Maya
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Rosetta-Hime on September 20, 2014, 01:03:57 PM
The link is broken for the PMD editor. :(
But very nice tutorial!
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Kyouma on September 20, 2014, 01:49:13 PM
ah, the link is not broken, I think I just mistyped it, at the link you can notice it ends with 0Editor.rarl <- thats the error
its this https://dl.dropboxusercontent.com/u/102142953/desd/PMX%20Editor.rar

Post Merge: September 20, 2014, 01:51:53 PM

Quote from: Ashley and Red on September 20, 2014, 12:03:29 PM
Ohh, good work I must say. It is the 1st tutorial of pmd importing, and it is well written :) I have a quedtion: Does this applies to Maya too? Because I can only rig in Maya
theres a MMD tutorial out there but its outdated alot; I dont know about maya so I guess you could try getting the model ready to rig and export it as an fbx or obj to rig it in maya  or something
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Ashley and Red on September 21, 2014, 01:35:51 AM
just a note: I imported succesfully into maya, now let's see if the rig works
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Kyouma on September 21, 2014, 02:47:52 AM
was that similar to how I wrote it?
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Ashley and Red on September 21, 2014, 03:53:18 AM
Yes and no. The steps are similar, except.for:

I don't know how to decrease the.vertice number.in Maya

Instead of.directly importing the pmd into Maya, you should import it in Blender (use any pmd/pmx/mqo importer) and then export as .dae or .fbx. Import normally in Maya, then.

Tools are the same, but some have different names
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Kyouma on September 21, 2014, 05:11:19 AM
oh, well try it as I said previously; import it and optimize it on 3ds max and then export it to get it in maya; but its interesting to see its almost the same method indeed
Title: Re: MMD .pmd/.pmx importing full guide
Post by: E-scope12 on October 01, 2014, 03:24:43 PM
Are you going to import any Danganronpa 3D Models?
Title: Re: MMD .pmd/.pmx importing full guide
Post by: mahoujin on October 26, 2014, 04:43:06 PM
nice job man, exelent tutorial.
Title: Re: MMD .pmd/.pmx importing full guide
Post by: DarkDeity on December 05, 2014, 06:41:31 AM
awesome guide man i will DEFINATLEY have to put this to use. 

quick question though, you said personally that you use 3ds max 2011 but would the current 3ds max work or no?

[also as a bit of a side post/question..your icon..who is she? i could SWEAR that i may have seen her somewhere before and its literally on the tip of my tounge its driving me nuts that i dont remember ^^"]
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Kyouma on December 05, 2014, 09:28:54 PM
I guess it should also work in the newer version; you use scripts that works on any 3ds max version
and that girl is not stocking from panty and stocking; she has no name and is a character from the video "Me!Me!Me!" by teddyloid
Title: Re: MMD .pmd/.pmx importing full guide
Post by: DarkDeity on December 07, 2014, 05:26:04 AM
ah ok

and ah alright. i never heard of either thing you mentioned. probably got her confused with someone else ^^'
Title: Re: MMD .pmd/.pmx importing full guide
Post by: HaloFanODST on December 07, 2014, 11:25:11 PM
All images broken.
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Kyouma on December 07, 2014, 11:38:29 PM
phucking chit...
Ill fix this in some time; replacing all them images will sure be tired
Title: Re: MMD .pmd/.pmx importing full guide
Post by: ZX_BraveSol_ZX on January 03, 2015, 08:40:49 AM
For anyone still trying to follow this tutorial but finding the images are still broken, you can find them all right here https://www.facebook.com/BrawlerKyouma/photos_stream?tab=photos_albums (https://www.facebook.com/BrawlerKyouma/photos_stream?tab=photos_albums)
Gamidame fix the first post already you lazy fgt
Title: Re: MMD .pmd/.pmx importing full guide
Post by: DarkDeity on May 25, 2016, 07:01:06 PM
can anyone link me to an old version of 3ds max so i can do this? i dont wanna use the current being that it seems to be able to download the trial even i still need to put my card info in and...well if this pulls the same crud that amazon primes trial pulled on me, i know it wont give me a PROPER warning on it and i cant afford the monthly fee of like....almost 200 dollars.
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Shranux on May 03, 2018, 12:03:45 AM
The images of the guide is missing.
Title: Re: MMD .pmd/.pmx importing full guide
Post by: HaloFanODST on May 03, 2018, 01:22:52 AM
Quote from: Shranux on May 03, 2018, 12:03:45 AM
The images of the guide is missing.

And the Facebook page including the images is lost as well.
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Russell_SSB on January 13, 2019, 11:40:50 PM
Is there a way to do this, but with stages?
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Kyouma on February 18, 2019, 05:36:31 PM
yep, just open the stage in pmd editor, go to export, and change the format to pmd
Title: Re: MMD .pmd/.pmx importing full guide
Post by: Russell_SSB on March 26, 2019, 08:18:41 PM
Quote from: Kyouma on February 18, 2019, 05:36:31 PM
yep, just open the stage in pmd editor, go to export, and change the format to pmd
Thanks! :)