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Help & Tutorials => Help => Topic started by: davidvkimball on October 30, 2014, 04:00:18 AM



Title: Troubleshooting/Debugging a freeze
Post by: davidvkimball on October 30, 2014, 04:00:18 AM
Hey friends, I've been managing my own Project M build, and I get a strange freeze to occur every once and a while, and I was wondering if you could help me isolate the issue.

1. When I use multiple Pokeballs, a Final Smash, and an Assist Trophy on Training mode, sometimes the game will freeze if I exit training mode.

2. Randomly during vs. mode, during a match, the game will freeze.

Here's some data the Dolphin emulator picked up around the time of the freeze (described in scenario 1 above).

54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: 0x805b4eb0:   0x805b4ed0    0x8002d27c
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:867 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: DSISR = 0x40000000                   DAR  = 0x52534265
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: TB = 0x0064ff3cee6dcb5b
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Instruction at 0x801d64d0 (read from SRR0) attempted to access invalid address 0x52534265 (read from DAR)
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:
54:33:868 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: Last interrupt (27): SRR0 = 0x80025fdc  TB = 0x0064ff3cee6dbbe5

Does anybody have an idea what this is? Any help would be awesome.

Thanks,

David


Title: Re: Troubleshooting/Debugging a freeze
Post by: windhunter7 on October 30, 2014, 08:23:03 AM
I don't know if it is or isn't this, but when I was a Gecko user, I would encounter random freezes for no reason whatsoever during Brawl. I don't know if that's your problem, though; could be something else; you can test whether or not this is the problem by trying the same build with Riivolution and see if that freezes or not.