Title: Death Boundery Post by: Funzy <3 on April 16, 2010, 12:39:09 PM Im sure this has been asked but can anyone explain how i may do this ?
Title: Re: Death Boundery Post by: pinkprincess on April 16, 2010, 05:53:25 PM If you wanna expand it or make it smaller,
in brawlbox you open up ModelData[100] then you open up 3Dmodels to get StgPosition or StagePosition ect. you open that up to get sub directories to get Definitions and Bones, open up Bones where you get StgPosition or StagePosition etc. again, but after that their is a list of things, to edit the death boudaries you have to edit Dead0N and Dead1N by clicking on one of them and editing the translation and then editing the translation on the other one. In the translation box for Dead0N and Dead1N, It should say something likee (-530,190,0) or (530,-190,0) for the other, i'm not really sure whats the minus or plus difference is but i got the same result by doing the same number for both keeping the minus and plus infront also the translation spots (x,-y,0) x is horizontal (which is sideways <----> ) and the y is vertical (which is up ^^^) and i also suggest editing CamLimit1N and CamLimit0N with it aswel because that is the camera and you'll just end up in that bubble thing in most of the level if you make their camera translation smaller than the death boundaries Title: Re: Death Boundery Post by: Funzy <3 on April 16, 2010, 06:44:44 PM Pinkprincess this gives me even more of a reason to work hard on sakura thanks
:) ur awsome Title: Re: Death Boundery Post by: pinkprincess on April 16, 2010, 07:11:35 PM thanks X_funtaztic_X :)
it was no problem explaining about the death boundaries :) |