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Help & Tutorials => Help => Topic started by: kprovost7314 on June 05, 2015, 04:23:36 PM



Title: Making a Kirby Hat
Post by: kprovost7314 on June 05, 2015, 04:23:36 PM
I'm working on a mod and I was wondering if I could be able to make Kirby hats. I got some character requests and I wanted to be able to make a hat for Kirby after he swallows them.


Title: Re: Making a Kirby Hat
Post by: windhunter7 on June 05, 2015, 04:26:34 PM
Kirby Hats are character skins, so you could import Kirby wearing the desired hat onto the appropriate Kirby hat.


Title: Re: Making a Kirby Hat
Post by: kprovost7314 on June 06, 2015, 04:13:46 PM
How would I do that. Is it like getting a kirby model and changing the texture or model shape?


Title: Re: Making a Kirby Hat
Post by: windhunter7 on June 06, 2015, 09:24:21 PM
You can do one of three things to make a Kirby hat.

1) Make a texture for one of the pre-existing hats; for example, if you made Samus's hat yellow and called it "Vectorman's Hat". You can use BrawlBox for this.(I personally use v 0.67b)

2) Make a vertex(With a texture); for example, you could take Captain Falcon's hat and stretch the vertices on the top to be pointy, and call it "Tingle's Hat". You can use BrawlBox(A later version) for this.(I personally use v 0.71)

3) You can import a rigged model from 3DS Max or Maya or anything else that can make an Autodesk model, and import it using BrawlBox.(At the moment, there's no way to do it with Blender, but I am going to work on making a way soon by using workarounds, and then posting a tutorial of how to do it, along with some resources I'll make, after I import my first character, which I'll start to do tomorrow.[Maybe])