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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Sirkura on February 04, 2016, 01:13:10 AM

Title: Super Smash Brothers Myth 05/31/17 Sirks New Mesh!
Post by: Sirkura on February 04, 2016, 01:13:10 AM
Super Smash Brothers Myth
Hello everyone, it's been a while! We are officially starting up the project again, now that DiY was released, I have more time to work on this, (No worries i'll still be maintaining that project as well!) Seeing as this has grown far more then a simple texture/model project i am making a new thread all together. Please pardon the bland post, i'm still formatting the OP.  I'll be posting my WiP shortly.


(http://i959.photobucket.com/albums/ae73/zigheart92/myth2.png) (http://s959.photobucket.com/user/zigheart92/media/myth2.png.html)


So, What is Myth?
Myth is a personal spin on Mythology. We plan on creating 100% custom, balanced content not seen in any game, this means, all characters are unique to the Myth universe and well thought out before being implemented. We seek to create an entirely new game using smash as a template. This is as much for fun, as it is to test the limits of what we as modders, are capable of.


Goals for the Game
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Characters & Progress
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Sable
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Kirin
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Devaliah
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BlackRose
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Night
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Rydel
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Neos
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Special Mode Progress
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Myth Lore
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Character Creation
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Old Thread With Releases
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WiPs
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Click Here For More

http://imgur.com/a/ELEi0 (http://imgur.com/a/ELEi0)
http://s959.photobucket.com/user/zigheart92/slideshow/Myth/Characters (http://s959.photobucket.com/user/zigheart92/slideshow/Myth/Characters)


Team
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Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Large Leader on February 04, 2016, 01:20:27 AM
Just read up your Special Progress thing. I haven't tested myself, but the teleporting thing should be possible via PSA. Although if it's a global thing, you'll definitely want to do it via GCT or whatever other method works best for things like this.

I'll be sure to keep tabs on this.
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Sirkura on February 04, 2016, 01:25:58 AM
Quote from: Large Leader on February 04, 2016, 01:20:27 AM
Just read up your Special Progress thing. I haven't tested myself, but the teleporting thing should be possible via PSA. Although if it's a global thing, you'll definitely want to do it via GCT or whatever other method works best for things like this.

I'll be sure to keep tabs on this.

Actually we found a code by IgglyBoo that does that by pressing L+R+Up to save cordinents and L+R+Down to teleport to that location. We are currently modifying that code and instancing it into a special mode. Its a bit buggy, it doesn't work correctly with Ex characters, and currently only first player can teleport, and thanks for the support ^^ I'll try to update as often as I can. I'll go ahead and update the segment discription to kinda clerify things a bit.
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Large Leader on February 04, 2016, 02:26:03 AM
Quote from: Sirkura on February 04, 2016, 01:25:58 AM
Actually we found a code by IgglyBoo that does that by pressing L+R+Up to save cordinents and L+R+Down to teleport to that location. We are currently modifying that code and instancing it into a special mode. Its a bit buggy, it doesn't work correctly with Ex characters, and currently only first player can teleport, and thanks for the support ^^ I'll try to update as often as I can. I'll go ahead and update the segment discription to kinda clerify things a bit.

Yeah, play around with that code (although LRDPad sounds clunky imo). If that doesn't work properly, you can always go the PSA route.
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Sirkura on February 04, 2016, 02:32:20 AM
Quote from: Large Leader on February 04, 2016, 02:26:03 AM
Yeah, play around with that code (although LRDPad sounds clunky imo). If that doesn't work properly, you can always go the PSA route.

Only problem with PSA is I can't make it only activate in a special instance. I plan on editing special brawl so its togleable. Which is easy enough, We just need to fix the glitches in the code. We can work on button combinations after its working correctly. :)
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Large Leader on February 04, 2016, 03:46:26 PM
Going to ask a question which follows up on your question and poses another question: couldn't you get gecko to load a different set of files for special mode?

