Title: Texture problem in brawlbox Post by: Sir Soundwave on October 14, 2014, 03:14:22 PM When i use BB to view a fighter like Fox it ends up like this
(http://i1382.photobucket.com/albums/ah250/Tyler5036/FG_zpsa5049738.png) and with some adjustments (http://i1382.photobucket.com/albums/ah250/Tyler5036/BrawlboxScreencap0_zpsd5e10133.png) (not that bad? look again) (http://i1382.photobucket.com/albums/ah250/Tyler5036/BrawlboxScreencap1_zps5c0a9891.png) and mario (http://i1382.photobucket.com/albums/ah250/Tyler5036/BrawlboxScreencap0_zpsa3c03f29.png) please let me know why thanks. Brawlbox v0.73b Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 14, 2014, 03:39:36 PM BrawlBox doesn't render glows and such from ref materials; it just shows up as a black spot or what not. To fix this previewing, on the left pane(Where you can disable previewing specific polygons), disable the textures that are refs, EyeYellows, and anything else that isn't on the character at the start of the game or is a glow of any kind.(This will only disable them for the preview.) This should make the preview more like this:
(http://i.imgur.com/rOP9wSK.png) (Right-Click and "View Image" to enlarge) If you're still having issues, try disabling polygons by using the left pane, and see if any of them disabled disable the thing that you saw.(This also will only disable the preview's polygons.) Side Note for Future BrawlBox Previewing: BrawlBox also renders a white line on the outer edges of any Alpha.(If you would like to know what Alpha is, you can PM me.) Look at Roy's hair here (http://i.imgur.com/Ro5m0OE.png) for an example of what I mean Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 28, 2014, 09:00:28 AM sorry for waiting for so long to reply but i did that it removed the black but his body texture showed up on his eye also is there something other than brawlbox i can use to view models and animations?
Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 28, 2014, 09:13:10 AM sorry for waiting for so long to reply but i did that it removed the black but his body texture showed up on his eye also is there something other than brawlbox i can use to view models and animations? I don't know about previewing animations, but you can get models from the Models Resource and then preview the models in programs like 3DS Max or ZBrush(Not free, unless you're a college student), Blender, or NifSkope. And I have a tutorial here (https://onedrive.live.com/redir?resid=68BC2F74E7DEABC0%21154) on how to enable texture viewing in Blender.(NifSkope has texture viewing automatically-enabled, though it can't view .pngs, so you'd have to convert it to .dds to get Alpha.) Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 28, 2014, 09:19:50 AM i found this on the web his eyes are green (http://i1358.photobucket.com/albums/q775/TheHedgehogEngine/BrawlBox2013-05-2917-28-03-74_zps8a8fb224.jpg)
Post Merge: October 28, 2014, 09:35:07 AM the only thing im trying to do is make his eyes green maybe i need a older brawlbox? also this was done by brawl box too (not me) (http://fc04.deviantart.net/fs71/f/2012/244/2/9/fox_mccloud_render_by_war9000-d5d8qum.png) Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 28, 2014, 10:08:50 AM Ok, I just previewed Fox in BrawlBox; just disable previewing of polygons 9, 10, and 14(14 is this weird bar in front of the eyes.) Then you should have the proper eyes.
Post Merge: October 28, 2014, 10:09:31 AM It'll remove the body texture from the eye and show the green Iris. Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 28, 2014, 10:33:02 AM almost there
(http://i1382.photobucket.com/albums/ah250/Tyler5036/Capturebb_zpsc8ec366e.png)] but not yet... Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 28, 2014, 10:35:04 AM almost there ([url]http://i1382.photobucket.com/albums/ah250/Tyler5036/Capturebb_zpsc8ec366e.png[/url])] but not yet... Good! :) All you need to do now is re-enable the white of the eye polygon. ;) Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 28, 2014, 11:03:51 AM what number is it?
(http://i1382.photobucket.com/albums/ah250/Tyler5036/Capturecccc_zps88d1643c.png) eyeshadow on (http://i1382.photobucket.com/albums/ah250/Tyler5036/Capturevv_zps25ddbf5a.png) eyeshadow off Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 28, 2014, 11:12:11 AM what number is it? ([url]http://s1382.photobucket.com/user/Tyler5036/media/Capturecccc_zps88d1643c.png.html[/url]) eyeshadow on ([url]http://s1382.photobucket.com/user/Tyler5036/media/Capturevv_zps25ddbf5a.png.html[/url]) eyeshadow off I dunno; just click on and off the unchecked boxes until you see the white appear.(It might be 2 polygons, 1 for each eye.) Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 30, 2014, 09:39:24 AM the only polygons that have white is 9 and 10 (but only if eyeshadow is on) but is transparent (I don't really mind) but it looks like the 3rd picture i posted on my first post also i fixed the pictures with the eyeshadow on/off
Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 30, 2014, 09:44:56 AM the only polygons that have white is 9 and 10 (but only if eyeshadow is on) but is transparent (I don't really mind) but it looks like the 3rd picture i posted on my first post also i fixed the pictures with the eyeshadow on/off I'm not entirely sure what you mean, but if you open the standard FitFox00.pac and preview it, all you have to do is disable the polygons 9, 10, and 14, as well as the EyeYellow and EyeRef textures, and you should get the same preview results as in the Google images that you found. Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 30, 2014, 10:24:12 AM i tried to get much of info as i can (http://i1382.photobucket.com/albums/ah250/Tyler5036/Capture_zpsdd3ee567.png)
as you can see the body texture is gliched on to the eyes. Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 30, 2014, 10:26:15 AM I'm not entirely sure what you mean, but if you open the standard FitFox00.pac and preview it, all you have to do is disable the polygons 9, 10, and 14, as well as the EyeYellow and EyeRef textures, and you should get the same preview results as in the Google images that you found. Just freshly open it and only disable these ones, and you should have him look right. The whites will be there, and so will the irises. Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 30, 2014, 11:03:34 AM still the same but the other polygons are for the eye lids. also what brawlbox are you using?
