This is the Smash Masters official forum, where everything about this project will be released! You can also check our Facebook page for more details: https://www.facebook.com/smashmasters.ccigames (https://www.facebook.com/smashmasters.ccigames)
CHARACTER ROSTER
(http://lh4.ggpht.com/-mRrHb_nww8k/VMrZSgpLZVI/AAAAAAAAAJk/8tkv1VVzDFw/549931.png)
LAUNCHER MENU THEMES (Right click on image and select "Save Image as..." to use theme!):
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Soundtrack:
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OFFICIAL WEBSITE: https://sites.google.com/site/ccismashmasters/ (https://sites.google.com/site/ccismashmasters/)
THE TEAM: SUPAHSAWNIK99: Creator and founder of Smash Masters.
Junior64580: CSP Maker
windhunter7: Character Selection Screen editor and CSP maker
MetaDarkness: Music Composer, Concept discuss-er, and supporter.
Pikmin1211: Music Looper
We are always looking for more help and support! We have released Smash Masters 2.5, and now we're looking for hep on developing Smash Masters 3.0
Eh, I'll join if you'd like. But I really can't do much outside of looping music and playtesting...
Alright, I'll get you all of my data later. Can you record footage directly from the game? You can take some of the songs from the soundtrack and loop them.
Sadly no as I lack a capture card, but I could definitely loop those songs. I actually already have Zero-Two looped but it's the lyric-less version, is that ok? And I guess I'll post a zip on mediafire when it's done, or is there a team dropbox or something?
Quotewindhunter7: Character Selection Screen editor and CSP maker
Wait, when did I do that? I only remember doing
some icons, not a whole project. And I only did those as a request; the only project I'm on is Super Smash Blast, and even then I'm not very active so I can't really help.
OK, I'm done with the songs you have posted, again don't know where to upload or if you care about the lyrical version of zero two's theme.
You did make the CSPs for my Sonic Textures,Demonic Pikachu, and Sora, windhunter7.
And, Pikmin1211, you an just PM me the links to the downloads. Or, share them with my Google Drive, SUPAHSAWNIK99@gmail.com
Alright
Got 'em! Thanks, Pikmin!
No problemo. Again , I can also playtest so if there's a like beta or something
Oh, that's right! I forgot to make a build for us to share!
Here's the link to the Turbo Edition! http://www.mediafire.com/download/ppij41lbfa1ekzb/SM+2.5+Turbo+Edition.zip (http://www.mediafire.com/download/ppij41lbfa1ekzb/SM+2.5+Turbo+Edition.zip) Keep in mind, this is a beta, and is not yet completed.
First, you guys have to delete the two codesets in there, I have fixed a issue regarding the :poketrainer:. I had to remove him.
Here's the link to both codesets (Normal and Turbo): http://www.mediafire.com/download/sc2dwojeirm4gcn/SM+2.5+Codesets.zip (http://www.mediafire.com/download/sc2dwojeirm4gcn/SM+2.5+Codesets.zip)
Hey, I could do textures and a little vertexing.
The one major thing that is disturbing me right now is the lack of a random character switch...
Quote from: Pikmin1211 on February 01, 2015, 02:14:41 PM
The one major thing that is disturbing me right now is the lack of a random character switch...
Sure, Izumo, see if you can make an alt. skin for Ganondorf!
And, pikmin1211, there isn't a Random select because I had issues with R.O.B., and, whenever I started a match with him, he would crash the game. Since I don't know how to remove him from the Random icon selection, I had to remove it. It was the best solution.
Interesting, maybe use the Geno PSA over ROB?
I tried putting Megaman X over R.O.B., same exact result.
Oh, huh, odd.
Yeah, so, R.O.B. is completely out of the roster. And the random icon was still selecting him, hence why I removed it. Also, I was thinking of making a Project M edition. Having all the stages and songs, while still having that Project M feel.
Okay, is anyone here good at stage making? I just recently found out that I SUCK. But, I would really like to make a stage based off World Bowser from Super Mario 3D World.