Something like that would be really cool, although I don't know if it's in the scope of the project or not.
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Sirkura on February 04, 2016, 05:09:28 PM
Quote from: Large Leader on February 04, 2016, 03:46:26 PM
Going to ask a question which follows up on your question and poses another question: couldn't you get gecko to load a different set of files for special mode?

Something like that would be really cool, although I don't know if it's in the scope of the project or not.
Actually... we probably could with some effort. tho special modes are generally an instance of code set by a flag. PM did some of their special modes a bit wonky, like turbo rather then edit the flags, they coded it into the item directly. we could make an alt transformation item to do something similar. however current ways of doing it would only allow one alt at a time on the field. and we'd have to write that chunk of code ourselves. also the hurdle that common 3 only loads once at the start of the game. i'm sure its possible tho.

possible candidates for a transformational item would be:
screw attack
bunny hood
spicy curry
metal cap
franklin badge

keep in mind i BSed those on assumptions xD i'll have to do some digging for viability. i may upload the files i'm currently using for download if it generates enough interest. so far only the games engine is currently finished(?) i might make a few more tweaks along the line.

it uses an old brawl minus (3.2 i think?) as a base, i modified  quite a few codes, and tweaked machanics tilli was happy with it. the game is more a hybrid of melee and vbrawl, less hit stun overall, it favors horazontal movement while slightly nerfing vertical for more lateral combos, ofc wave dashing and 8 way airdodge, (actually have a code in store that will add both but needs tweaking before its ready) power shield reflection, and a few more i can't remember off the top of my head.

roster only has sirks (one of my older models over a ZSS clone) as an official character, rest are just BeX clones to give PSA ideas and brawl - fillers. many of them need to be majorly nerfed >.> *looking at you diddy with your death nut gun!* also havent added many cosmetics yet to the CSS/SSS

You can consider it in an early early alpha state.
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Ultraxwing on February 05, 2016, 09:09:15 PM
You'll put yourself inside this project, but you won't include the might me!?
all jokes aside, this sounds like an interesting build. i don't use other people's builds, but i usually take things from them, but put into my private build.
But this one, is quite ambitious.
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Sirkura on February 05, 2016, 09:54:11 PM
Quote from: Ultraxwing on February 05, 2016, 09:09:15 PM
You'll put yourself inside this project, but you won't include the might me!?
all jokes aside, this sounds like an interesting build. i don't use other people's builds, but i usually take things from them, but put into my private build.
But this one, is quite ambitious.

Actually sirks came from this story line xD and it is quite ambitious. ^^ Tho we have lots of help in getting it done. Chances are we will just focus on one aspect at a time untill its suitable for release. First things being done are the 8 characters. We will see what happens from there.
Title: Re: Super Smash Brothers Myth 2/3/16
Post by: Sirkura on February 09, 2016, 06:43:45 AM
Just a few Wips and Nae Na-*SHOT* <.< please god don't ever let me finish that sentence >.>

(http://i959.photobucket.com/albums/ae73/zigheart92/Myth/WiP/Capture1.png) (http://s959.photobucket.com/user/zigheart92/media/Myth/WiP/Capture1.png.html)

(http://i959.photobucket.com/albums/ae73/zigheart92/Myth/WiP/Capture2.png) (http://s959.photobucket.com/user/zigheart92/media/Myth/WiP/Capture2.png.html)

still needs a lot of work, textures are still very rough and basic, but its rolling. <3
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Afterthought on February 09, 2016, 06:53:57 AM
Quote from: Sirkura on February 09, 2016, 06:43:45 AM
Wips and Nae Na-

