Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: SonicBrawler on March 20, 2015, 11:33:45 AM



Title: SonicBrawler's Model Thread
Post by: SonicBrawler on March 20, 2015, 11:33:45 AM
(http://i.imgur.com/5ne77U5.png)

(http://i.imgur.com/H4pOCmN.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208035)


Title: Re: SonicBrawler's Model Thread
Post by: Kyouma on March 20, 2015, 12:21:54 PM
sanic bruhler is now an importer o:!
and shukirby is cute way to start a thread :J


Title: Re: SonicBrawler's Model Thread
Post by: Turb0k on March 20, 2015, 12:55:38 PM
*Subs*


Title: Re: SonicBrawler's Model Thread
Post by: SonicBrawler on March 20, 2015, 10:13:47 PM
sanic bruhler is now an importer o:!
and shukirby is cute way to start a thread :J

i need to get better with models so expect more imports lol



Title: Re: SonicBrawler's Model Thread
Post by: Mansta8 on March 21, 2015, 06:45:55 PM
*also subs*


Title: Re: SonicBrawler's Model Thread
Post by: Afterthought on March 21, 2015, 06:48:38 PM
I'm gonna follow this too. Gotta try to be more active with some of the folks on this forum, and I'm sure there'll be some promising stuff here anyway.


Title: Re: SonicBrawler's Model Thread
Post by: ShadowLuigi~NG~ on March 25, 2015, 07:59:50 AM
 Welcome to the model importing club!


Title: Re: SonicBrawler's Model Thread
Post by: SonicBrawler on March 26, 2015, 07:43:24 AM
Almost done.

(http://i.imgur.com/5gn83VM.png)

when I try and fix the eyes and mouth and what not, because tink uses textures for these, my brawlbox crashes. im just got the newest BB so im going to try that. one version will work.


Title: Re: SonicBrawler's Model Thread
Post by: Leon Exodio on March 26, 2015, 03:02:51 PM
*follows*


Title: Re: SonicBrawler's Model Thread
Post by: ShadowLuigi~NG~ on March 26, 2015, 04:30:29 PM
 Might I add a suggestion? Since Tink has mirrored textured eyes like Kirby, you should delete one and click the "Symmetry" modifier to look for which axis needs to be mirrored. After, go to "Edit Normals" modifier and select all and click "Unify"