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Help & Tutorials => Help => Topic started by: Persona-Aya on February 11, 2015, 10:17:45 PM



Title: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow?
Post by: Persona-Aya on February 11, 2015, 10:17:45 PM
Hi everyone!

Is there any way to make stages that are put over Flat Zone 2 and Hannenbow not make the characters 2D? The stages themselves aren't flat 2D stages (They're Budokai Tenkaichi over Flat Zone 2, and Poke Floats 2 over Hannenbow) but the characters still appear as 2D when played.


Title: Re: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow?
Post by: windhunter7 on February 12, 2015, 06:59:18 AM
Maybe .rel porting a stage to it? :-\


Title: Re: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow?
Post by: Nasca Corp on February 12, 2015, 12:42:43 PM
Maybe .rel porting a stage to it? :-


Nop dude, i have rel port on this 2 stages and my characters still viewing in 2D, you need one code on you gct to get 3d characters on this stage

Hanenbow Killa
* C298D528 00000003
* 2C060031 40820008
* 38C00005 60000000
* 90DD08C0 00000000
* C26DCEE0 00000003
* A37A0022 2C1B0025
* 40820008 3B600037
* 60000000 00000000

i never ve tested this code, but i guess this work for you btw here is the gct working:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17171 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17171)

Post Merge: February 12, 2015, 12:45:46 PM
Ahhhhh. this just work for Hannenbow dude!


Title: Re: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow?
Post by: Persona-Aya on February 12, 2015, 07:57:11 PM
It's a start at least, but I really need it for both. I didn't know you could do it via code though - I'm gonna have a look myself and see if I can find anything