How could you do this
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Sirkura on February 09, 2016, 09:13:49 PM
EWWWWW! So i was playing with the textures, unsure why it was giving me such a hard time. The materials are inverted. Its coloring the inside of the mesh rather then the outside. Derp Dx i'll ahve to fix that.
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Large Leader on February 09, 2016, 09:40:11 PM
Those are some massive mammaries.
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Sirkura on February 09, 2016, 09:50:46 PM
Quote from: Large Leader on February 09, 2016, 09:40:11 PM
Those are some massive mammaries.
xD sorta an on going joke in the series, Rose is another large chested one. However we are more going for diversity. trying to make each character as different and unique as possible. That is not limited to the PSA files but character mesh design as well. The prime goal is to create something completely unique and diverse. once the initial 8 characters are done we will probably make a template for submissions for new characters so anyone can submit one. Provided they fit the theme of course. ^^
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Sirkura on March 26, 2016, 06:03:01 AM
Well its been a while and I haven't updated the thread.  We've finished all the models for Sirkura, just need to add textures.  I'll upload some pics as I have time ^^

For now, here is a pic of the Tribal WiP:

(http://i959.photobucket.com/albums/ae73/zigheart92/Myth/WiP/Capture4.png) (http://s959.photobucket.com/user/zigheart92/media/Myth/WiP/Capture4.png.html)

Obviously we are no where near done. I may or may not change her face.
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Msf101 on April 02, 2016, 07:55:11 AM
Project Myth huh? This is really something special! Is it crazy hearing it could be possible to flip around brawl entirely and make this out of nowhere. Good luck on this!
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Sirkura on April 12, 2016, 05:55:43 AM
Quote from: Msf101 on April 02, 2016, 07:55:11 AM
Project Myth huh? This is really something special! Is it crazy hearing it could be possible to flip around brawl entirely and make this out of nowhere. Good luck on this!

thanks ^^ its coming along, just slowly, there are only 3 of us working on it currently. any support is much appreciated <3 so far we have all of sirks models done, including a new body. just in the process of texturing and mapping them out.
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Sirkura on April 14, 2016, 12:18:08 PM
Just a few more WiPs: Also Livestream! i'll be streaming progress on the mod here from time to time: hitbox.tv/sirkura (http://hitbox.tv/sirkura)



Thunder Coat
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Tribal Fur
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Bowknot Dress
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Seaspray
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School Girl
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Magician
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Frosty Fash
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Officer
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Biker
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Fairy Dress
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Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Sirkura on April 25, 2016, 09:53:26 AM
WiPs:

(http://i959.photobucket.com/albums/ae73/zigheart92/Myth/WiP/eJwVyVsOhCAMQNG9sADKo2p0NwQJmtGW0Jr5MLP30b-bc29z9cMsZlNtsgCsu2TuqxXlnmqxlbkeJbVdbOYTkmrK21lIBXxEDFOYIwaPDv3owE_o5jg8Z3zhCbjoQ_wl26ia3x8DJiK8.0xJLIcqeBfVon5qX-zZCMGNAMks.png) (http://s959.photobucket.com/user/zigheart92/media/Myth/WiP/eJwVyVsOhCAMQNG9sADKo2p0NwQJmtGW0Jr5MLP30b-bc29z9cMsZlNtsgCsu2TuqxXlnmqxlbkeJbVdbOYTkmrK21lIBXxEDFOYIwaPDv3owE_o5jg8Z3zhCbjoQ_wl26ia3x8DJiK8.0xJLIcqeBfVon5qX-zZCMGNAMks.png.html)

(http://i959.photobucket.com/albums/ae73/zigheart92/Myth/WiP/eJwFwVEOgyAMANC7cABaoEPxNgQJmikltGYfy-6-977mmZfZzKE6ZAPYTyk8dyvKM7dqG3O7ah6n2MI3ZNVcjrt2FXCByC8-BfKOkFxEcAthCnHFsL5cihgInv7u_Ol29GZ-fwRbIso.AXKavheQHreZsSskeG8W2fvI_Ak.png) (http://s959.photobucket.com/user/zigheart92/media/Myth/WiP/eJwFwVEOgyAMANC7cABaoEPxNgQJmikltGYfy-6-977mmZfZzKE6ZAPYTyk8dyvKM7dqG3O7ah6n2MI3ZNVcjrt2FXCByC8-BfKOkFxEcAthCnHFsL5cihgInv7u_Ol29GZ-fwRbIso.AXKavheQHreZsSskeG8W2fvI_Ak.png.html)
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Lawliet on April 25, 2016, 07:41:22 PM
*follows*
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: Sirkura on June 05, 2016, 01:06:38 AM
So Rose or Sirks getting the outfit? ^^

