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Title: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow? Post by: Persona-Aya on February 11, 2015, 10:17:45 PM Hi everyone!
Is there any way to make stages that are put over Flat Zone 2 and Hannenbow not make the characters 2D? The stages themselves aren't flat 2D stages (They're Budokai Tenkaichi over Flat Zone 2, and Poke Floats 2 over Hannenbow) but the characters still appear as 2D when played. Title: Re: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow? Post by: windhunter7 on February 12, 2015, 06:59:18 AM Maybe .rel porting a stage to it? :-\
Title: Re: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow? Post by: Nasca Corp on February 12, 2015, 12:42:43 PM Maybe .rel porting a stage to it? :- Nop dude, i have rel port on this 2 stages and my characters still viewing in 2D, you need one code on you gct to get 3d characters on this stage Hanenbow Killa * C298D528 00000003 * 2C060031 40820008 * 38C00005 60000000 * 90DD08C0 00000000 * C26DCEE0 00000003 * A37A0022 2C1B0025 * 40820008 3B600037 * 60000000 00000000 i never ve tested this code, but i guess this work for you btw here is the gct working: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17171 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17171) Post Merge: February 12, 2015, 12:45:46 PM Ahhhhh. this just work for Hannenbow dude! Title: Re: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow? Post by: Persona-Aya on February 12, 2015, 07:57:11 PM It's a start at least, but I really need it for both. I didn't know you could do it via code though - I'm gonna have a look myself and see if I can find anything
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