Title: Almas Alternate File Code--Working, but not with CSS Post by: PhRzN on April 17, 2010, 03:06:59 PM Hey,
So I have Almas's alternate file code working fine. However, if i try to use a different CSS that the normal one, the code does not load the alternate character. I know that the way the code works, is that it takes the picking of the character and uses the identification on the CSS to load the code, which means that if you redefine the games character id to Selection Image, breakdown of the code is expected. Ideas on how to fix? Thanks Title: Re: Almas Alternate File Code--Working, but not with CSS Post by: pokelover980 on April 17, 2010, 03:14:38 PM But it doesn't doesn't pick a character whether or not a certain CSS is loaded or not, so that's you're problem. You should really read his entire post to see how it works, you're getting the wrong idea.
Or do you mean something else? I have a feeling I'm getting the wrong idea from your post and that you explained it wrong. Title: Re: Almas Alternate File Code--Working, but not with CSS Post by: PhRzN on April 17, 2010, 03:20:30 PM I dont really understand what you mean sorry...its a complex idea so its hard to articulate i know :)
My understanding is this you put your marker on the character you want and push the button combo and select the character this triggers the game to go take the portrait id and match it to the corresponding character id. if the portrait id matches the id in the code, then the code tells the game to load the files from the corresponding character in the folder that you set for alternate files. thus, if the css is changed, it will not use the correct portrait id, and the alternate files wont be loaded.... sooo if thats all true, i guess I need to know how to find the portrait ID of a given portrait in a CSS? |