This tutorial is outdated, please use the Smashboards thread of this tutorial since its more updated than this one!
Smashboards Thread (http://smashboards.com/threads/scouts-smash-3-rimlight-tutorial.370374/#post-17676946)
(http://i.imgur.com/3eeyhGY.png)
(http://dc476.4shared.com/img/kXKEw-5p/s3/137ad663e20/welcome__5_.png)
This tutorial on Smashboards. (http://smashboards.com/threads/scouts-smash-3-rimlight-tutorial-updated-with-no-more-errors-hopefully.370374/#post-17709122)
Table of contents:
1. Introduction
2. What you need
3. Rimlight phase one: Preparing your model
3a. Materials 1
3b. Shaders
3c. Materials 2
4. Rimlight phase two: Finishing and testing
5. Glitch Fixing:
5a. Delphino Glitch
5b. FS eyes glitch
5c. Misscode glitch
6. Non Samsh3 tactics
6a. Edge intensity
6b. Double Edge
6c. Unrimlight
6d. Custom Edge textures
7. Conclusion
8. FAQ
9. Other Tutorials I Made
1. Introduction: Sorry but you are not allowed to view spoiler contents.
2. What you need-> A fully functional way to launch modded brawl.
-> Brawl Box, v0.70 and above works great for rimlight!
-> Your model you want rimlit, in this tutorial I'll be using the Unmasked Lucas from PM3.02: "FitLucas06.pac" get one and save a backup, follow along with this one so you can get the idea.
-> This thing, saved on .png labeled "Edge":
Sorry but you are not allowed to view spoiler contents.
PSD of it: https://www.dropbox.com/s/4d5mhd5vlgw5g7f/Edge.psd?dl=0 (https://www.dropbox.com/s/4d5mhd5vlgw5g7f/Edge.psd?dl=0)
3. Rimlight phase one: Preparing your model Once you gathered everything, you are ready to begin. Lets go shall we?
3a. Materials 1Sorry but you are not allowed to view spoiler contents.
3b. ShadersThis is the most complex step, however, everything is a pattern... so once you memorize the patterns, you are god of applying shiny coats to 3d models, that's a... pretty useful god I guess?
Sorry but you are not allowed to view spoiler contents.
3c. Materials 2You can finally close that dreaded shader folder, and now you can return to your material folder.
Sorry but you are not allowed to view spoiler contents.
4. Rimlight phase two: Finishing and testingSorry but you are not allowed to view spoiler contents.
Results:Sorry but you are not allowed to view spoiler contents.
Congrats, if you made it this far, that means you successfully completed rimlighting... or did you?
----------------(AREA BELOW IS MOSTLY UNDER CONSTRUCTION)--------------
5. Glitch Fixing: 5a. Delphino GlitchThe bane of all rimlighters >: [ Fix discovered by Mewtwo2000
Sorry but you are not allowed to view spoiler contents.
5b. FS eyes glitchAlso known for the Glitchy Final Smash Eyes. Looks like your character never slept huh? This glitch happens both with texturing AND rimlighting certain characters like Pikachu and Kirby, this will fix it for both scenarios.
Fix discovered by Shun_One
Sorry but you are not allowed to view spoiler contents.
6. Non Smash3 tactics
Other stuff you can do with rimlight.6a. Edge intensitySorry but you are not allowed to view spoiler contents.
6b. Double Edge6c. Unrimlight6d. Custom Edge textures7. ConclusionSorry but you are not allowed to view spoiler contents.
8. FAQ-Rimlight not appearing:
Sorry but you are not allowed to view spoiler contents.
9. Other Tutorials I Made:- Scout's Uploading Tips #1: Ingame Pictures (http://forums.kc-mm.com/index.php?topic=69283.msg1278479#msg1278479)
- Scout's Uploading Tips #2: Broken Thumbnails (http://forums.kc-mm.com/index.php?topic=69282.msg1278477#msg1278477)
- Scout's Uploading Tips #3: Download Cards (http://forums.kc-mm.com/index.php?topic=69284.msg1278482#msg1278482)
Wait, the delfino madness with textures that use dynamic or animated texture coordinates has a fix now?
Also, having PreviousAlpha for that part be in selection A or D doesn't really matter as long as the others are set to zero, but I guess it's good to copy whatever reference shader as closely as possible anyway.
Nice tutorial, btdubs.
Updated the tutorial with a picture proving the FS eye glitch tutorial works. And uploaded the fixed pikachu model here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206517 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206517)
Removed the Misscode section since its another FAQ anyways. And speaking of FAQ's, our first one was added.
And I added links to my other tutorials that I made on KC-MM.
Quote from: NintenNess on October 04, 2014, 09:31:17 PM
Very good tutorial, Scout! You deserves a cookie.
Thanks!
Quote from: BlackJax96 on October 04, 2014, 11:33:41 PM
Wait, the delfino madness with textures that use dynamic or animated texture coordinates has a fix now?
Yup, it had a fix since...27-01-2014 (http://forums.kc-mm.com/index.php?topic=59561.msg1220228#msg1220228).
Quote from: BlackJax96 on October 04, 2014, 11:33:41 PM
Also, having PreviousAlpha for that part be in selection A or D doesn't really matter as long as the others are set to zero, but I guess it's good to copy whatever reference shader as closely as possible anyway.
Huh, well since I gave "A" the previous value all the time it grew on me, seeing "D" with the previous one made me though of a slight value error. Good to know tough, thanks!
Quote from: BlackJax96 on October 04, 2014, 11:33:41 PM
Nice tutorial, btdubs.
And thanks again!
I tried to make the tutorial as new-user friendly as it could possibly be, and giving it a full focus in covering every single details. It was a lot of writing and typo fixing, but it was all worth it.