Title: Project M Problem with loaders. Post by: Kaedrick on April 15, 2015, 06:40:34 AM Hello everyone! I have a big problem with project M. I have a PAL wii but a NTSC game, I followed tutorials and stuff, but still have the same dam problem :c I have a 32GB SDHC Class 10 Samsung SDCard (using a Kingston MicroSD Adapter) and I would want to install project M on my wii. I already did severals steps but there's still a problem : My USB External Hard Drive isn't supported by neither CFG or USB Loader GX (both freezes completly when they try to initialize the drive, I tried to format into FAT32 and it worked ONCE with USB Loader GX, but not anymore after rebooting the wii). So, I wanted to launch Project M, Codes, texture hacks and all by SD Card only. Thing is, USB Loader GX successfully detects Project M and activate it when it launchs Brawl (I know it because my hard drive worked only once like I said higher and it showed Project M) but it can not launch game directly by SDCard, only Disk, and USB storage devices (or if it can, tell me how, please, I searched everywhere). And for CFG(Configurable USB Loader), he is able to load the game from SD card(it loads some codes that makes me crash because Project M isn't launched with em), but he doesn't load project M. TL;DR I want a way to play Project M by launching it from SD card (with NTSC iso, obtained legally) :vyse: Please help me ! :angel: Thanks! :kdance: Oh, and, if I need to do something with IOS or cIOS, d2xwhatever or stuff, explain please, I don't get a single thing when people talk about it. QwQ Post Merge: April 16, 2015, 04:22:31 AM Solved. Used USB instead of Disk. |