Title: Re: Texture problem in brawlbox Post by: windhunter7 on October 30, 2014, 11:06:31 AM I'm telling you, the Fox from the resources, all you have to do is open it, preview it, and only disable polygons 9, 10, and 14, and the EyeYellow and EyeRef textures, will yield this:
([url]http://i1358.photobucket.com/albums/q775/TheHedgehogEngine/BrawlBox2013-05-2917-28-03-74_zps8a8fb224.jpg[/url]) ([url]http://fc04.deviantart.net/fs71/f/2012/244/2/9/fox_mccloud_render_by_war9000-d5d8qum.png[/url]) I tested it. Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on October 31, 2014, 05:27:11 PM I'm telling you, the Fox from the resources, all you have to do is open it, preview it, and only disable polygons 9, 10, and 14, and the EyeYellow and EyeRef textures, will yield this: what version of BB? ok this what i do open brawlbox load FitFox00.PAC preview the model disable polygons 9,10 and 14 disable EyeYellow EyeShadow and EyeHigh then i load FitFoxMotionEct.PAC and it's still the same when i use a animation. (Brawlbox v0.73b)I tested it. Title: Re: Texture problem in brawlbox Post by: windhunter7 on November 01, 2014, 10:28:26 AM what version of BB? ok this what i do open brawlbox load FitFox00.PAC preview the model disable polygons 9,10 and 14 disable EyeYellow EyeShadow and EyeHigh then i load FitFoxMotionEct.PAC and it's still the same when i use a animation. (Brawlbox v0.73b) No, DO NOT disable EyeShadow. That's the white of the eye! I should have told you not to disale that one, my bad. I also forgot to say that you also need to disable polygon 15 as well as 14, or else there will be a really weird looking head. I don't know why they even added like 5 of those weird things to Fox. Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on November 02, 2014, 08:47:03 AM Is it my PC?!
(http://i1382.photobucket.com/albums/ah250/Tyler5036/Capture_zps0cb2ea2c.png) What? (http://i1382.photobucket.com/albums/ah250/Tyler5036/Capturevb_zpseed976ad.png) now whats going on? Title: Re: Texture problem in brawlbox Post by: windhunter7 on November 03, 2014, 09:32:08 AM I don't know. What I said works for me, and I use version 0.67b; try using that, and see if it works then. It really shouldn't be a PC problem, as your PC is able to render the model correctly in the first place.
Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on November 05, 2014, 11:32:26 AM thanks it was BB it stops working after v0.67b but the eyes are trasparent its good (http://i1382.photobucket.com/albums/ah250/Tyler5036/Capture2_zps84eb7edd.png)
(http://fc06.deviantart.net/fs71/f/2014/309/7/c/fox_missing_his_blaster_by_tyler5036-d85d8t9.gif) (Fox-WHERES MAH BLASTER?) but anyways not as good as this (http://fc04.deviantart.net/fs71/f/2012/244/2/9/fox_mccloud_render_by_war9000-d5d8qum.png) Title: Re: Texture problem in brawlbox Post by: windhunter7 on November 05, 2014, 11:44:36 AM Glad that you got it working! :D
As for improving on the render, you can always make the iris of the eye look bigger by simply making the iris texture fully transparent, and pasting the eye iris enlargened onto the eyewhite polygon. I don't know if this will work, but it should; for in-game, though, you don't want that, because this method would prevent the eye from moving. Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on November 05, 2014, 11:50:27 AM Glad that you got it working! :D how do i make it transparent? in gimp or Paint.NET?As for improving on the render, you can always make the iris of the eye look bigger by simply making the iris texture fully transparent, and pasting the eye iris enlargened onto the eyewhite polygon. I don't know if this will work, but it should; for in-game, though, you don't want that, because this method would prevent the eye from moving. Title: Re: Texture problem in brawlbox Post by: windhunter7 on November 05, 2014, 03:30:30 PM You can go here (http://forums.kc-mm.com/index.php?topic=68678.0), and download a program called Color Quantizer to do this, as it takes about 5-10 seconds or so with this method. If you go into the "Color Quantizer Tricks" spoiler, you'll find a paragraph I wrote on how to change a color into alpha using it. But GIMP and Paint.net can also do this. Anyways, good luck! ;D
Title: Re: Texture problem in brawlbox Post by: Sir Soundwave on November 07, 2014, 09:17:02 AM thanks but did it without making it transparent (it looked better that way) but i it got working good now see
(http://fc04.deviantart.net/fs70/f/2014/309/f/7/brawlboxanimation1_by_tyler5036-d85fjbc.gif) (Fox-Once more WHERE IS MAH BLASTER) Thank you again. Title: Re: Texture problem in brawlbox Post by: windhunter7 on November 07, 2014, 10:42:21 AM No problem, and glad you got it work! :)
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