(http://i959.photobucket.com/albums/ae73/zigheart92/Private/Capture_1.png) (http://s959.photobucket.com/user/zigheart92/media/Private/Capture_1.png.html)
(http://i959.photobucket.com/albums/ae73/zigheart92/Private/Capture.png) (http://s959.photobucket.com/user/zigheart92/media/Private/Capture.png.html)

I'm likely to Change this outfit some. It just... needs more? Also updated the OP a bit. Added a brief summery for each character.
Title: Re: Super Smash Brothers Myth 2/8/16
Post by: zigheart on June 06, 2016, 05:26:54 AM
https://www.youtube.com/watch?v=N-grMOuMqis


Still really rough, but we are making progress. Enjoy!
Limit mode preview soon.
Title: Re: Super Smash Brothers Myth 6/8/16 Flash Mode Preview!
Post by: Sirkura on June 09, 2016, 03:55:49 AM
Pyotr has made edits to Limitless. so the video may take some time to upload.  I'll need to get the update from him. I should have more free time now, so i'll be working on this more.  I especially wanna get models for other characters down. Myth seems to have a few missconceptions:

Myth =/= Boobs

It's really just Sirks, whom is based off a real person in my life. Please be considerate of that fact, as she does watch this thread.

I wanna show more of the diversity of each of the characters, as well as more video's of developement. I may try to do live streams if enough people are interested.  I can answer questions as i show what me and my team are working on. 
Title: Re: Super Smash Brothers Myth 6/8/16 Flash Mode Preview!
Post by: Sirkura on December 28, 2016, 11:53:18 PM
It's been a while since I've updated this. 

So here's a teaser! (http://i1025.photobucket.com/albums/y318/amandahale91/Pyong/graphics-pyong-the-red-fox-905627_zpsotnf4f87.gif) (http://s1025.photobucket.com/user/amandahale91/media/Pyong/graphics-pyong-the-red-fox-905627_zpsotnf4f87.gif.html)
(http://i.imgur.com/3GkAc8b.png)

We are far from dead, we've just been busy.
Title: Re: Super Smash Brothers Myth 12/28/16 New Model Teaser
Post by: Lawliet on December 29, 2016, 02:45:28 PM
3D modeling has gotten a lot better since I was last here. *subs*

Quote from: Sirkura on June 09, 2016, 03:55:49 AM
Myth =/= Boobs

Someone's actually asked about this?
Title: Re: Super Smash Brothers Myth 12/28/16 New Model Teaser
Post by: Sirkura on December 29, 2016, 05:00:02 PM
Quote from: 刀乇ム尺 on December 29, 2016, 02:45:28 PM
3D modeling has gotten a lot better since I was last here. *subs*

Someone's actually asked about this?

haha actually the previous models were direct rips. but i had too many issues with how the model looked itself and figured i can make better ones on my own.  sirks has a brand new mesh too :p i'm just not quite happy how her hips/legs are coming out just yet to show any previews.
Title: Re: Super Smash Brothers Myth 12/28/16 New Model Teaser
Post by: Sirkura on May 31, 2017, 06:00:18 PM
Finally found more motivation to work on the models again. I've been taking an extended break. Also moved image hosts. Photobucket is absolutely terrible now! Its so slow and bloated. Dx
(http://i1025.photobucket.com/albums/y318/amandahale91/Pyong/graphics-pyong-the-red-fox-643434_zps95qaaygb.gif) (http://s1025.photobucket.com/user/amandahale91/media/Pyong/graphics-pyong-the-red-fox-643434_zps95qaaygb.gif.html)

(http://i.imgur.com/L2Mntxn.png) (http://imgur.com/L2Mntxn)

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