Sounds fun. Once I finish Mewjora for Smash Masters, I'd love to help. Should it be over mushrooms kingdom stage? World bowser won't move, but I just hate that **** moving stage... :p
Post Merge: March 07, 2015, 05:34:43 AM
Eh. It'll take a small break from mewjora to make the stage this weekend... maybe...
Alright, sorry about the absences people, I have come up with things for us to do. I want to get rid of the BrawlEx Clone Engine altogether, using something similar to project M's Clone Engine, then, we can start adding our new alternate skins again, and, use a Stage Expansion mod, using stages both old and new.
An idea I came up with for a new stage instead of World Bowser would be called Bowser's Hell. You're fighting in an area of Bowser's Castle, surrounded by Lava. The structure of the stage's platforms would be similar to Battlefield, except, missing the top platform. Lava would rise and fall over time. And, In the background, you see Koopa Troopas and Goombas working, with Daisy being kidnapped, and trapped in the castle. Every once in a while, Bowser Jr. or a different Koopaling will fly by. I think we should base this stage to be over Norfair.
Awesome. I could a battlefield texture as a base if you need it. Also, should I still make world bowser? Actually, I am making it. Do you want to use it?
How about you try and transform the World Bowser stage into Bowser's Hell? You could maybe use some components from World Bowser and incorporate them into Bowser's Hell! And add some new stuff, like, the rising and falling lava, and have two hidden platforms underneath the lava that only come available when the lava falls?
Hey, does anyone know how to do movesets? Like, full motion movesets? Also, I made my own version of Bowser's Hell. If anybody wants to help me polish it, send me a PM, and I'll get the file to you.
No idea about the movements. If you find an east tutorial, please send me the link ;)
Two things: I can ALTER movesets, and some animations. Second: My kindle auto corrected movesets to movements :)
Do we know anyone who's good at coding? I'd like to see some new features I thought of, but, no one else has those ideas in mind... :/
Warning! New challengers approaching!
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Anyone wanna help me come up with movesets and Final Smashes for these two DLC Characters?
I have an idea for zoroark:
Illusion Strike: All players turn into shadows and are knocked back twice as far AND take 2x damage while shadows. It's super effective! :kdance:
Quote from: 1blitzer1 on June 04, 2015, 02:45:05 AM
I have an idea for zoroark:
Illusion Strike: All players turn into shadows and are knocked back twice as far AND take 2x damage while shadows. It's super effective! :kdance:
Good Idea, but, not what I'm looking for. I was thinking Fury Swipes, like he does in Sm4sh.
Yeah, I just chose a random word Mixx with illusion :) Also, fury swipes would also work well as a jab... ;)
Zoroark
Jab - Two to three claw attacks, similar to Wolf.
Dash Attack - A quick lunge forward the "uppercuts" the opponent sending them upwards as long as backwards. Not too strong in knockback so can be follow-up'd.
FTilt - A quick kick that sends the opponent forward, similar to Falco's. But a decent kill move.
UTilt - A strong punch that sends opponents straight upwards. Kill move at high percents.
DTilt - A sweep kick that sends the opponent slightly upwards, similar to Roy's DTilt. Can follow up.
FSmash - A quick drop kick that leaves off a dark aura effect. Main kill move.
USmash - A "jumping headbutt" that sends the opponent upwards. Has good priority.
DSmash - An upside down 360 spin that hits at all sides. Similar to Sonic's PM
NAir - Curls up into a ball and spins rapidly. Decent kill move near blast zones.
FAir - Diddy Kong's FAir.
BAir - Spins and kicks behind him. Like Marth and Roy's Bair this turns them completely around.
DAir - Uses both hands to smash the opponent downwards. Strong spike.
My mind is dead right now, I'll think of more later. Hopefully these make the final cut!
Quote from: Izumo on June 08, 2015, 01:05:02 AM
Zoroark
Jab - Two to three claw attacks, similar to Wolf.
Dash Attack - A quick lunge forward the "uppercuts" the opponent sending them upwards as long as backwards. Not too strong in knockback so can be follow-up'd.
FTilt - A quick kick that sends the opponent forward, similar to Falco's. But a decent kill move.
UTilt - A strong punch that sends opponents straight upwards. Kill move at high percents.
