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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Wingzero007 on February 24, 2015, 08:20:07 PM



Title: PSA Tutorial for 100% noobs! (Who don't innately understand HEX)
Post by: Wingzero007 on February 24, 2015, 08:20:07 PM
I am looking to modify some psa's in vanilla brawl to make them more balanced and I cannot to save my life figure out how to begin I researched youtube tutorials but they date all the way back to 2009 ... is there any way I can get a teacher or something to help me on my way through modding?

::Some things to know::
- I am not math savvy
- To many words overwhelm me
- I learn hands on

If you are willing to teach me I want to keep brawl modding moving forward at least until we can emulate and mod super smash bros u of course.

[Main goal right now is to simply add damage and increased knock-back to Squirtle's water gun and Mario's FLUDD.]


Title: Re: PSA Tutorial for 100% noobs! (Who don't innately understand HEX)
Post by: Mawootad on March 03, 2015, 07:12:54 PM
Ultra-basic tutorial for how to work in hex:
Open windows calculator
Switch to programmer mode (alt+3)
Then,

To convert hex into decimal:
Go to hexidecimal mode
Enter your hexidecimal number
Switch to decimal mode

To convert decimal into hex:
Go to decimal mode
Enter your decimal number
Switch to hexidecimal mode


Actual mathematical explanation for hex:
In the decimal system (aka normal numbers) we write numbers as a combination of 0-9 in an order that represents how many powers of 10 those numbers should be multiplied by.  So when you write 123 in decimal what you're actually expressing is 1*A^2+2*A^1+3*A^0 (where A here is a symbol representing what you'd normally call the number 10).  Hexidecimal is very much like decimal, except instead of using 0-9 and powers of 10 you use 0-F (with A representing 10, B representing 11, etc, F representing 15).  So if we were to write 123 in hexidecimal it would be 1*G^2+2*G^1+3*G^0 (with G representing what's normally called 16), or in decimal notation 1*16^2+2*16^1+3*16^0 = 1*256+2*16+3*1 = 291.  Hexidecimal is used a lot in programming because two base 16 numbers fully represent a byte and 16 is close enough to 10 to neither require an absurd amount of space to write nor require an absurd number of extra symbols.


Title: Re: PSA Tutorial for 100% noobs! (Who don't innately understand HEX)
Post by: 1blitzer1 on March 08, 2015, 11:30:44 PM
Hex DOES NOT EQUAL PSA, it only helps a bit. I also need help with psa s though... I want to make midbus...