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Super Smash Bros. Brawl Hacking => Character Vertexes and Textures => Topic started by: Evil Trapezium on June 27, 2015, 05:27:05 AM



Title: Project M: How do I add Dark/False textures to each character?
Post by: Evil Trapezium on June 27, 2015, 05:27:05 AM
I've just made an account just to tell you my problem.

I have this idea for Project M where characters who made it into Smash 4 leave a residue that creates Dark/False versions of themselves, leaving them no other intentions than fighting. The few that didn't make into Smash 4 (Wolf, Snake, Ice Climbers, Squirtle and Ivysaur) are left to fend for themselves against these dark/false characters and try to find a way out of Project M to get into Smash 4. Young Link and Pichu would be in this too but I have yet to find an actual good Young Link that plays exactly like he did in Melee but that's not my problem right now.

The problem is that I want to make a texture pack where it includes Dark/False shaders for all of the characters in Project M that made it into Smash 4 but I have no clue how to correctly add the shaders for each character to give them the Dark look you get when you fight them in the Subspace Emissary's Great Maze. Trust me, I have tried and failed.

A tutorial to edit the shaders for each character would be great if that's possible. Thank you very much.


Title: Re: Project M: How do I add Dark/False textures to each character?
Post by: windhunter7 on June 27, 2015, 07:35:02 AM
Did you try just renaming the "FitCharacterNameFake/Dark.pac/.pcs" to the respective character's "FitCharacterName00.pac/.pcs"?

Also, the shadow characters have nothing to do with shaders; it's actually in the materials, as it uses an "Edge" texture.

In the spoiler here is how to turn any import or vertex into having the dark/false effect:

1) Export a common material from any of the FitCharacterNameFake/Dark.pac's/pcs's(For
              example, FitLinkDark.pac, his FitLink_BodyA material)
2) Export a common material that supports alpha from any of the same files(For example,
              the EyeYellow materials support this)
3) Import the common material onto all non-alpha polygons, and the alpha-supporting
              material onto all alpha polygons; then after clicking the plus sign of the material,
              make sure that "Texture" in the ones that don't say "edge" or "edge2" reads the
              name of what it said before-hand. Also make sure that "edge" and "edge2" have
              "edge" and "edge2" as what's listed where "Texture" is, respectively. If it doesn't
              auto-select it, then it won't be in the list, so click and then drag-click to the left
              where the Texture box is, and type in the proper name
4) Export the "edge" and "edge2" textures
5) In the TextureData[0] BRRES, right-click and say "Import"->"Texture" and import each
              texture; make sure that "edge" is imported as RGB565 and "edge2" is imported
              as I8
6) Ta-Dah! You now have the import/vertex as an SSE False character.

Note: You can change the purplish part of "edge" to change the color of the standard SSE
False character to be another color; for example, you could change it to be a
green-effect on the characters.


Title: Re: Project M: How do I add Dark/False textures to each character?
Post by: Evil Trapezium on June 27, 2015, 12:13:45 PM
Thanks dude. I'll try this out.

In the Project M files, only Mario and Yoshi had the dark skins. No one else had them. That's why I made this post.


Title: Re: Project M: How do I add Dark/False textures to each character?
Post by: windhunter7 on June 27, 2015, 08:43:24 PM
No problem! :)

Also, the other characters still have their dark skins; PM doesn't overwrite them; just go to their folders in the "Data Partition 2" of kc-mm's "Resources".


Title: Re: Project M: How do I add Dark/False textures to each character?
Post by: Evil Trapezium on June 29, 2015, 07:00:11 AM
Oh... I probably should have checked there then... Whoops...

I checked it and it looks like I'm going to have the time of my life downloading all the pac's and pcs's one by one but I think the fact you told me about the resources is enough for me to put up with it.

Thanks for all your help!  :)


Title: Re: Project M: How do I add Dark/False textures to each character?
Post by: windhunter7 on June 29, 2015, 08:50:56 AM
You don't have to download them one by one; you can save them to your Google Drive by clicking the button that I think is at the upper-right, and then with Drive you can download entire folders in a single click.

Also, you're quite welcome! :)