Title: Read codes on USB Post by: Kaedrick on April 16, 2015, 04:25:36 AM Hello!
I want to know if it is possible to read codes (project M ones and all) from the USB instead of the SD card? that would let me implement a 4GB characters texture pack, my SD card is 2GB and Project M itself uses ~800mb so I can't even implement that pack that has lots of heroes and I just love it :/ If it is possible, which loaders let you do that? Title: Re: Read codes on USB Post by: windhunter7 on April 16, 2015, 06:12:17 AM I play a custom Project M where all non-Project M skins are replaced with custom ones, and I have a 1 GB SD card. You just gotta delete the .pacs of the alternate palette swaps that are from normal Brawl. (I dunno if deleting the .pacs of the extra slots will cause freezing, but I'd suggest playing it safe)
Title: Re: Read codes on USB Post by: Sirkura on April 16, 2015, 05:26:52 PM Hello! I want to know if it is possible to read codes (project M ones and all) from the USB instead of the SD card? that would let me implement a 4GB characters texture pack, my SD card is 2GB and Project M itself uses ~800mb so I can't even implement that pack that has lots of heroes and I just love it :/ If it is possible, which loaders let you do that? add this code to your GCT: Code: RSBE01 Allows up to 32 gig SD cards to be used. sadly you can't use a USB drive unless you use riivolution, which from what you said you use a usb loader, therefore can not use it. Title: Re: Read codes on USB Post by: Afterthought on April 16, 2015, 07:14:04 PM I play a custom Project M where all non-Project M skins are replaced with custom ones, and I have a 1 GB SD card. You just gotta delete the .pacs of the alternate palette swaps that are from normal Brawl. (I dunno if deleting the .pacs of the extra slots will cause freezing, but I'd suggest playing it safe) Unrelated to the question. Title: Re: Read codes on USB Post by: HaloFanODST on April 16, 2015, 08:21:36 PM You need an USB Loader.
It is the only way you can actually load hacks through a USB drive. Title: Re: Read codes on USB Post by: Kaedrick on April 16, 2015, 11:26:21 PM add this code to your GCT: Code: RSBE01 Allows up to 32 gig SD cards to be used. sadly you can't use a USB drive unless you use riivolution, which from what you said you use a usb loader, therefore can not use it. Thanks! but what is that supposed to mean? I need to put this on my RSBE01.gct file or create a new one, if it's a new one, how should I name it? Title: Re: Read codes on USB Post by: HaloFanODST on April 17, 2015, 11:42:59 AM Thanks! but what is that supposed to mean? I need to put this on my RSBE01.gct file or create a new one, if it's a new one, how should I name it? That code is just for SD cards that are over 2GB. It won't work for USB drives. Title: Re: Read codes on USB Post by: Kaedrick on April 18, 2015, 10:20:13 AM Come on! I know that! :I
I need to know how to add it on my CGT please ._." Title: Re: Read codes on USB Post by: HaloFanODST on April 18, 2015, 04:46:30 PM Come on! I know that! :I I need to know how to add it on my CGT please ._." Use the GCT Fusionizer. Just add the .exe file to the same folder of your RSBE01.gct. Then make another GCT file with the code you want to add and put said GCT file in the folder (where the .exe and the other GCT are found). Click the .exe and you should have the code added to the GCT. Note: The GCT with the code you want to add needs to be named "code". Title: Re: Read codes on USB Post by: spiritpyros on April 18, 2015, 07:22:15 PM Its kinda long so Ill put it into spoiler
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