DTilt - A sweep kick that sends the opponent slightly upwards, similar to Roy's DTilt. Can follow up.
FSmash - A quick drop kick that leaves off a dark aura effect. Main kill move.
USmash - A "jumping headbutt" that sends the opponent upwards. Has good priority.
DSmash - An upside down 360 spin that hits at all sides. Similar to Sonic's PM
NAir - Curls up into a ball and spins rapidly. Decent kill move near blast zones.
FAir - Diddy Kong's FAir.
BAir - Spins and kicks behind him. Like Marth and Roy's Bair this turns them completely around.
DAir - Uses both hands to smash the opponent downwards. Strong spike.
My mind is dead right now, I'll think of more later. Hopefully these make the final cut!
Sounds good to me! If I knew how to put these all into a moveset, I would do it right now! But, I don't know how to. :( But, good thinking!
Zoroark -CONTINUED
Pummel - Bites his opponent, strong but slow.
FThrow - Throws his opponent forward with his mouth.
UThrow - Throws his opponent upwards and slashes them with both claws.
DThrow - Throws his opponent to the ground, crosses his arms and stomps on them. Decent knockback that sends opponents upwards, can follow up.
NSpecial - (Small - 20sec, Medium - 10sec, Large - 5sec) Hone Claws - Increases damage/knockback as long as speed. The longer you hold, the greater the buffs.
FSpecial - A powerful claw attack that has great priority. Similar to Bowser's.
USpecial - Honestly couldn't think of anything...
DSpecial - Fury Swipes - Very similar to Sonic's Homing Attack, when Zoroark's enemy is near, Zoroark homes in to do weak, fast, but rapid swipes that does decent damage not low knockback.
Final Smash - Night Daze - Can't really go in specifics, but I feel you should search it up in Zoroark's Moveset. It's something you could be really innovative about.
P.S - I actually have a lot of fun thinking about movesets for characters, I just wish I could actually animate them.
Quote from: Izumo on June 09, 2015, 01:27:23 AM
Zoroark -CONTINUED
Pummel - Bites his opponent, strong but slow.
FThrow - Throws his opponent forward with his mouth.
UThrow - Throws his opponent upwards and slashes them with both claws.
DThrow - Throws his opponent to the ground, crosses his arms and stomps on them. Decent knockback that sends opponents upwards, can follow up.
NSpecial - (Small - 20sec, Medium - 10sec, Large - 5sec) Hone Claws - Increases damage/knockback as long as speed. The longer you hold, the greater the buffs.
FSpecial - A powerful claw attack that has great priority. Similar to Bowser's.
USpecial - Honestly couldn't think of anything...
DSpecial - Fury Swipes - Very similar to Sonic's Homing Attack, when Zoroark's enemy is near, Zoroark homes in to do weak, fast, but rapid swipes that does decent damage not low knockback.
Final Smash - Night Daze - Can't really go in specifics, but I feel you should search it up in Zoroark's Moveset. It's something you could be really innovative about.
P.S - I actually have a lot of fun thinking about movesets for characters, I just wish I could actually animate them.
Once again, I don't have anything to help me create any custom PSAs. But, I'm loving the ideas!
Another idea for uspecial: shadow sneak (kind of like a tp, not like greninja's...
:sonic: Hey, guys, long time no see! I have Zoroark implemented into SM with the new BrawlEx CSS Expansion! Does anyone here know the ropes of creating a good moveset? I have an idea for Zoroarks Neutral Special: Illusion. He takes the form of another character on the stage, and steals their moveset, until he takes any form of damage. Stage hazards, Fox's Blaster, you name it, any damage taken in another form will turn him back into Zoroark. Anything else to add?
Hey, if you're looking for good movesets you might want to use for PSAs then the Super Smash Flash 2 forum has a whole topic dedicated to making movesets for characters. There are even more movesets pasted pg15 and at least one is added everyday.
http://forums.mcleodgaming.com/viewtopic.php?f=96&t=39656&sid=c98b479439dbd5586e68d7f6dcdb1717 (http://forums.mcleodgaming.com/viewtopic.php?f=96&t=39656&sid=c98b479439dbd5586e68d7f6dcdb1717)